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<title>gbos.git, branch master</title>
<subtitle>gbos - a tiny Unix-flavored OS for the Game Boy Color (kernel, shell, coreutils in C, RAM filesystem)</subtitle>
<id>https://git.sl0p.foo/gbos.git/atom/?h=master</id>
<link rel='self' href='https://git.sl0p.foo/gbos.git/atom/?h=master'/>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/gbos.git/'/>
<updated>2026-07-18T20:45:32Z</updated>
<entry>
<title>demo: boot the SL0PBOY-forked BIOS in the README gif</title>
<updated>2026-07-18T20:45:32Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T20:45:32Z</published>
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<id>urn:sha1:feed40c878b1505abce583a09b751b50cdd087cb</id>
<content type='text'>
gbdemo resolves a bare --bios to bios/sl0pboy_bios.bin when present
(else stock gbc_bios.bin). Generate the fork with the emulator's
tools/mk_sl0pboy_bios.py. The gif now opens on the SL0PBOY boot
animation - logo drop, colorize, chime - before gbos comes up.
</content>
</entry>
<entry>
<title>term+libc: batched write rendering - one tile render per write(), 2.3x lines</title>
<updated>2026-07-18T20:19:59Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T20:19:59Z</published>
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<id>urn:sha1:c2b512e803285223959e0a97601c017730d1b0bb</id>
<content type='text'>
sys_write sets wBatch; render_cursor_tile - the single choke point all
of term_putc's visible mutations pass through - then marks a dirty
span (per LINE-SLOT, so spans survive scroll rotation for free)
instead of rendering. term_write_end renders every dirty tile exactly
once, then the cursor. Scrolls stay immediate (blank rebuild is cheap
and artifact-free); file-bound writes flush for free.

The enabler is in libc: puts() was a SYS_PUTC trap PER CHARACTER, so
almost no console output ever went through sys_write. It now issues
one SYS_WRITE for the whole string - one trap, one batch, and every
line-printer (echo, irc, the shell) gets the batched path.

Measured: 37-char write = 128k cycles (3.5k/char) vs ~8k/char down
the per-char trap path. Full demo passes; GIF regenerated.
</content>
</entry>
<entry>
<title>demo: boot through the CGB BIOS + double-speed ROM in the README gif</title>
<updated>2026-07-18T20:11:07Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T20:11:07Z</published>
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<id>urn:sha1:6450173e19d93547f4e67a345df0b8c262ad6efc</id>
<content type='text'>
spawn --bios shows the real power-on show (logo drop + splash) before
gbos boots; gbdemo resolves a bare --bios to the emulator's bundled
boot ROM by absolute path (the tmux pane cwd is wherever the user is).
The screen-synced waitfor absorbs the extra ~4s - only the first
prompt timeout got a bump. Regenerated with the double-speed kernel:
same demo, boots and scrolls visibly snappier.
</content>
</entry>
<entry>
<title>kernel: CGB double-speed mode - 2x everything (1.99x measured)</title>
<updated>2026-07-18T20:06:35Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T20:06:35Z</published>
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<id>urn:sha1:4425150cb6f52d15f513690a75645639358a2030</id>
<content type='text'>
KEY1 prepare + STOP at KernelInit (skipped on warm reboot if already
fast). The PPU/LCD keep their normal rate; the timer and DIV double
with the CPU, compensated at the two consumers:
- TimerISR now fires at 128 Hz; a toggle byte keeps wTicks at 64 Hz
  (uptime semantics unchanged)
- sys_sleep halves the DIV-delta accumulator's high byte (256 DIV
  ticks = 1/128 s in double speed) so gsleep/msleep stay real-time

Measured: count 60 (scroll-heavy) 3.77s -&gt; 1.89s wall; wTicks 64 Hz
over 4s; ping's 800ms msleep pacing unchanged (2.77s for 4 echoes).
sl0pboy already emulated KEY1/STOP + per-speed timer/PPU rates.
</content>
</entry>
<entry>
<title>term: latch SCY in VBlank - fix ring-scroll shear on live displays</title>
<updated>2026-07-18T19:56:21Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T19:56:21Z</published>
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<id>urn:sha1:bea52bc8f99ee6dbcc8154a366560fc18e7b24c8</id>
<content type='text'>
The ring-scroll wrote SCY mid-frame; SCY is sampled per scanline (on
hardware and in sl0pboy's PPU), so a scroll landing mid-frame rendered
the top of the frame at the old offset and the bottom at the new one -
a one-frame shear, invisible in frame-sampled GIF captures but ugly on
a live sixel view.

term_view_update now writes hSCY (HRAM) and a transparent VBlank ISR
(push af / apply / pop af / reti, same profile as TimerISR) copies it
to rSCY, so the view only ever moves at frame boundaries. The scroll's
tile+map writes stay immediate: the new map row is invisible at the
old SCY by construction (it's the ring row one past the visible 18).
</content>
</entry>
<entry>
<title>term: SCY ring-scroll - scroll writes ONE map row; OSK toggle is 212 cycles</title>
<updated>2026-07-18T19:50:22Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T19:50:22Z</published>
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<id>urn:sha1:9b813f2a0eb8626f84489de0f55dc6da2ed22420</id>
<content type='text'>
The BG map's 32 rows become a ring: logical row L always lives at map
row (wMapTop + L) &amp; 31, and SCY = (wMapTop + wViewTop)*8 places the
view. Scrolling bumps wMapTop, rebuilds the one new bottom line and
writes its single map row (map_row_one); the other 17 rows move for
free. The whole OSK view dance - shift the cursor above the keys,
restore the backlog on hide - is now term_view_update: one SCY write,
no map rewrite at all.

