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9 daysFix: rebuilding the row index on every switch back to the listingblasty1-0/+42
Reported as "decompiler -> listing feels slow", and it was: ~900ms per Tab. The listing view re-primes every time it is shown, and priming now builds the whole row index. build_from_index() had no idempotence, so each switch back re-ran segment_index over the entire segment. Measured on bash, going back to the listing away from the primed viewport: press Tab: 904ms -> 9.7ms, and 5 backend calls -> 0 The index is a pure function of the database and the model is thrown away and rebuilt whenever anything moves the walk (stale_structure), so a model that is already indexed can return immediately. Nothing caught this because the listing was CORRECT the whole time -- only slow. Every structural assertion passed, boot still measured fast, and the suite has no notion of "how many calls did that keystroke cost". The new scenario counts backend calls across three view switches and asserts segment_index is not among them; with the guard removed again it fails. Latent and NOT fixed here: materialising a page the viewport reaches for the first time still happens inside render_line, i.e. an RPC (~20ms) on the UI loop. That predates this change -- it is how skeleton pages have always worked -- and is small enough not to read as a stall, but it is the same shape of bug and wants prefetching onto the worker that already exists for pages. Full gate: 1064 passed.
9 daysBuild the listing index in one call: boot 9.3s -> 1.25s, 911 calls -> 4blasty1-0/+32
The listing used to learn its shape by fetching it. Even after skeleton pages that was 457 round trips and 227k rows for a 1.2MB bash, to end up knowing how many rows there are and where each one is. segment_index(detail=True) now returns exactly that -- every row's address, kind and size as packed arrays, plus the page boundaries -- from one walk that builds no rows and renders no text. ListingModel.build_from_index() decodes it straight into _heads/_head_eas/_row_at/_by_ea/_page_*, marks every row _SKELETON_GEN, and declares itself complete. _grow has nothing left to stream. Nothing else in the model changed, because a row without text is a state it already had: the FIRST read of a page materialises it through the same _ensure_text/_ensure_page path a rename uses. That is why this is a ~90 line change to a core view rather than a rewrite. bash boot: 911 calls / 9.26s -> 4 calls / 1.25s 7.4x whole census (boot + 9 UI actions): 933 calls -> 30 Two things had to be exactly right, and both are tested rather than argued: * the ROW COUNT, or the scrollbar lies. Verified equal to a fully streamed model, and every row's ea/kind/size equal too, 228,659 of them, zero mismatches. * the PAGE BOUNDARIES, or _ensure_page refetches a page that does not line up, fails its structure check and triggers a full rebuild. heads() pages on PHYSICAL rows; anchoring every N LOGICAL rows looks identical (the two only diverge once a segment holds an undefined run) and would have been a lurking bug on .bss. Anchors now carry [logical_row, ea, head_index] taken at the real boundary, and are asserted equal to the streamer's own. Transport note: the packed arrays are base64, not raw bytes. _PACK_EPILOGUE serialises with json.dumps(default=str), which turns bytes into their repr -- 2.97MB arrived as 11.26MB of unparseable text before that was spotted. The new test builds both models back to back and compares every internal array. An earlier version compared against the app's long-lived model and was off by one row, because scenarios before it rename and define things: that model describes the database at boot, not now. Full gate: 1063 passed, twice.
9 dayssegment_index: the row total in one call instead of 458blasty1-0/+48
The listing streams a whole segment for one reason -- to know how many rows it has, so the scrollbar and paging are right. Even as skeletons that is 458 round trips and 227k rows for a 1.2MB bash, none of which is displayed. segment_index walks the same items and counts what heads() WOULD emit, building none of them, and returns the total plus [row, ea] anchors every 500 rows. Measured on bash, same process and database: segment_index : 228,659 rows, 1 call, 501ms streaming : 228,659 rows, 458 calls, 1836ms 3.7x Exactness is the whole point, so it mirrors _rows_for's arithmetic rather than approximating it: 3 banner rows at a function start, a label row for a named code head that is not one, the head row, struct members for data, 2 footer rows at a function end, and an undefined run counted as its byte length because the client presents one collapsed row as that many logical rows. A count that is off by a handful means the scrollbar lies and a seek lands on the wrong row, so the test compares against a fully streamed model in the same process rather than against a tolerance, and checks that every anchor names the address of the row it claims. Getting that right took a false alarm worth recording: the count first looked 35 rows short of a model built by the pilot, which turned out to be a DIFFERENT DATABASE (tests run on a pristine scratch copy). Against the same database it matches exactly, head for head, with zero differing addresses. Nothing consumes this yet. Spending it means teaching ListingModel to hold sparse pages seeked through the anchors instead of one dense array grown from the segment start, which is a real change to the core view and wants its own run at it. Full gate: 1054 passed.
9 daysSkeleton pages: stop rendering 227k rows to count them (3x boot)blasty1-0/+57
ListingView._grow streams the entire segment in the background for one reason: to learn how many rows it has, so the scrollbar and paging are right. It did that by rendering every row in full -- 227,500 rows of a 1.2MB bash, 911 backend calls, 9.3 seconds -- essentially none of which is ever looked at. generate_disasm_line is 22x the cost of the walk around it, so heads() gains text=False: a SKELETON page with the same rows at the same addresses with the same kinds and sizes, and no rendered text. Measured identical structurally (rows, addresses, kinds, sizes and cursor all match a real page) which is what makes one swappable for the other later. It also skips the digest (nothing to go stale) and lets the client skip the bulk opcode read, so a page costs ONE round trip instead of two. Client side is deliberately tiny, because the machinery already existed: a skeleton page is just a page whose text is stale. It is marked with a sentinel generation no _text_gen can equal, and the FIRST read of it goes through the same _ensure_text/_ensure_page path a rename uses -- which already refetches a page by address, verifies the structure still lines up and splices it in. Two staleness gates learn to fire for _skeleton as well as _renamed; that is the whole integration. bash boot: 911 calls / 9.26s -> 456 calls / 3.12s, 3.0x. The trade is that a page you actually display is fetched twice (3.3ms + 9.4ms vs 9.4ms), paid only for what is shown. _prime still loads real pages, so the viewport you land on is never a skeleton. The failure mode is BLANK ROWS, not an exception, and nothing in the suite scrolled far enough to see one: _prime renders the first ~1000 rows for real, so a test that pages down a few screens passes against a completely broken implementation. The new scenario reads deep rows through both the model and the render path, and asserts materialising changes neither the row count nor the walk. Verified by reverting the two gates: it fails with text=''. Full gate: 1050 passed.
