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+# gbos internals
+
+The deep technical breakdown that used to live in the README. The short story
+is in [../README.md](../README.md); this is the long one.
+
+## Why this shape (the hardware reality)
+
+- No MMU, no memory protection. "Unix" here = the API/process model, not isolation.
+- CPU only ever sees **64 KiB**; RAM is banked.
+- **Kernel code lives in ROM** (`$0000-$3FFF`, up to 8 MiB via MBC5) — free, read-only.
+- **Program text lives in ROM banks** (`$4000-$7FFF`) — the V7 "pure text" idea.
+- **Per-task RW state** (data/bss/heap/stack) lives in one **8 KiB cart-RAM bank**
+ (`$A000-$BFFF`, MBC5, up to 128 KiB / 16 banks).
+- The context switch swaps banks, so it **must** run from **HRAM** (never banked)
+ and never touch a swappable stack mid-swap.
+
+## Memory map
+
+```
+$0000-$3FFF ROM0 kernel core (rst/IRQ vectors, init, sched, syscalls) - fixed
+$4000-$7FFF ROMX current task TEXT (read-only program code)
+$8000-$9FFF VRAM terminal (BG) + on-screen keyboard (window)
+$A000-$BFFF SRAM current task DATA/BSS/HEAP/STACK (MBC5 RAM bank)
+$C000-$CFFF WRAM0 kernel globals + kernel stack (never swapped)
+$D000-$DFFF WRAMX terminal shadow, FS caches (per-process u-area reserved)
+$FF80-$FFEE HRAM context-switch trampoline (111 bytes)
+$FFEF-$FFF2 HRAM bank shadows + switch target
+```
+
+## Process control block (`include/gbos.inc`)
+
+`STATE, PID, SP, ROMB(16b text bank), RAMB(data bank), WRAMB(u-area), PARENT, EXIT`
+— 10 bytes. `MAX_PROCS = 8`.
+
+## Syscall ABI
+
+User loads `C` = syscall number, args in `DE`/`B`/`HL`, then `rst $30`.
+Return in `A` (and `B` for `wait`). **The trap clobbers `BC`/`DE`/`HL`** (it uses
+`HL` to index the dispatch table), so userland must save any pointer it needs
+across a syscall (`push hl` / `pop hl`). Libc syscall stubs handle this for C.
+
+Core calls: `exit fork read write exec wait getpid yield kill` plus console,
+filesystem (`open getb putb list remove mkdir chdir`), process
+(`ps-info reap setin setout`), time (`uptime sleep`) and networking
+(`ssend srecv net` — see below) families.
+
+### The shell (`usr/sh.c`)
+
+init `exec`s the shell (written in C). It reads a line, tokenizes it, and runs
+commands with **I/O redirection and pipes**:
+
+```
+$ echo hello > note # redirect stdout to a file
+$ cat note
+hello
+$ wc < note # redirect stdin from a file
+1 1 6
+$ cat readme | wc -l # pipe (via a temp file)
+2
+```
+
+Operators must be space-separated (`cat readme > out`). Command names are
+resolved by the kernel (`sys_lookup` + `NameTable`).
+
+**How I/O routing works.** Each process has a `stdin`/`stdout` fd in its PCB
+(default `$FF` = console). `read`/`write`/`putc` route through the kernel
+(`KGetc`/`KPutc`): console when the fd is `$FF`, otherwise the filesystem
+(`getb`/`putb`). The shell forks a child, the child `setin`/`setout`s to open
+files, then `exec`s — so the program's I/O lands in the file. A pipe
+`a | b` is run as `a > __pipe ; b < __pipe ; rm __pipe`.
+
+### Process lifecycle (exit / wait / reaping)
+
+The classic Unix zombie/reap dance, adapted to banked memory:
+
+- **`exit(code)`** sets `PS_ZOMBIE` + status, **reparents** any children to init
+ (pid 1), **wakes** the parent if it's blocked in `wait()`, then schedules
+ away forever. Its resources are freed by the reaper, not here.
+- **`wait()`** scans for a `PS_ZOMBIE` child. Found → **reap**: free its
+ cart-RAM bank (back to the allocator) and its PCB slot, return pid + code.
+ Children exist but none dead → set self `PS_BLOCKED` and yield, retry on wake.
+ No children → return `$FF` (`ECHILD`).
+- The scheduler skips non-`READY` procs; `FindNextReady` returns carry when
+ nothing is runnable so `yield` just keeps the caller running (idle).
+- **Cart-RAM banks are a free list** (`wBankUsed` bitmap): `AllocRamBank` /
+ `FreeRamBank`. Verified by running 6 workers through only 3 child banks
+ (`w2w3w4w5w6w7`) — each reaped bank is recycled by the next `fork`.
