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* net: one socket per client - four-tuple demux, spawning accept, bounded closeuser2026-09-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A server could only ever hold ONE connection, which makes an ircd pointless: listen() turned the listener into the connection, and net_find_tcp demuxed on local port alone, so two clients on 6667 were indistinguishable. - net_find_tcp now matches an established socket on the full four-tuple (local port + peer IP + peer port) and only falls back to a LISTENing socket when none matches. - A SYN at a listener no longer consumes it: tcp_spawn_conn clones a new socket (local port + owning pid, so exit/kill still reclaims it) and the listener keeps listening. accept() returns that socket; closing it leaves the listener alone. A full table drops the SYN, and the client's retransmit is taken once a slot frees. - tcp_peer_is_current preserves BC: net_find_tcp scans with the socket index there, and the compare needs BC for the rx buffer base. Without this the scan died at the first mismatching socket, so a second client's handshake ACK never reached its socket and it hung in SYNRCVD - tcpdump showed our SYN+ACK going out and the client's NICK retransmitted five times into silence. - listen() only conflicts with another LISTENER on the port; connections share it by design now. - MAX_SOCKS 4 -> 6 (listener + 3 clients + 2 spare; 537 bytes of WRAM0 still free), and SK_ACC marks a spawned connection as not yet accepted. tcp_close's settle is also time-boxed to ~250 ms of real time. It counted PUMPS (8 x 8000), which is ~30s of wall clock when the peer never answers - invisible with well-behaved peers, but a daemon refusing a client that stayed connected froze itself, and every other client with it, for half a minute. httpd keeps its listener open across requests now, so the next client's SYN is accepted immediately instead of being dropped between close and re-listen: three parallel clients go 0.1/1.1/2.1s -> 0.4/1.0/0.1s.
* net: passive open (listen/accept) + own sockets + close promptlyuser2026-09-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The stack could only ever dial out. Two new ops give it an ear: - listen(sock, port): sockets demux on LOCAL PORT alone, so the listener IS the connection - the SYN fills in the peer and the socket becomes the connection. One at a time, re-armed by listening again after close, which is all a 4-socket table can honestly promise. A second client's SYN is dropped in silence; its retransmit is taken once we are free (~1s), so three parallel clients complete in 0.1/1.1/2.1s. - accept(sock): one RX pump per call, never blocks (like recv_nb), so a server keeps its own main loop and stays killable. - TCP_LISTEN/TCP_SYNRCVD in tcp_in: answer a SYN with SYN+ACK, become established on the handshake's ACK, and process any data that ACK carries. tcp_peer_is_current tells a peer's retransmitted SYN from a newcomer's. Without it, "any SYN in SYNRCVD is a retransmission" let a second client *hijack* a connection mid-request: the first client got its SYN+ACK, sent its GET twice, and was never answered (found in a tcpdump of two parallel curls). listen() also refuses a port another socket already holds - two sockets on one port silently black-hole the second listener, since demux takes the first match. Sockets now record the pid that opened them (SK_OWNER) and exit *and* kill release them: with 4 slots, a few killed irc/nc/httpd runs used to leave the box unable to open a socket at all until reboot. tcp_close stops settling the moment the peer's FIN/ACK arrives instead of burning its whole pump budget. It otherwise sits in FINWAIT for about a second, and a server that closes and re-listens drops the next client's SYN in that window: every request after the first paid a SYN retransmit. 1.1s -> 0.1s per request.
* refactor: c/ -> usr/, compiled program blobs out of the source treeuser2026-07-18
Userland sources live in usr/ (fits the Unix theme better than 'c'). SDCC output .bin blobs land in build/usr/ with the other build artifacts instead of littering the source dir; programs.asm INCBINs them from there. Byte-identical ROM.