9 daysPgUp/PgDn page the list overlays, not just the code viewsblasty1-0/+107
The help screen has always advertised 'PgDn / PgUp - page down / up', but only the four code views implemented it. In the palettes the keys did nothing at all: those screens focus a filter Input, so the OptionList's own pageup/pagedown bindings never fire -- every key goes to the Input, and an unhandled one is silently dropped. Adds OptionListNav, a mixin carrying the forwarding actions, and puts the six Input+OptionList overlays on it: symbols, search, strings, registers, load options, projects. They already held six BYTE-IDENTICAL copies of action_cursor_down/up, so this removes more than it adds. Paging delegates to the widget's own action_page_up/down instead of moving by a guessed N: those know the live viewport height, skip disabled options and clamp at both ends -- and it keeps the forwarded panes behaving exactly like the ones that page natively. Two panes deliberately stay off the mixin: * XrefsScreen focuses its list, so Textual already pages it. Now covered by a test so nobody 'fixes' it into double-stepping. * StructEditor binds ctrl+n to 'new type', so it cannot take NAV_BINDINGS; it gets page actions through its existing filter-focused guard instead. BINDINGS do not merge from a plain mixin (Textual only merges them from DOMNode subclasses), so every screen splats *NAV_BINDINGS explicitly -- the same trap SearchMixin documents. Tests gate on scrollable_content_region.height >= 1 first: paging is geometry, and before layout the page size is 0, so every check would pass against a no-op. Verified by removing the bindings again -- 3 checks fail with highlighted=0, which is the exact silent failure being fixed. Full gate: 1040 passed, 0 failed.
9 daysGraph: a second layout engine, triskel's SESE decompositionblasty1-0/+56
`e` in graph mode cycles auto -> native -> triskel, and `auto` prefers triskel where it is installed and the function is at most 250 blocks. Why: our layered engine draws wide-and-short pictures with a lot of crossings on anything branchy. Triskel splits the CFG into Single-Entry Single-Exit regions first and lays each out on its own, which on the 128-function corpus means fewer crossings on 12 functions, equal on 9, worse on 3 -- and the wins are the hairballs (sub_5CA0 41 -> 6, sub_2C90 32 -> 7, sub_2C00 12 -> 0). It also routes loop edges around the side of the graph the way IDA does, which was a known gap here. It is not free: ~2x slower at 87 blocks, 10x at 424, hence the cap. The library needed a fork (~/dev/triskel, branch idatui) before it could be used from Python at all -- its get_waypoints() threw on every published version, an empty graph segfaulted the interpreter, and its spacing constants were pixels baked in at compile time. Making those settable is what makes this integration cheap: we hand it CELLS, so its output is integral and two edge lanes can never round onto the same row. The feared quantisation problem measured out backwards -- cells claimed by more than one edge: native 131, triskel 35. Not trusted with degenerate input, all handled before the call: self-loops and disconnected components make it throw, and one corpus edge comes back routed through a block, which we detour and re-verify. A triskel failure is never fatal; it falls back to native. Two things the second engine flushed out of the existing code: - the canvas was sized from boxes alone, which is exact only because native's dummy nodes reserve the space. Triskel routes outside that bounding box and the edges were being clipped. - arrowhead placement read e.back, conflating "this is a loop edge" (style) with "this polyline runs against control flow" (geometry). Now Edge.flipped, which is also a latent fix for residual-cycle edges whose succ/pred were being reported backwards. tests/test_graph.py runs its whole suite once per available engine (943 checks); new graph_engine scenario covers the live toggle.
11 dayssplash: scale the logo to the pane instead of dropping itblasty1-0/+59
Reported as "the splash logo stopped rendering". It had not stopped: the splash asks for the artwork's NATURAL size and shows nothing when that does not fit, and the artwork needs 31 rows plus 10 of box chrome. A pane in a split zellij window is 31 rows — one row short of the 41 it wanted — so the logo silently disappeared. Traced with $IDATUI_KITTY_LOG in the real session: compose: supported=True app.size=Size(width=159, height=31) cells=60x23 fits=False The terminal scales an image into whatever cell box it is placed in (`c=`/`r=` on the placement), so there was never a reason for all-or-nothing. `logo_cells(max_rows)` now fits the art to the room left after the box's furniture, and the same number reserves the cells and sizes the placement, so a resize needs no relayout. In that same 31-row pane it now draws 55x21 instead of nothing. Two things fixed on the way: * The chrome constant was one row optimistic (`rows + 9` where the box measures 10: border 2, padding 2, art margin 1, title 1, note 1+1, help 1+1). At exactly the old threshold the help line was clipped off the bottom. * `_fits` conflated "is the terminal big enough" with "is the artwork the right size", which is what made the image path inherit the block art's all-or-nothing behaviour. The block art genuinely cannot scale (it is half-block cells, 26 rows) and still falls back to the text splash; the image no longer does. `splash_scaling` pins it at 31, 30 and 44 rows: the logo is drawn, it is scaled to the room, the box is never clipped, and a big pane still gets the natural size. 905 passed, 0 failed.