+
+### exec (`sys_exec`, src/proc.asm + programs.asm)
+
+Where the text-in-ROM model pays off. Programs are linked to run from the ROMX
+window (`$4000-$7FFF`) and stored in their own ROM banks (`programs.asm`).
+`exec(B=program id)`:
+
+1. looks up `ProgramTable[B]` = (ROM bank, entry),
+2. sets `PROC_ROMB` and maps the bank live into `$4000-$7FFF`,
+3. resets the stack to the top of the task's (already mapped) cart-RAM bank,
+4. `jp`s to the entry — it never returns.
+
+Proof it's really bank-driven: both demo programs are ORG'd at the **same**
+address `$4000` in **different** banks (02 and 03). The parent `exec`s
+`PROG_PING`, the child `exec`s `PROG_PONG`, and the output `1212...` (2000/2000,
+zero garbage) can only happen if each process executes its own bank via
+`PROC_ROMB`.
+
+### fork (`sys_fork`, src/proc.asm)
+
+The interesting syscall. It enters on the parent's user stack (which lives in
+the `$A000-$BFFF` cart-RAM window), so before it can swap that window it
+**switches to a kernel stack in WRAM0**. Then it:
+
+1. allocates a free PCB slot + a fresh cart-RAM bank (bump allocator),
+2. copies the parent's whole 8 KiB bank → the child bank, 256 bytes at a time
+ through a WRAM bounce buffer (only one cart-RAM bank is visible at once),
+3. plants a **switch-in frame** in the child at `Uafter-8` (`Uafter` = parent
+ SP at entry): the copied return address is already there, so it just zeroes
+ the saved `hl/de/bc/af` slots — the child resumes at the post-`fork` PC with
+ `A=0`,
+4. fills the child PCB (shared ROM text bank, new RAM bank, parent as PPID),
+5. restores the parent stack and returns the child pid.
+
+## The context switch (`src/hram.asm`)
+
+The crux. `hSwitchTo(DE=&incomingPCB)`:
+1. push full register context onto the **outgoing** task's stack
+2. save `SP` into the outgoing PCB (WRAM0, always mapped)
+3. program incoming banks: **RAM bank → SVBK → ROM text bank**
+4. load `SP` from the incoming PCB (its banks are now mapped)
+5. pop context, `ret` into the incoming task
+
+Runs from HRAM so changing `SVBK`/RAM-bank never pulls the rug out from `PC` or
+the stack. New tasks are bootstrapped with a fake frame (`ProcSetupStack`) so the
+first switch-in `ret`s straight to their entry point.
+
+## The network stack (`src/socket.asm`, `src/net.asm`)
+
+The LCD terminal + on-screen keyboard freed the link port from console duty,
+so **the link port is the network interface**. The kernel owns everything from
+the wire up: byte-level link transfers (`net.asm`), SLIP framing, IPv4 +
+checksums, ICMP (inbound echo is auto-answered while anything pumps RX), UDP,
+and a small TCP (SYN/ACK state machine, MSS 200, single in-flight segment).
+Userland sees one `SYS_NET` syscall: `socket / bind / connect / send / recv /
+recv_nb / close` driven by a request block — no program touches SLIP or IP.
+
+Userland networking is plain C on top of that: `dhcp` (DISCOVER→ACK, then
+`net_setip()`), `resolve.h` (dotted-quads + DNS A queries to 1.1.1.1),
+`netd` (background RX pump so pings are answered), `ping`, `nslookup`, `wget`
+(HTTP GET over kernel TCP), `irc` (a full client: channels, /join /msg /me,
+nick colors, flood-safe rendering) and `chat`.
+
+Bytes that arrive **outside** SLIP frames land in a console ring instead —
+that's how the host can type into the shell remotely (`tools/gbtype`).
+
+On the host side, `tools/gbhub` is a virtual switch/router: it spawns (or
+accepts, `tools/gbjoin`) several emulator instances, leases each an IP via
+DHCP (10.0.0.2+), routes GB↔GB traffic, floods broadcasts, and NATs the rest
+out a TUN device to the real internet. `tools/gateway.py` is the older
+single-GB gateway (echo/http/chat/irc bridge modes).
+
+## Filesystem
+
+A small **block-based, persistent filesystem** on battery-backed cart RAM
+(`src/blk.asm` + `src/fs.asm`). Layout on the 32 KiB "disk" (256-byte blocks):
+
+```
+block 0 superblock (magic + version)
+block 1 bitmaps (free blocks + free inodes)
+blocks 2-3 inode table (32 inodes x 16 B: type, size, 8 direct block ptrs)
+blocks 4.. data blocks
+```
+
+- **Inodes + nested directories.** A directory is a file of 16-byte entries
+ (inode# + name), each carrying `.`/`..`. Files are up to **2 KiB** (8 direct
+ blocks); **32** inodes, 16 entries per directory.
