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First step of link-port networking. The LCD terminal + OSK freed the serial
port from console duty, so it can be the network link.
Kernel (src/net.asm): raw link-port serial that bypasses the console/
terminal - sys_ssend (transmit, GB drives the clock) and sys_srecv (receive,
GB slave, blocks by yielding). Syscalls 29/30.
Userland: libc ssend()/srecv(); c/necho.c does SLIP (RFC 1055) framing over
them - send a packet, receive the reply, print it.
Host: tools/gateway.py wraps the emulator, owns its link serial, speaks SLIP,
and (for now) echoes every frame back - the "link cable adapter". Console
(ASCII) bytes on the same channel are printed for visibility.
Verified: `necho` sends a SLIP frame, the gateway decodes+echoes it, and gbos
prints the reply - a real framed round-trip over the Game Boy link port.
Next: swap the echo for actual network ops (DNS/HTTP or IRC/chat).
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