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authoruser <user@clank>2026-07-17 01:28:23 +0200
committeruser <user@clank>2026-07-17 01:28:23 +0200
commitb5544e84232b80351e7c58501c1632080a354d12 (patch)
treea4087d5c9df0589b613bcb6696962825099ce8b7 /src/net.asm
parentpipe: PIPE_MAX 2->4 (5-stage pipelines) + fix cross-yield byte corruption (diff)
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net: SLIP framing over the link port + a host gateway (echo round-trip)
First step of link-port networking. The LCD terminal + OSK freed the serial port from console duty, so it can be the network link. Kernel (src/net.asm): raw link-port serial that bypasses the console/ terminal - sys_ssend (transmit, GB drives the clock) and sys_srecv (receive, GB slave, blocks by yielding). Syscalls 29/30. Userland: libc ssend()/srecv(); c/necho.c does SLIP (RFC 1055) framing over them - send a packet, receive the reply, print it. Host: tools/gateway.py wraps the emulator, owns its link serial, speaks SLIP, and (for now) echoes every frame back - the "link cable adapter". Console (ASCII) bytes on the same channel are printed for visibility. Verified: `necho` sends a SLIP frame, the gateway decodes+echoes it, and gbos prints the reply - a real framed round-trip over the Game Boy link port. Next: swap the echo for actual network ops (DNS/HTTP or IRC/chat).
Diffstat (limited to '')
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diff --git a/src/net.asm b/src/net.asm
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+; =============================================================================
+; net.asm - raw link-port serial for networking (bypasses the console/terminal).
+;
+; The Game Boy link port is one 8-bit shift register. These two calls move a
+; byte at a time: ssend transmits with the GB as clock master; srecv waits for
+; a byte with the GB as slave (external clock), yielding while it blocks. On top
+; of these, userland runs SLIP framing and talks to a host-side gateway.
+;
+; The LCD terminal + on-screen keyboard mean the console no longer needs the
+; link port, so it is free to be the network.
+; =============================================================================
+INCLUDE "include/gbos.inc"
+
+SECTION "net", ROM0
+
+; sys_ssend(E = byte) - transmit one byte (GB drives the clock).
+sys_ssend::
+ ld a, e
+ ld [rSB], a
+ ld a, $81 ; start transfer, internal clock
+ ld [rSC], a
+.wait
+ ld a, [rSC]
+ bit 7, a
+ jr nz, .wait ; bit7 clears when the byte has shifted out
+ ret
+
+; sys_srecv() -> A = received byte. GB is the slave; blocks (yields) until the
+; peer clocks a byte in.
+sys_srecv::
+.poll
+ ld a, $80 ; start transfer, external clock (receive)
+ ld [rSC], a
+ ld a, [rSC]
+ bit 7, a
+ jr z, .got ; bit7 clear => a byte arrived
+ call SchedYield
+ jr .poll
+.got
+ ld a, [rSB]
+ ret