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authoruser <user@clank>2026-07-17 01:28:23 +0200
committeruser <user@clank>2026-07-17 01:28:23 +0200
commitb5544e84232b80351e7c58501c1632080a354d12 (patch)
treea4087d5c9df0589b613bcb6696962825099ce8b7 /Makefile
parentpipe: PIPE_MAX 2->4 (5-stage pipelines) + fix cross-yield byte corruption (diff)
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net: SLIP framing over the link port + a host gateway (echo round-trip)
First step of link-port networking. The LCD terminal + OSK freed the serial port from console duty, so it can be the network link. Kernel (src/net.asm): raw link-port serial that bypasses the console/ terminal - sys_ssend (transmit, GB drives the clock) and sys_srecv (receive, GB slave, blocks by yielding). Syscalls 29/30. Userland: libc ssend()/srecv(); c/necho.c does SLIP (RFC 1055) framing over them - send a packet, receive the reply, print it. Host: tools/gateway.py wraps the emulator, owns its link serial, speaks SLIP, and (for now) echoes every frame back - the "link cable adapter". Console (ASCII) bytes on the same channel are printed for visibility. Verified: `necho` sends a SLIP frame, the gateway decodes+echoes it, and gbos prints the reply - a real framed round-trip over the Game Boy link port. Next: swap the echo for actual network ops (DNS/HTTP or IRC/chat).
Diffstat (limited to '')
-rw-r--r--Makefile2
1 files changed, 1 insertions, 1 deletions
diff --git a/Makefile b/Makefile
index ceb9d51..4da1b2b 100644
--- a/Makefile
+++ b/Makefile
@@ -20,7 +20,7 @@ $(BUILD)/%.o: src/%.asm | $(BUILD)
# C programs: compiled with SDCC into ROM-bank blobs and INCBIN'd by programs.asm
CBLOBS := c/chello.bin c/echo.bin c/true.bin c/false.bin c/uname.bin \
c/pid.bin c/cat.bin c/wc.bin c/head.bin c/args.bin \
- c/ls.bin c/save.bin c/rm.bin c/sh.bin c/ps.bin c/kill.bin c/spin.bin c/blk.bin c/mkdir.bin c/count.bin c/ptest.bin
+ c/ls.bin c/save.bin c/rm.bin c/sh.bin c/ps.bin c/kill.bin c/spin.bin c/blk.bin c/mkdir.bin c/count.bin c/ptest.bin c/necho.bin
$(BUILD)/programs.o: $(CBLOBS)
# C programs also depend on the shared libc sources