11 daysCentre modals with a rule about modals, not a list of themblasty1-0/+45
SearchPalette opened pinned to the top of the screen: the CSS named the screens that centre (`SymbolPalette, StringsPalette, ProjectPalette, …`) and a new dialog is not on a list nobody remembers to edit. The comment sitting above that rule — "every #pal-box palette centres, not just the symbol one" — was the *first* time this happened. `ModalScreen { align: center middle; }` matches subclasses, so every dialog inherits it and the next one is centred for free; the eight per-screen rules that only repeated it are gone. Textual's own Ctrl+P CommandPalette is a ModalScreen too and wants its stock top alignment, so it opts out in one visible line rather than by omission. The `modal_centering` scenario checks both halves: that centring is expressed as a rule, and that it actually reaches a dialog's laid-out region (above/below and left/right within a cell). 894 passed, 0 failed.
11 daysCtrl+F: search the whole database, by text or by bytesblasty1-2/+86
`/` only ever searched the lines of the view you were in. This adds the search you actually need on a binary: over the entire database, either through the rendered disassembly or through the image. * **text** matches the line as displayed, whitespace-normalised, so `call cs:` finds `call cs:getenv_ptr` (IDA's column padding is not something anyone types). Smartcase; `regex` available over RPC. * **bytes** is IDA's own `find_bytes`, so the pattern language people already know works unchanged: hex pairs, `?` wildcards for a whole byte or one nibble (`48 8? ?? 24`), quoted literals (`"Hello", 0`). Commas, no separators (`488B05C3`) and ragged spacing all normalise. **Which mode you meant is guessed, and the guess is biased on purpose.** `dead`, `add`, `cafe` and `ff` are valid hex AND ordinary things to search for, so a bare hex-looking word stays TEXT; nobody types `48 8b ?? c3` meaning prose. `hex:`/`text:` prefixes and F2 override it. The subtle case is a *typo* in a byte pattern. `48 zz c3` first fell through to a text search and reported "no match" — indistinguishable from "those bytes are not in this binary", which is the most misleading answer a search can give. Now any query whose tokens are all byte-sized is treated as bytes, and a bad token is refused BY NAME. IDA does the same thing quietly (find_bytes answers a malformed pattern with zero hits and no error), so the validation lives in Program.search, not just in the UI. Enter searches, then Enter opens the highlighted hit; the title says which it will do, because a database-wide scan is far too slow to run on every keystroke like the other palettes. Navigation goes to the item head — a byte match can start mid-instruction — and the status names the exact address. Also: the `find` RPC verb and `drive find`, which is the one an agent wants (`drive find '48 8b ?? c3'`). idatui/search.py holds the classification and is pure, so the whole question of "what did they mean" is tested offline: tests/test_search.py, 35 checks, 0.1s. Pilot scenario db_search covers the UI end to end. Full suite: 890 passed, 0 failed, 51.3s.
11 daysExport findings as markdown (Ctrl+E), and the journal that makes it trueblasty1-0/+82
The output of an RE session is what you worked out, and it was locked in a .i64 that only IDA can read. Ctrl+E (or `drive export`, or the `export` RPC verb) writes it out: your comments grouped by function with the line each annotates, the names and prototypes you set, the types you declared. **The hard part was provenance, and it needed a mechanism, not a filter.** A database does not record WHO wrote a comment or a name. IDA's analyzer sets `; switch 73 cases` and `; s1` with the same `set_cmt` a person uses, and the ELF loader sets `elf_gnu_hash_nbuckets` and `File class: 64-bit` the same way. Four probes, all negative: the FF_COMM flag is identical, `get_cmt` returns them all, `generate_disasm_line` tags every one of them COLOR_REGCMT (not COLOR_AUTOCMT), and they survive with auto-comments switched off. A first cut filtered by shape and produced a report whose first screen was ELF header trivia and `; jumptable ... case 99`. So idatui journals its own edits (idatui/journal.py) into a netnode in the database: it rides along in the .i64, it is still there next session, and the report is then exactly what was done here -- 2 findings out of a database carrying 693 other annotations. Recorded at the choke points in edit_ctl (rename, name-address, comment, retype) and in the struct editor; flushed on save, on export and on quit, so no edit pays a round trip. Without a journal (a database worked on in the IDA GUI, or predating this) the report falls back to filtering by shape -- dummy names, imports, loader segments, the analyzer's stereotyped switch/jumptable strings -- and says so in the document rather than claiming authorship it cannot prove. idatui/findings.py splits gather (needs IDA) from render (does not), so the formatting, grouping, sorting, escaping and the empty cases are tested offline: tests/test_findings.py, 32 checks, no worker, 0.1s. The pilot scenario covers the round trip that matters -- edit through the UI, export, find it in the file, and reload the journal from the .i64. Full suite: 842 passed, 0 failed, 51.2s.
11 daystests: gate on real signals, not sleeps (117s -> 49s)blasty1-18/+139
The suite spent its time in two kinds of guess. **Flat pauses.** ~140 `pause(d)` calls were 20.4s of the pilot's 62s, and `test_trace_ui` was 13.5s of `pilot.pause(1.0)` out of 19.6s. `Ctx.pause` is now `settle` (`d` is the upper bound, not the cost) and the other suites' sleeps became gates on the thing the check is about. `Ctx.sleep` stays for what a timer really drives. **Textual's keypress path.** `Pilot.press` calls `wait_for_idle` twice per key, which sleeps in 20ms granules until process time stops advancing -- 84ms per keypress here, 23s of the pilot's 43s. `_fixtures.fast_keys()` replaces it with the gate the suites already use: send the keys, then settle. Deleting the heuristic *without* that broke nine checks, so it was doing a job, badly. Four checks turned out to be riding on those sleeps: they read geometry or a repaint (`si.region`, `gv._minimap_rect()`, glyphs off `gv.render_line`, a repaint trace), and a settled app has not necessarily been laid out or painted. They now wait for the frame. The debounced function filter (`set_timer(0.08)`) likewise waits for its effect. Also fixed two waits on signals that never arrive: the comment wait in `rename` carried a `dec.loaded_ea == app._cur.ea` conjunct that cost 9s of timeout and then let the check pass vacuously, and `listing_view` -- the one entry under "Known-flaky" -- waited on `lst.total`, which is true before a single row exists. `--profile` reports, per scenario, seconds settling / waiting / pressing, and names any wait that expired with its line number. It is how the above was found and how the next 20s should be. Verified: 4 full `tests/run.py` runs, 800 passed each, 49.0-49.2s (was 117.4s); 4 consecutive pilot runs, 313 passed each, 21.2s (was 63.7s).
