#include "sock.h" /* netd - the network daemon. It just pumps the kernel RX path; the kernel's socket layer owns SLIP/IP and auto-answers inbound ICMP echo requests, so running netd makes the Game Boy respond to pings. No SLIP/IP here anymore. */ void main(void) { puts("netd: up (10.0.0.2)"); nl(); for (;;) { net_poll(); /* drain RX, answer pings */ yield(); } }