OSK safety: the keyboard lives on the WINDOW layer, which SCY never
moves. Stale ring rows can only appear under it: wViewTop = max(0,
wCurRow-14) &lt;= 3 is nonzero only while the OSK is visible, and the
window covers exactly those bottom 3 rows (WX=7, WY=120). Verified:
scroll + view shift + scroll-while-OSK-up + backlog restore all
pixel-correct via VRAM screenshots; full README demo passes.

term_scroll: 78.5k -&gt; 35.6k T-cycles (857k pre-optimization: 24x).
OSK toggle: 45k tilemap rewrite -&gt; 212 cycles.
Regenerated demo/gbos-demo.gif on the new renderer.
</content>
</entry>
<entry>
<title>term: 3 more renderer wins - 10.9x scroll, 2.7x putc vs pre-cache</title>
<updated>2026-07-18T19:42:27Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T19:42:27Z</published>
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<id>urn:sha1:554fd415d34235fda6c172fc09b19278764f00c3</id>
<content type='text'>
1. color_setup memoization: a call with the same (colL,colR) pair as
   last time returns immediately (masks/attr still valid in WRAM).
   Runs of same-colored cells - i.e. almost all text - hit this.
2. build_tile blank fast path: two spaces = bg-only planes, 8 constant
   rows; term_scroll's cleared line and every blank region skip the
   glyph pipeline entirely.
3. build_tile two-phase rewrite: combine both glyphs into wRowBuf with
   pointers in registers (the old per-row 16-bit WRAM pointer walk was
   most of the blit), then compose planes unrolled with plane-0 masks
   in B/C.
4. term_write_tilemap attr pass: split each row at the pos-256 VRAM
   bank boundary into two tight cache-&gt;tilemap copy runs - no per-tile
   addressing or bank test.

Measured (emulator cycle counter, ANSI test screen):
  term_scroll         857k -&gt; 248k (attr cache) -&gt; 78.5k  T-cycles
  term_write_tilemap  723k -&gt; 114k              -&gt; 45.4k
  term_putc           18.2k                     -&gt; 6.7k
A scroll is now ~1.1 frames of guest CPU (was 12); a full 40-char line
prints in ~63ms of guest time (was ~173ms).
</content>
</entry>
<entry>
<title>term: cache tile attrs in COL_BUF's spare stride bytes (3.5x scroll)</title>
<updated>2026-07-18T19:32:16Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T19:32:16Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/gbos.git/commit/?id=74825c20ada40a3bf1fffb4a35f3063b7844aea6'/>
<id>urn:sha1:74825c20ada40a3bf1fffb4a35f3063b7844aea6</id>
<content type='text'>
term_write_tilemap's attribute pass ran color_setup - the full Fano
palette walk - for all 360 tiles on every scroll. render_tile already
computes the attr when a tile changes, so store it (COL_BUF + slot*64
+ ACACHE + tcol; the stride's 24 spare bytes were free) and the attr
pass becomes a table read. update_cursor_attr reads the cache too.
term_init now redraws before writing the tilemap so the cache is warm.

Measured entry-to-return with the emulator cycle counter, ANSI test
screen content: term_write_tilemap 723k -&gt; 114k T-cycles (6.3x),
term_scroll 857k -&gt; 248k (3.5x) - a scroll drops from ~12 frames of
guest CPU to ~3.5.
</content>
</entry>
<entry>
<title>docs: drop the link-drop investigation writeup</title>
<updated>2026-07-18T19:02:47Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T19:02:47Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/gbos.git/commit/?id=cdebdd1ae2c50e37f7401ccaae890ff554b974ea'/>
<id>urn:sha1:cdebdd1ae2c50e37f7401ccaae890ff554b974ea</id>
<content type='text'>
</content>
</entry>
<entry>
<title>hooks: clang-format pre-commit (changed lines only) + .clang-format</title>
<updated>2026-07-18T18:57:37Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T18:57:37Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/gbos.git/commit/?id=3d2305809e37c446901ea477e065167c997bf54c'/>
<id>urn:sha1:3d2305809e37c446901ea477e065167c997bf54c</id>
<content type='text'>
Same setup as sl0pboy: git-clang-format scopes formatting to the lines
each commit touches, re-adds the formatted files, and refuses
partially-staged C files. Style file matches the house style (4-space,
attached braces, 100 cols, short cases/ifs inline, no include sorting -
order is load-bearing for SDCC userland). Enable once:
git config core.hooksPath hooks
</content>
</entry>
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