11 daysStruct editor: '/' fuzzy-filters the struct listblasty1-0/+78
11 daysSyntax-highlight the struct editor's C definitionsblasty1-0/+13
11 daysRebase MISTER EXO's ida-codemode port onto the current treeblasty1-13/+21
Mechanical part of the port: the 27-file patch was cut against a base ~148 commits behind us, so it did not apply. Resolved 11 conflicts (all of them diff drift, not semantic clashes) and the three file deletions: - app.py: the patch re-inserted _do_rename/_do_name_addr/_seek_split etc. as "theirs" because our tree moved them to edit_ctl.py/trace_ctl.py. Kept ours and applied the real intent (WorkerClient->CodeModeClient, .call->.invoke, _open_worker_client->_open_database_client) at their current homes. - domain.py: kept Head as a NamedTuple -- the patch reverted it to a frozen dataclass, which the perf work measured at 2.9us vs 1.9us per row on a quarter-million-row walk. Dropped _fetch_output (no download_url under Code Mode) and its now-dead urllib/json imports. - pane.py: the patch's deletion swallowed our zellij support along with the worker-reaping block it meant to remove. Kept zellij, removed the reaping. - test_scenarios.py: the idb_save->save_database teardown hunk belongs to tests/_fixtures.py in our tree; applied it there and kept our pc_num_format scenario that the drift landed on. Three defects in the patch itself, fixed here: - It made "import idatui" hard-require ida_codemode, so every offline suite died at import -- including the pure ones (graph/index/trace) that are the house rule for "tests/run.py --fast". The import is now deferred and gated on the binding, which is also what lets the port's own contract tests inject a fake DatabaseHandle. - project.stage() inlined an ida_codemode.registry import and treated "library not installed" as "someone owns this database", which broke IDA-free project staging. Ownership lookup moved to codemode_client.database_owner(). - tests/test_codemode_client.py had no NEEDS_IDA marker, which tests/run.py rejects outright. Offline suite: 301 passed, 0 failed. Against master's 344 the whole delta is accounted for: -40 worker_client (module deleted), -18 launch sweep checks (behaviour deliberately removed) +3 guarding that it stays removed, +2 pool (GUI-save semantics), +13 new codemode_client contract tests. NOT yet done, and the port is not functional without it: the adapter is missing five operations our tree grew since the patch's base (flowchart, op_format, pc_nums, pc_num_format, survey_binary) and its "heads" predates back-walking and digest/expect.
12 daysRe-apply #5 (lru_cache on the per-line render + Heads built with their ↵blasty1-0/+10
opcode bytes already attached) with the graph_minimap scenario's racy SETUP made deterministic: clear _graph_sticky before the second navigation so Space is known to be entering the graph, not leaving it. No assertion changed. Result: {"status":"keep","total_ms":22980.2,"lg_boot_ms":738.2,"lg_decomp_ms":2401.8,"lg_graph_ms":944.1,"lg_hex_ms":920.6,"lg_index_ms":75.2,"lg_listing_cold_ms":538.5,"lg_listing_warm_ms":411.1,"lg_nav_ms":6813.9,"lg_palette_ms":4.9,"lg_render_ms":221.8,"lg_search_ms":5630.1,"pure_graph_ms":240.7,"sm_boot_ms":537.5,"sm_decomp_ms":595.1,"sm_graph_ms":715.7,"sm_hex_ms":858.8,"sm_index_ms":0,"sm_listing_cold_ms":263.3,"sm_listing_warm_ms":265.3,"sm_nav_ms":335.2,"sm_palette_ms":0.3,"sm_render_ms":271.4,"sm_search_ms":196.5,"fails":0}
12 daysdiag: somewhere for swallowed errors to goblasty1-2/+7
A TUI must not die because one background load failed, so this codebase catches broadly -- ~50 `except Exception` sites, two dozen resolving to `pass`. Right policy, one bad consequence: with 44 `@work(thread=True)` workers, a failure in a background load leaves no trace whatsoever. The view stays empty and there is nothing to read afterwards, because the app owns the screen. kittygfx already solved this for itself with $IDATUI_KITTY_LOG. idatui/diag.py is the same idea for everything else: $IDATUI_LOG writes every swallowed error plus its traceback to a file, and the last 50 are kept in memory regardless so a driver can ask a live app what went wrong. Unset, it costs an environ lookup. Wired in where losing the error changes a DECISION rather than just a pixel: * rename: a resolve() that throws renames as DATA instead of as a function. * name: a function_of() that throws means we never learn the address is a function start, so the index keeps the old name and every readback says the rename didn't happen. * retype: a resolve() that throws retypes the ENCLOSING function instead. * decompile: a failed full-body fetch silently returns CLIPPED pseudocode. * trail: a failed decomp_map stops the pseudocode being painted, silently. Deliberately NOT wired into the query_one guards -- a modal owning the screen is normal and constant, and logging it would bury the real entries in noise. New RPC verb `diag {n?, clear?}`, documented in docs/RPC.md: the answer to "the verb reported success and the pane shows nothing". Also a flake, same shape as the others: follow_xrefs waited on the nav depth but asserted on _cur, and a follow pushes the source entry BEFORE opening the target -- so the check could run in between and see the function it jumped from. About one run in ten. It waits on the postcondition it asserts now; three clean full runs since. 833 checks; --fast is 344 in 3.5s.
