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authorblasty <blasty@local>2026-07-24 16:07:36 +0200
committerblasty <blasty@local>2026-07-24 16:07:36 +0200
commitd2d5d31073d3cbe54fdb1447d8e8380a43293453 (patch)
treef1d14084369eee860f6b738e9af109593f32eabf /server/patch_server.py
parentux: render the logo.ans ANSI-art splash in the loading overlay (diff)
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hex: freeze the cursor's screen position on scroll (not clamp-to-edge)
Replace the clamp-to-nearest-edge follow with a true screen-position freeze: watch_scroll_y now shifts the byte cursor by the exact scroll delta on a user scroll (wheel/scrollbar), so it points at a new byte but stays on the same screen row. Cursor-driven scrolls (_scroll_to_cursor via _apply_scroll) are marked with _internal_top and skipped, so key-nav/click don't double-move the cursor. All scroll sources funnel through the one watch point. Pilot `hex` scenario: put the cursor mid-viewport, scroll 30 rows, assert its screen row is unchanged (+ clicks still land on the exact byte). 10/10 pass.
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