+- **Paths + per-process cwd.** `open`/`mkdir`/`chdir`/`remove`/`ls` take paths
+ (absolute `/a/b` or relative `a/b`); each process has a cwd inode (`PROC_CWD`,
+ inherited on fork). Shell builtins: `cd`, and a cwd-aware prompt.
+- **Bounce buffer.** Only `read_block`/`write_block` touch cart-RAM banking;
+ everything else works on WRAM buffers. The bitmap + inode table are cached in
+ WRAMX; data/dir blocks stream through a one-block cache.
+- **Persistent.** Formats on first boot (magic/version check), then survives
+ power-off via the emulator's `.sav`.
+
+## The terminal & keyboard (`src/term.asm`, `src/osk.asm`)
+
+- **40×18 color terminal on the CGB LCD**: a 4×8 font packs two characters per
+ background tile; tiles are line-bound so scrolling rewrites one tilemap row,
+ not the screen. ANSI-ish color escapes give per-cell fg/bg (see `usr/ansi.c`,
+ the IRC client's nick colors). An ASCII shadow of the screen lives in WRAM
+ (`TERM_BUF`, `$D600`) — which is what `tools/gbdemo` reads to sync demos.
+- **On-screen keyboard** on the window layer: SELECT toggles it, d-pad + A
+ types, START sends the line. The terminal underneath is never disturbed
+ (window enable is one LCDC bit).
+
+## Writing programs in C
+
+gbos programs are written in **C**, compiled with **SDCC** (the `sm83` port):
+
+- `usr/gbos.h` — the userland API; `usr/libc.s` — syscall stubs that preserve
+ `BC/DE/HL` around `rst $30`; `usr/libc.c` — helpers (`putu`, `atou`,
+ `argv_parse`, `hasflag`/`optval`, `msleep`).
+- `usr/crt0.s` — entry: `call main`, then `exit(0)`; linked first so `_start`
+ is the `$4000` entry.
+- `usr/build.sh` — compiles with SDCC's **native** toolchain (`sdasgb` +
+ `sdldgb`), links code at `$4000`, extracts a ROM-bank blob; the Makefile
+ INCBINs it and registers it in the program + shell command tables
+ (`src/programs.asm`).
+
+Arguments: the shell leaves `"cmd\0args\0"` at `$A000`; the child inherits it
+through `fork`, `getargs()` returns the raw string, `argv_parse()` tokenizes.
+
+**Toolchain gotchas found the hard way:** SDCC's `--asm=rgbds` mode mis-orders
+instructions (emits `ld [hl],a` before the `ld hl,sp+0` that sets the pointer)
+— so we use the native asxxxx path and INCBIN the blob instead. String
+literals with embedded control chars are also mangled in rgbds mode; C
+programs pass explicit lengths and emit newlines via `nl()`.
+
+## Bring-up bugs kept as cautionary tales
+
+- **Stack vs. BSS clear:** the kernel stack (`SP=$D000`) grows down into
+ `$CxFF`, so zeroing all of WRAM0 wiped the live return address.
+ `ClearKernelRAM` now clears only `$C000-$CBFF`.
+- **Syscall ABI vs. dispatch:** `SyscallTrap` originally used `DE` to index the
+ jump table, clobbering the `write()` buffer pointer passed in `DE`. Dispatch
+ now indexes via `A`/`HL` only.
+- **TCP field offsets vs. 8-bit adds:** socket-struct accessors do `add SK_x`
+ as an 8-bit immediate, so any field offset ≥256 silently truncates and lands
+ *inside* the RX buffer — keep TCP state ahead of `SK_RXBUF`.
+- **Console ring vs. burst injection:** one `net_pump` drains a whole serial
+ burst, so the 64-byte console ring must hold a full injected command line.
+
+## Roadmap
+
+- [ ] `exec` refinement: copy `.data` from ROM + zero `.bss` for RW globals
+- [ ] more tools (`rev`, `grep`, `tail`), true concurrent pipes
+- [ ] Preemptive scheduling: real context save in `TimerISR` → `hSwitchTo`
+- [ ] Use the `$D000-$DFFF` u-area (SVBK) for per-process kernel state / kstack
+- [ ] `brk`/heap allocator inside the task bank (heap up, stack down)
+- [ ] Swap whole tasks to cart flash when RAM banks are exhausted (UZI-style)