12 daysapp: the view mode is a type, and 'disasm' is goneblasty1-3/+52
_active was a bare string with 49 comparisons across four modules and a fifth value nobody meant to keep. "disasm" was assigned on exactly one path -- a decompile that failed with nowhere to return to -- and named the same widget as "listing". Four sites understood it; five compared against "listing" alone and silently took the wrong branch: * Tab out of a failed decompile set "listing" instead of "decomp", so the first press appeared to do nothing. * rpc.py carried a workaround for a mode change that never arrived, keyed on being ALREADY in the ghost state -- so it fired in the rare case and not in the common one. Now keyed on LISTING, which is the case that happens. * drive.py asked the socket to show it "disasm", a value the app will now never report, and would have toggled twice and given up. ViewMode is a StrEnum on purpose: _active goes straight to drivers as cursor.kind and the pilot compares it to plain strings, so members being strings keeps every payload and comparison working. What it buys is one place that says which modes exist, and an AttributeError instead of silence on a typo. Read it through is_listing/is_decomp/is_hex/is_graph/in_code rather than ==. The bare comparisons are what let the ghost hide, and they are what the next mode would have to hunt down -- adding "graph" already cost one crash that way (_active_code_view returning None when a prompt closed). view_modes_all_handled walks the enum and asks the app the questions it asks itself. Verified it bites: adding a fifth unhandled member fails it twice. 746 checks, 142.3s.
12 daystests: a guard that actually regresses on the resync stormblasty1-0/+27
The split resync loop (f898350) had no test. Two attempts at one were worthless and are not in this commit: a scroll-based guard passed with the bug reintroduced, and a constructed anchor -- inside the loaded function, outside its mapped span -- skipped, because on this target the map covers the whole function. The real trigger is the race window while the decomp map lags the decompiler re-pointing, which is tedious to force but wide open in split_view's own flow. So split_view counts lookup_funcs across its body and bounds it. Verified both ways, which is the only reason it's worth having: 29,227 calls with the bug put back, under 500 with the fix. The bound is loose because the bug was three orders of magnitude out, not a near miss. 733 checks, 139s.
12 daystests: deterministic fixtures, and a correctionblasty1-2/+16
all_funcs() forced a full load of the function index only when it was EMPTY, so a partially streamed index -- non-empty but incomplete, which is exactly the state during boot and after any bump_items() -- came back truncated. Every fixture picked through find_func/biggest therefore depended on how far streaming had got by the time a scenario asked. That is the graph_minimap flake: on an unlucky run find_func(size > 0x300) picked a much larger function than usual, whose graph never finished inside the scenario's own 60s wait. Three failures and 65 seconds, one run in several, with no code change to blame. Three consecutive clean runs at 1.7s since. CORRECTION to f898350, which said a range cache for function_of 'broke graph_minimap'. It did not. The failure happened in the run after I added the cache and I attributed it without checking; it recurred with the cache long gone. The cache is still not here, but for the honest reason: with the resync loop fixed, function_of is down to 340 calls and 1.4s across the whole suite, so caching it is not worth the invalidation surface. Suite 195.7s -> 138.4s, 732 checks.
12 daystests: wait for the thing, don't sleep and hopeblasty1-30/+4
test_trace_ui spent 18.8 of its 35.2 seconds in flat pilot.pause() calls placed to let an async seek land. Two loops were most of it: 6 iterations at 0.5s and 28 at 0.3s, 11.4s of sleeping to check that a step moves the cursor. They are condition waits now. The questions are unchanged -- does the listing cursor reach the pc, does the pseudocode cursor follow -- but they cost what they cost instead of a fixed budget. The second loop settles on something that does NOT presuppose the answer (the listing cursor arriving, and the trail map belonging to the loaded function): waiting on 'is this pc mapped' would have burned the timeout on every unmapped instruction, about half of them, and come out slower than the sleep it replaced. 35.2s -> 20.9s, 39 checks, stable over repeated runs. tests/_fixtures.py collects the staging both this suite and test_scenarios need -- scratch copy, seeded from a golden .i64 nothing writes back to -- which was private to test_scenarios. Worth saying plainly: on targets/echo the seeding is worth 0.19s, not the analysis time I assumed when I went looking. It is shared for the deduplication and for whatever gets pointed at a bigger binary.
12 dayssplit: stop the resync loop that spun the worker foreverblasty1-6/+20
_split_range is the min/max of the decomp_map's addresses, which does not cover every address in the function -- Hex-Rays doesn't attribute them all. An anchor inside the loaded function but outside that span therefore asked _sync_split for a resync, _apply_resync found the function already decompiled, called _sync_split again, and it asked again. One thread worker and one lookup_funcs round trip per iteration, for as long as the cursor sat there. Measured in the pilot: 23,888 function_of calls in one scenario across FOUR distinct addresses, 21,156 of them for 0x2060 alone. In the live app that is an idle split view pegging the worker. _sync_split grows a resync flag; the one caller that is itself the resync passes resync=False, so the branch can be entered at most once per chain. While measuring, three scenarios waited on "fail" appearing in the status -- the app says "cannot decompile". decomp_fallback burned its full 25s timeout and then passed a check on _active == "listing", which was already true before Tab was pressed: it asserted nothing, slowly. Now waits for the real text and checks that the fallback actually said something. scenarios 115.8s -> 74.9s, suite 195.7s -> 153.3s, 732 checks green. Not included: a range cache for function_of. It broke graph_minimap (the graph stopped loading at all -- the 65s was that scenario's own 60s wait timing out) and with the loop gone it buys little. Left out rather than shipped half-understood.
