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* gbhub: make GB drops attributable, not spookyuser4 days1-5/+15
| | | | | | | | | | | | Link-drop investigation fallout - every drop looked identical because the hub discarded all the evidence: - gb_reader logs *how* a GB left (clean eof vs the exception) with timestamps on join/leave, for correlating against SSH/terminal events. - Spawn mode keeps each emulator's stderr in /tmp/gbhub_<n>.err instead of devnull - postmortems get the emulator's side of the story. - A second gbhub exits with a clear 'already running?' message instead of an ioctl traceback (and can't damage the live hub's NAT/socket).
* tools: gbhub --daemon + gbjoin - interactive multi-Game-Boy networkinguser4 days1-20/+57
| | | | | | | | | | | | | | | | | | | gbhub gains a --daemon mode: instead of spawning headless emulators, it just runs the switch/router/DHCP and accepts link connections, handing each a lease from a pool (10.0.0.2..) and freeing it on disconnect. The link socket is made world-connectable so unprivileged emulators can join. gbjoin (no root) launches a *windowed* Game Boy and plugs its link into the running hub, with its own ROM copy so battery saves don't clash. So you get real interactive Game Boys on one network: term 1: sudo tools/gbhub --daemon term 2: tools/gbjoin # windowed GB -> 10.0.0.2 term 3: tools/gbjoin # windowed GB -> 10.0.0.3 (on each: SELECT for the OSK, then e.g. ping 10.0.0.3) Verified two GBs join the daemon and get distinct leases; routing is the same code path as the (already-verified) spawn-mode GB<->GB ping.
* tools: gbhub - many Game Boys on one network (DHCP pool + inter-GB routing)user4 days1-0/+166
A virtual switch/router/DHCP for N emulators. It leases each Game Boy a distinct address (10.0.0.2, 10.0.0.3, ...), routes packets between them by destination IP, floods broadcasts, and NATs external traffic out a TUN. No kernel changes are needed: the GB just sends to a dst IP over its one link and the hub decides GB<->GB vs GB<->internet. sudo tools/gbhub 2 netd "ping 10.0.0.2" Verified two Game Boys talking to each other: [GB0] dhcp: leased 10.0.0.2 [GB1] dhcp: leased 10.0.0.3 [GB0] netd: up (10.0.0.2) [GB1] ping 10.0.0.2 -> 4/4 received DHCP is keyed per connection (not MAC), so identical GBs still get unique IPs; each emulator gets its own ROM copy so battery saves don't clash.