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<title>gbos.git/src/term.asm, branch master</title>
<subtitle>gbos - a tiny Unix-flavored OS for the Game Boy Color (kernel, shell, coreutils in C, RAM filesystem)</subtitle>
<id>https://git.sl0p.foo/gbos.git/atom/src/term.asm?h=master</id>
<link rel='self' href='https://git.sl0p.foo/gbos.git/atom/src/term.asm?h=master'/>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/gbos.git/'/>
<updated>2026-07-18T20:19:59Z</updated>
<entry>
<title>term+libc: batched write rendering - one tile render per write(), 2.3x lines</title>
<updated>2026-07-18T20:19:59Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T20:19:59Z</published>
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<id>urn:sha1:c2b512e803285223959e0a97601c017730d1b0bb</id>
<content type='text'>
sys_write sets wBatch; render_cursor_tile - the single choke point all
of term_putc's visible mutations pass through - then marks a dirty
span (per LINE-SLOT, so spans survive scroll rotation for free)
instead of rendering. term_write_end renders every dirty tile exactly
once, then the cursor. Scrolls stay immediate (blank rebuild is cheap
and artifact-free); file-bound writes flush for free.

The enabler is in libc: puts() was a SYS_PUTC trap PER CHARACTER, so
almost no console output ever went through sys_write. It now issues
one SYS_WRITE for the whole string - one trap, one batch, and every
line-printer (echo, irc, the shell) gets the batched path.

Measured: 37-char write = 128k cycles (3.5k/char) vs ~8k/char down
the per-char trap path. Full demo passes; GIF regenerated.
</content>
</entry>
<entry>
<title>term: latch SCY in VBlank - fix ring-scroll shear on live displays</title>
<updated>2026-07-18T19:56:21Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T19:56:21Z</published>
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<id>urn:sha1:bea52bc8f99ee6dbcc8154a366560fc18e7b24c8</id>
<content type='text'>
The ring-scroll wrote SCY mid-frame; SCY is sampled per scanline (on
hardware and in sl0pboy's PPU), so a scroll landing mid-frame rendered
the top of the frame at the old offset and the bottom at the new one -
a one-frame shear, invisible in frame-sampled GIF captures but ugly on
a live sixel view.

term_view_update now writes hSCY (HRAM) and a transparent VBlank ISR
(push af / apply / pop af / reti, same profile as TimerISR) copies it
to rSCY, so the view only ever moves at frame boundaries. The scroll's
tile+map writes stay immediate: the new map row is invisible at the
old SCY by construction (it's the ring row one past the visible 18).
</content>
</entry>
<entry>
<title>term: SCY ring-scroll - scroll writes ONE map row; OSK toggle is 212 cycles</title>
<updated>2026-07-18T19:50:22Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T19:50:22Z</published>
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<id>urn:sha1:9b813f2a0eb8626f84489de0f55dc6da2ed22420</id>
<content type='text'>
The BG map's 32 rows become a ring: logical row L always lives at map
row (wMapTop + L) &amp; 31, and SCY = (wMapTop + wViewTop)*8 places the
view. Scrolling bumps wMapTop, rebuilds the one new bottom line and
writes its single map row (map_row_one); the other 17 rows move for
free. The whole OSK view dance - shift the cursor above the keys,
restore the backlog on hide - is now term_view_update: one SCY write,
no map rewrite at all.

OSK safety: the keyboard lives on the WINDOW layer, which SCY never
moves. Stale ring rows can only appear under it: wViewTop = max(0,
wCurRow-14) &lt;= 3 is nonzero only while the OSK is visible, and the
window covers exactly those bottom 3 rows (WX=7, WY=120). Verified:
scroll + view shift + scroll-while-OSK-up + backlog restore all
pixel-correct via VRAM screenshots; full README demo passes.

term_scroll: 78.5k -&gt; 35.6k T-cycles (857k pre-optimization: 24x).
OSK toggle: 45k tilemap rewrite -&gt; 212 cycles.
Regenerated demo/gbos-demo.gif on the new renderer.
</content>
</entry>
<entry>
<title>term: 3 more renderer wins - 10.9x scroll, 2.7x putc vs pre-cache</title>
<updated>2026-07-18T19:42:27Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T19:42:27Z</published>
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<id>urn:sha1:554fd415d34235fda6c172fc09b19278764f00c3</id>
<content type='text'>
1. color_setup memoization: a call with the same (colL,colR) pair as
   last time returns immediately (masks/attr still valid in WRAM).
   Runs of same-colored cells - i.e. almost all text - hit this.
2. build_tile blank fast path: two spaces = bg-only planes, 8 constant
   rows; term_scroll's cleared line and every blank region skip the
   glyph pipeline entirely.
3. build_tile two-phase rewrite: combine both glyphs into wRowBuf with
   pointers in registers (the old per-row 16-bit WRAM pointer walk was
   most of the blit), then compose planes unrolled with plane-0 masks
   in B/C.
4. term_write_tilemap attr pass: split each row at the pos-256 VRAM
   bank boundary into two tight cache-&gt;tilemap copy runs - no per-tile
   addressing or bank test.

Measured (emulator cycle counter, ANSI test screen):
  term_scroll         857k -&gt; 248k (attr cache) -&gt; 78.5k  T-cycles
  term_write_tilemap  723k -&gt; 114k              -&gt; 45.4k
  term_putc           18.2k                     -&gt; 6.7k
A scroll is now ~1.1 frames of guest CPU (was 12); a full 40-char line
prints in ~63ms of guest time (was ~173ms).
</content>
</entry>
<entry>
<title>term: cache tile attrs in COL_BUF's spare stride bytes (3.5x scroll)</title>
<updated>2026-07-18T19:32:16Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T19:32:16Z</published>
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<id>urn:sha1:74825c20ada40a3bf1fffb4a35f3063b7844aea6</id>
<content type='text'>
term_write_tilemap's attribute pass ran color_setup - the full Fano
palette walk - for all 360 tiles on every scroll. render_tile already
computes the attr when a tile changes, so store it (COL_BUF + slot*64
+ ACACHE + tcol; the stride's 24 spare bytes were free) and the attr
pass becomes a table read. update_cursor_attr reads the cache too.
term_init now redraws before writing the tilemap so the cache is warm.