12 daystests: one front doorblasty1-0/+4
Fourteen test files, each its own __main__, and no way to run them but from memory -- so in practice you ran the one you were working on and hoped. Worse, nothing said which files need a licensed IDA and a real worker (minutes) and which are pure stdlib (milliseconds), so the cheap ones nobody ran either. tests/run.py runs the lot and prints one table. --fast selects only the suites that need nothing, which is 257 checks in half a second under any python3 -- that's the one you run between edits. The classification lives in the test files, not in a table here that would rot the first time someone adds a test: each declares NEEDS_IDA at module scope and run.py reads it with ast (it can't import them -- they run their suite at import). A file without the marker is a hard error rather than a silent guess.
12 dayshelp: reach the cheatsheet with H as well as F1blasty1-0/+10
F1 is swallowed before it ever reaches us on at least one setup here -- the app's own binding fires when the key is injected directly, zellij has no F1 binding of its own, and every common F1 encoding written straight into the pane (SS3 ESC O P, CSI ESC [11~, CSI-u ESC [1;1P) opens it. So the key is being eaten by something upstream, which is not ours to fix, and a cheatsheet reachable only through a function key is fragile anyway: terminals and multiplexers claim them routinely. H opens and closes it too. '?' stays with the incremental search, which is what it has always done in the code views.
12 daysgraph: navigate to blocks, not to coordinatesblasty1-9/+33
Clicking the minimap panned to the exact coordinate under the pointer and moved the cursor only if a block happened to sit there. Since one minimap cell covers many canvas cells, "there" was almost always padding: you got a jump into empty space and the cursor stayed behind, so you had to click a block afterwards to actually go anywhere. Blocks cover a few percent of a laid-out graph -- 4.6% of an 87-block function, 0.8% of a 424-block one -- and the rest is the space that keeps edges apart. So coordinates are the wrong thing to navigate by here. The minimap now snaps to the nearest block and takes the cursor with it, and a drag scrubs from block to block. Distance is measured with the column halved, because cells are twice as tall as they are wide and otherwise "nearest" is not what looks nearest. A drag-pan or ctrl+d/pageup that ends with no block on screen at all now eases to the nearest one too, since an empty screen leaves nothing to navigate back by. It only fires when nothing is visible, so a deliberate pan is never fought.
12 daysgraph: the minimap is clickable, and stops swallowing clicksblasty1-0/+61
Click it to jump the view to that part of the graph, drag to scrub. If the point you clicked is over a block the cursor lands in it, so the keyboard carries on from where you pointed instead of snapping back. This also fixes a real bug rather than only adding a feature. The minimap FLOATS over the canvas -- it is pinned to the viewport, not drawn into the graph -- so a click on it was being translated into canvas coordinates and dropping the cursor into whatever block happened to lie underneath. It has to be hit-tested before the canvas, which is what on_click now does. _minimap_rect() is the one source of truth for where it is: the renderer and the hit-test both take the position from it, so the two-column inset that keeps it clear of the ScrollView's scrollbar can't drift between them.
12 daystests: graph scenariosblasty1-4/+261
Opening, navigation and edge-following, the three zoom levels, the drawing actually reaching the screen (a layout that is right but paints nothing looks fine from the outside), clicking a block, renaming from inside one, and the mode surviving a navigation. The help test now derives its group list from _HELP instead of hardcoding it, so adding a card isn't a failure.
12 daystests: cover the literal formatsblasty1-0/+464
Pilot scenarios for the listing and the pseudocode, for the mark moving between operands, for a refusal not being swallowed by the previous success, and for the cursor staying on its literal across a reflow. Plus experiments/opfmt_tools.py, which runs the real injected tool sources against a live database with the decorators stubbed -- faster than the pilot and the right place for the IDA-side edge cases. Also fixes two pre-existing bugs the work surfaced, both of which made edits happen off screen: cursor_on searched from row 0 of the whole segment and never scrolled, so a driver's word= edit landed in an unrelated function while reporting success; and the cursor verb didn't scroll either. Both now go through rpc.place_cursor.
2026-07-27status: name the open fileblasty1-0/+31
The status bar said "0x2490" without saying what it belonged to. Obvious once there are two panes open, or after switching binaries in a project — which already prefixed its label, so single-binary sessions were the odd ones out. [cat] .text @ 0x472b [listing] (c code · p func · u undefine · Enter follow) Uses the opened file's basename, not _module(): that one asks the worker over RPC and this runs on every status write. Kept in step when the path changes (project switch, reload). Three messages already carried the module name themselves and would have read "[echo] echo — 128 functions"; they don't say it twice now. tests: +3 scenarios (212) — the bar names the file, keeps naming it as you move (the idle status is not the only writer), and doesn't say it twice.
2026-07-26tests: run the scenario suite on a scratch copy, not the tracked targetblasty1-0/+44
The suite edits the database — defines code, undefines items, renames, comments — and IDA saves all of it. Running that against targets/echo.i64 meant every run inherited the last one's damage. That cost real time twice. decomp_follow_self "started failing" with no code change, and stayed failing until the .i64 was deleted; an edit-position check looked flaky about one run in three and I nearly reported it as an async race. Both were the database drifting. A suite whose result depends on its own history cannot be trusted to accuse the code — and it had been quietly laundering bad conclusions for however long. Now the suite copies the binary into a temp dir and seeds it from a golden database (<target>.pristine.i64) that nothing ever writes back to. Every run starts from identical bytes; the tracked target is never opened. The golden copy is built once, on first run, by analysing and saving before any scenario runs — so it costs one analysis rather than one per run. Rebuilt automatically if the binary is newer. Verified: two consecutive full runs both 209/0; targets/echo.i64 no longer exists after a run; a deliberately corrupted targets/echo.i64 is ignored completely (11/0 with junk in place, and the junk untouched afterwards); no temp directories leak. The other suites were already clean for the same reason, by different means: test_blob_ui builds a throwaway binary, test_project_ui stages copies, and test_thumb_ui deletes the .i64 before each phase because the T flag and the segment's bitness are saved in it.
