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* net: wget - real HTTP over the link port via the gatewayuser5 days1-21/+45
| | | | | | | | | | | | | | | | Grow the link-port demo from echo to actual network access. The Game Boy still only does SLIP framing + display; the host gateway does DNS/TCP/HTTP. - c/netlib.h: SLIP framing factored out (header-only, per-program copy). necho.c now uses it too. - c/wget.c: `wget URL` frames the URL, then prints the reply body. The gateway streams the body back as typed frames: 'D'<chunk> ... 'E'. - tools/gateway.py: add --mode http (urlopen the frame as a URL, cap the body, chunk it) alongside --mode echo; --cmd runs any gbos command. Verified: `wget example.com` streams back the full Example Domain HTML onto the terminal; `wget sl0p.foo` fetches the real page. A Game Boy on the web, over the link cable.
* net: SLIP framing over the link port + a host gateway (echo round-trip)user5 days1-0/+69
First step of link-port networking. The LCD terminal + OSK freed the serial port from console duty, so it can be the network link. Kernel (src/net.asm): raw link-port serial that bypasses the console/ terminal - sys_ssend (transmit, GB drives the clock) and sys_srecv (receive, GB slave, blocks by yielding). Syscalls 29/30. Userland: libc ssend()/srecv(); c/necho.c does SLIP (RFC 1055) framing over them - send a packet, receive the reply, print it. Host: tools/gateway.py wraps the emulator, owns its link serial, speaks SLIP, and (for now) echoes every frame back - the "link cable adapter". Console (ASCII) bytes on the same channel are printed for visibility. Verified: `necho` sends a SLIP frame, the gateway decodes+echoes it, and gbos prints the reply - a real framed round-trip over the Game Boy link port. Next: swap the echo for actual network ops (DNS/HTTP or IRC/chat).