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Adds UDP to the kernel socket layer on top of the ICMP core:
- net_sum() (raw folded sum) split out of net_cksum() so a UDP pseudo-header
(src/dst IP + proto + length) can seed the segment checksum.
- udp_send: builds IP+UDP with the pseudo-header checksum; NET_BIND sets the
local/source port; net_connect sets the peer.
- udp_in: demuxes inbound UDP by destination port to the bound socket
(net_find_udp), delivers the payload + source addr.
Also fixes a real recv bug: net_pump clobbers BC/DE/HL, so the old recv timeout
counted in registers and was effectively random. recv now counts in WRAM.
New `nslookup HOST` (PROG_NSLOOKUP=28, bank 30): builds a DNS A query and parses
the answer (with 0xC0 name-compression) entirely in userland over a UDP socket -
the kernel never sees DNS, just UDP. Verified through the bridge NAT:
/# nslookup example.com -> example.com -> 172.66.147.243
This gives us name resolution for the TCP/HTTP demo next.
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The network stack moves into the kernel. src/socket.asm owns SLIP framing,
IPv4, RFC1071 checksums, and ICMP; programs now speak a socket API through one
syscall (SYS_NET, DE=&netreq dispatched by op): net_socket/connect/send/recv/
close/poll (c/sock.h). No program touches SLIP, IP headers, or checksums.
- Socket table (4 sockets) + tx/rx buffers in WRAM0; our IP = 10.0.0.2.
- net_pump: drains the link, reassembles SLIP frames, demuxes IPv4. Inbound
ICMP echo requests are auto-answered in-kernel, so the GB replies to pings
whenever any process pumps RX.
- ICMP sockets: send() emits an echo request to the connected peer; recv()
returns the matching reply (with a spin/yield timeout).
ping.c is now a ~15-line socket client; netd.c is just `for(;;){net_poll();
yield();}`. Verified over tunbridge:
/# ping 1.1.1.1 -> replies from the real internet (kernel builds it all)
host# ping 10.0.0.2 -> 4/4, 0% loss (kernel auto-answers)
Gotchas recorded: gbos.inc isn't a make dep (touch asm after editing); this
crt0 doesn't copy initializers (fill arrays at runtime); and the arg string at
0xA000 overlaps _DATA, so parse targets must sit past it (big buffer first).
UDP and TCP sockets build on this same core next.
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