2026-07-26app: delete DisasmView, superseded by the unified listingblasty1-2/+2
DisasmView was the function-scoped code view from before the unification. The app hasn't instantiated it since — compose() yields only ListingView, and even the test harness's Ctx.dis returns ListingView with a comment saying so. Its CursorMoved messages had no handler, so every one it posted went nowhere. 304 lines of rendering, search, cursor and navigation logic that never ran. It also cost real time this week: it made assembly highlighting look like a job that needed doing twice, and its isinstance branches in the follow and xrefs handlers were unreachable twins of the ListingView branch directly below them, which is exactly the kind of thing you read carefully before realising it can't execute. Gone with it: the dead branches (folded into the ListingView ones, keeping the fall-through-edge comment that was worth keeping), its CSS rule, and the comments that pointed at it as though it were a live alternative. DisasmModel STAYS — the domain still uses it to index a function's instructions (_do_edit_item resolves a row within a function that way). Only the widget was dead. 209/0 scenarios, 26/0 blob, 30/0 project UI, 36/0 index, 32/0 formats, 39/0 project, 27/0 pool. Smoke-tested a live pane afterwards: the listing renders, highlighted, and `drive where` answers.
2026-07-26listing: syntax-highlight assembly from IDA's own token tagsblasty1-1/+55
The listing showed the mnemonic bright and every operand in one body colour. IDA already classifies each token, for every processor it supports: generate_disasm_line() emits \x01<tag>text\x02<tag> and the tag says what the text IS. We were calling tag_remove() and throwing that away. So: no lexer. A pygments asm lexer would be a worse guess and would need one dialect per architecture — this is arch-correct for free, including the ARM/MIPS blobs the loader work just made openable. lea rcx, function; "usage" insn reg punct name cmt _idatui_spans() parses the tags into [[kind, text], ...], heads rows carry "spans", Head.spans holds them, and _span_segments() renders them with a fallback to the old mnemonic/rest split for older workers. Palette rule: NEUTRALS for the machine (mnemonic brightest — it's the column you scan; registers at body weight because they're most of the text), HUES only where they mean something (numbers, strings, symbols), structure recedes so commas and brackets stop competing with operands. Two things that fail SILENTLY and are now encoded: * The constants are SCOLOR_DATNAME / SCOLOR_CODNAME. There is no SCOLOR_DNAME — a wrong guess leaves the tag unmapped, symbols render as plain body text, and nothing tells you why. Probed the live IDA to get the real names. * Spans must be whitespace-collapsed exactly as `text` is, walking characters rather than per span, because a run of IDA's column padding straddles span boundaries. A row only gets spans when they reconstruct `text` exactly, so a mismatch degrades to the old rendering instead of corrupting the line. The reason this was parked yesterday was NOT a bug in it. listing_view's "undefining a data head yields an unknown run" waits for `index_of_ea(dea) >= 0` — but dea is the head it just undefined, so it is in the OLD model too and the predicate passes instantly, asserting against pre-edit rows. It only ever passed because the model swap won the race; spans made pages 3x bigger, the swap lost, and the check accused working code. It now waits for the model to be REPLACED. Cost measured on libcrypto: 95KB per 500-row page, 50ms; model ensure(2000) 228ms. Acceptable for what it buys. tests: new asm_highlight scenario (+7) — >90% of code rows carry spans, insn/reg/ punct present, every span kind has a style, spans reconstruct the row text exactly, mnemonic is the first span. 202/0 scenarios, 26/0 blob, 30/0 project UI. TODO: DisasmView appears to be dead code (never instantiated; Ctx.dis returns ListingView), which is why this only needed doing once.
2026-07-26load dialog: reachable address field, project mode, and a way back from a ↵blasty1-0/+25
bad answer Three bugs, reported together, with one shared root: you couldn't get to the address field, so the address went into the processor filter, so IDA got a nonsense processor name and refused to open — and the app dead-ended with a misleading error. **Tab never reached any modal.** Binding("tab,shift+tab", "toggle_view", priority=True) is an APP binding, and priority bindings run before the focus chain. Nothing in any dialog in this app could ever be tabbed to; the load dialog is just where it finally mattered. action_toggle_view now hands the key back when a modal is up, which fixes it everywhere. **...and DOM order was the wrong tab order anyway.** focus_next() stopped at the processor list, which is arrow-driven and has nothing to type. LoadOptionsScreen overrides it to cycle the two fields you actually type into. **...and the dialog outgrew the terminal.** With the palette's default max-height the 21-row list pushed the address field and help line off the bottom of the screen. Nothing errors — the field simply isn't there, which reads as "Tab does nothing". Capped per-dialog. **Project mode never asked.** _should_ask_load_options bailed on `self._project is not None` with the comment "project mode carries per-binary options already" — true only if someone had already filled them in. A raw blob added to a project got the silent x86-at-0 treatment the dialog exists to prevent. Now asked at boot AND on switching to an undescribed binary, and the answer is written back to the project entry (Project.set_load), so it is asked once per binary, not once per run. **A rejected answer dead-ended.** Getting a processor wrong is an ordinary mistake; it left an empty app with "connect failed: worker exited (code 1)" and a message blaming a locked .i64. The worker now names the real suspect when load switches were in play, and the app re-opens the dialog instead of giving up. Verified with real keys in a tmux pane, which is the only way any of this shows up: Tab -> address field -> 0x8000000 -> Enter -> 35 functions at 0x80039AC; a bogus processor -> "those load options were rejected — try again" with the dialog back; project mode -> asks, loads at the right base, and the answer is in the project file. tests: +3 scenarios (Tab moves focus under a modal, lands on the address field, cycles back). 202/0 scenarios, 39/0 project, 32/0 formats, 30/0 project UI. docs/TEXTUAL_NOTES.md gets the priority-binding and clipped-modal traps.