Measured entry-to-return with the emulator cycle counter, ANSI test
screen content: term_write_tilemap 723k -&gt; 114k T-cycles (6.3x),
term_scroll 857k -&gt; 248k (3.5x) - a scroll drops from ~12 frames of
guest CPU to ~3.5.
</content>
</entry>
<entry>
<title>term: 7-color terminal (per-glyph fg+bg) + ANSI escapes; colorize irc</title>
<updated>2026-07-18T18:41:27Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-18T18:41:27Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/gbos.git/commit/?id=9e7d5f6e5e01b7473b84bc3449d7f8e0f78e7045'/>
<id>urn:sha1:9e7d5f6e5e01b7473b84bc3449d7f8e0f78e7045</id>
<content type='text'>
Fano-plane palette scheme: the 7 colors map onto 7 CGB BG palettes so
any color pair shares one palette; a tile's palette is picked from the
set of colors its two cells need (tables generated by tools/gencolor.py).
Per cell a packed (bg&lt;&lt;4)|fg byte lives alongside the char shadow, and
the glyph blitter steers glyph/empty pixels to each cell's fg/bg color
slots via plane masks.

An ANSI-ish CSI parser (ESC [ .. m) drives it; usr/ansi.c demos it and
the irc client now renders hashed nick colors, status dimming and a
channel-activity bar.
</content>
</entry>
<entry>
<title>term: dark mode - black background, white text (OSK highlight inverts to match)</title>
<updated>2026-07-17T22:31:27Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-17T22:31:27Z</published>
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<id>urn:sha1:391833f8c611a206ed8d3f8483356a42e9890aa9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>term: compute the OSK view offset from the cursor row (keep input visible)</title>
<updated>2026-07-16T14:46:21Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-16T14:46:21Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/gbos.git/commit/?id=0db949c3a3ab07b264c21c3a15efea6b6055be0d'/>
<id>urn:sha1:0db949c3a3ab07b264c21c3a15efea6b6055be0d</id>
<content type='text'>
A fixed offset of OSK_ROWS pushed the cursor off the top of the screen when
there was little backlog (e.g. a fresh terminal: cursor at logical row 0 -&gt;
screen row -3, hidden). Now the offset is max(0, wCurRow - 14): 0 when the
cursor is within the visible area, growing only enough to keep the cursor
line at the bottom visible row (14) once the terminal has filled past it.

compute_offset (from wOskVisible + wCurRow) runs at the top of
term_write_tilemap; cursor_down re-runs the tilemap when the cursor changes
rows while the OSK is up; osk_toggle just re-runs it. Shared OSK_DOCK
constant in gbos.inc keeps term.asm and osk.asm in sync.

Verified: fresh terminal + OSK shows the input at row 0; filling past row 14
shifts the view to hold the input at row 14; full screen + OSK puts it at
row 14; toggle on+off is still lossless.
</content>
</entry>
<entry>
<title>term/osk: view-offset scroll region (lossless backlog on OSK toggle)</title>
<updated>2026-07-16T14:40:45Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-16T14:40:45Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/gbos.git/commit/?id=2f43a8851a89661b304edd9396677080dcb3e003'/>
<id>urn:sha1:2f43a8851a89661b304edd9396677080dcb3e003</id>
<content type='text'>
Replace the shrink-and-scroll region with a view offset. The terminal is
always 18 logical rows; term_write_tilemap maps screen row -&gt; logical row +
wViewTop (rows the OSK covers clamp to the cursor line). Showing the OSK
sets the offset to OSK_ROWS so the cursor line lands at row 14 (above the
keyboard) and hiding it sets the offset back to 0 - now purely a remap, so
nothing is scrolled off or destroyed. term_set_view replaces term_set_rows;
term_scroll/cursor_down are back to plain 18-row scrolling.

Result: full 18-row backlog when the OSK is hidden, a shifted 15-row window
when shown, and toggling is lossless (verified: OSK-shown view == baseline
rows 3..17, and toggle on+off == baseline exactly).
</content>
</entry>
<entry>
<title>term/osk: scroll region so the OSK never hides the input line</title>
<updated>2026-07-16T14:30:33Z</updated>
<author>
<name>user</name>
<email>user@clank</email>
</author>
<published>2026-07-16T14:30:33Z</published>
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<id>urn:sha1:fe51f65be393161da81d6db6144418c97a8e0fe7</id>
<content type='text'>
The terminal now has a variable usable height (wTermRows). term_scroll and
cursor_down operate within [0 .. wTermRows-1], and term_set_rows(n) shrinks
or grows that region, scrolling the cursor up into view when it would fall
outside. osk_toggle shrinks the terminal to the rows above the keyboard on
show (18 - OSK_ROWS = 15) and restores full height on hide, so the active
line is always visible just above the docked keyboard, and hiding the OSK
reclaims all 18 rows.

Also add c/count.c ("count [n]", default 25): prints n numbered lines to
observe/debug scrolling and the scroll-region behavior. Registered as
program id 21 / bank 23. Fixed the arg to read argv[0] (getargs returns the
string after the command name).

Verified: filling the screen then opening the OSK scrolls the latest line
to row 14 (visible) with the keyboard at 15-17; closing it restores rows
15-17; count N prints exactly N lines.
</content>
</entry>
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