| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
`--project fw.json a.elf b.elf` where those are already listed appended them
again, so the project grew a second copy on every launch — each duplicate then
staged its own file, opened its own worker and got its own index entries.
Dedupe on the RESOLVED SOURCE PATH, which is the only identity that's actually
correct here: two different foo.elf from different directories are different
binaries and must both be accepted (the label disambiguator already gives them
foo.elf and foo.elf_2), while ./a.elf, /abs/a.elf and a symlink to it are all the
same file and must collapse to one entry.
* Project.by_source(path) — lookup by realpath.
* Project.add() returns the existing entry instead of appending a duplicate.
* Project.create() drops repeats on one command line too.
* launch.py reports what it did: "added N binary(ies)" / "N already in the
project (matched by path) — left alone", and only rewrites the file when
something actually changed.
Not deduped in _build_refs on load: remove() maps refs to entries by index, so
collapsing there would desync them, and a hand-edited duplicate still works
(labels disambiguate).
tests/test_project.py +8 checks: re-add is a no-op, so are a relative spelling,
a messy ../ path and a symlink; a same-named file from another directory IS
added and gets a distinct label; create() drops repeats. 33/33. Verified on the
real CLI: re-running the reported command leaves the project at 3 entries.
|
|
|
First slice of multi-binary projects (docs/PROJECTS.md): the on-disk model, with
no runtime wiring yet.
idatui/project.py (stdlib-only, like domain/worker):
* Project.load/create/save — an explicit JSON project file listing binaries;
paths resolve relative to it, labels default to the basename and are
disambiguated on collision (they name files).
* A sidecar dir beside the project file (<stem>.idatui.d/) holds bin/ (staged
binaries), their .i64 + scratch, and idx/ for phase 2. IDA opens the STAGED
file, so nothing lands in the source tree — today targets/ carries ~244MB of
IDA litter around ~13MB of binaries, much of it stale wedge files.
* stage() copies rather than hardlinks. A hardlink is free but makes source and
staged one inode, so an in-place rebuild (cp over the path truncates instead of
replacing) would silently swap the bytes under an analysed DB with nothing to
detect it. The unit test caught exactly that. A copy also leaves the sidecar
self-contained once the sources are gone.
* Re-staging a changed source drops its now-stale DB; sweep_scratch() clears the
unpacked working files a hard-killed worker leaves behind (never the .i64).
tests/test_project.py: 27 checks, pure stdlib (no IDA/textual/worker), <1s.
docs/PROJECTS.md: the full design — the one-worker-per-DB constraint with
measured costs (bash worker = 126MB RSS/117MB PSS; libcrypto's DB is 72MB, so
residency is budgeted by MEMORY, not a worker count), the switch between
"switching needs a live worker" and "searching doesn't (cached index)", and
phases 1-4.
|