2026-07-26loading: ask how to load an unrecognised file, like IDA doesblasty1-0/+21
Last commit let you SAY how to load a blob. This one notices when you should have. Interactive IDA pops a dialog when no loader matches; we silently loaded as x86 at 0 and analysed to nothing, so the flag only helped people who already knew they needed it — which is exactly the people who don't need help. formats.sniff() recognises the formats IDA definitely handles (ELF, PE, Mach-O, dex, wasm, ar, COFF, Intel HEX, S-records). Anything else gets LoadOptionsScreen: a filterable processor list with human labels, a load-address field, Enter to accept, Esc to load it the way IDA would have anyway. Deliberate asymmetry: the sniff only claims formats it is sure about. A false "unknown" costs one dismissible dialog; a false "known" is the silent wrong answer this exists to kill. Esc is always an escape hatch. The list offers 20 processors, not IDA's 73 — most of the rest are museum pieces, and a name typed into the filter that matches nothing is taken literally so nothing is actually unreachable. Endianness is spelled out (arm vs armb) because getting it backwards is the most common route to zero functions. Asked only when nobody has answered yet: not with --processor, not in project mode (entries carry their own), and not when a database exists — the .i64 already records how the image was loaded. Textual trap worth recording: the screen stored the file size in self._size, which is Widget's own backing field for outer_size. Assigning an int to it crashes layout with "'int' object has no attribute 'region'" from deep inside _set_dirty, nowhere near the cause. Same family as the _render collision. The paragraph conversion now lives in exactly one place (formats.load_args); BinaryRef and launch both call it. Verified on a real AArch64 blob: dialog appears, filtering to "arm" leaves two entries, base 0x8000000 accepted -> "-parm -b800000" -> 35 functions at 0x8002440. An ELF never asks, and neither does a blob that already has a .i64. tests: new tests/test_formats.py (21) and a load_options scenario asserting the dialog stays out of the way for a recognised binary. 199/0 scenarios, 39/0 project, 30/0 project UI, 36/0 index, 27/0 pool, 21/0 formats.
2026-07-25nav: one notion of "which pane you're in" — delete _prefblasty1-0/+17
The app carried three overlapping ideas of the current pane: _active, _pref, and Textual focus. 190e28b tied focus to _active in split; this removes _pref, which turns out never to have been a variable at all. _pref was assigned "listing" in __init__ and "listing" on a project binary switch. Nothing else ever wrote it. But _code_view() branched on it: return self.query_one(DecompView if self._pref == "decomp" else ListingView) so it always returned the listing, whatever you were reading. Its two callers put focus back after the goto prompt closes — so cancelling `g` while in the pseudocode focused the HIDDEN listing, and the pane you were looking at stopped answering the keyboard. Arrows did nothing until you clicked. (It also explains why routing follow through _code_view() earlier made Enter a dead key: the helper had been quietly lying the whole time.) _code_view() now returns the active code pane. _pref is gone from the app, BinaryState and the RPC snapshot keeps "pref" for wire compat, sourced from _code_mode() — the one place that answers "which code view do we return to from hex", and a constant by design in the unified layout. Verified on a live pane both ways: g then Esc in pseudocode, then two Downs. Fixed, the cursor moves 0 -> 2; with the old lookup restored it sits at 0 with focus=ListingView. Same check added to the view_toggle scenario, and it fails without the fix. 195/0, project UI 23/23.
2026-07-25nav: don't stack a history entry for the place you're already standing onblasty1-0/+15
Walking back with Esc ended in a dead keypress: nav_depth dropped but the screen didn't change. Measured on a live pane, four Escs after one follow: Esc #1 -> sub_3500 L7 (where we followed from) good Esc #2 -> main L54 decomp (where we followed from) good Esc #3 -> main L344 listing good Esc #4 -> main L344 listing -- nav 2 -> 1, nothing moved The app auto-lands on main at startup, and opening main again from Ctrl+N appended a second, identical entry. Every "navigate to where you already are" did this; the extra Esc it bought is invisible except that it does nothing, which is exactly what "back is broken" feels like from the keyboard. Both push sites now go through _push_nav, which replaces the top entry instead of appending when the target is the same (ea, view, line) — the newer entry's metadata still wins. _same_spot compares dec_cursor for pseudocode and cursor for the listing. Note what is NOT a duplicate: the first follow after Tab-to-pseudocode still pushes twice (nav 1 -> 3). That's deliberate — Tab leaves _cur transient and off the stack, so the follow records the pseudocode position first, which is why Esc #1 above returns to main L54 rather than dropping you into the listing. Verified that subsequent follows push exactly one each. tests: the palette scenario re-opens the function it is already on and asserts nav depth is unchanged. Fails without the fix (nav 2 -> 3). 194/0.
2026-07-25palette: match case-insensitively in BOTH directionsblasty1-0/+9
Ctrl+N found nothing on libcrypto. Typing "PEM_read_bio" returned 0 of 10093 functions while the backend resolved the very same name to 0x1d6290. _fuzzy lowercased the NAME but not the QUERY, then walked the query's characters through the lowered name. One capital letter and the subsequence walk fails at the first character, so the match is not merely worse — it is None, and the palette shows nothing at all. Invisible on the test binary because C symbols there are lowercase (main, strlen, error) and every existing palette check typed a lowercase query. Fatal on any library that capitalises: OpenSSL, most SDKs, Windows binaries. The paging index was the obvious suspect and was innocent — all_loaded() had all 10093. Verified on a live libcrypto pane: "PEM_read_bio" now returns 34 hits, exact match ranked first. tests: the palette scenario now types "MAIN" and expects "main". Confirmed it fails without the fix (results=[]) and passes with it. 193/0.
2026-07-25help: lay the cheatsheet out as fluid columns of cardsblasty1-4/+9
Five sections stacked vertically ran ~45 rows, so F1 scrolled on any terminal under ~50 lines. Each section is now its own bordered card (title in the border), and the cards flow into as many columns as the width allows. Textual CSS has no media queries, so the column count is computed in compose from the real app width. Sizing off the WIDEST section would let one long row (Move's "Ctrl+Home / Ctrl+End") inflate every column and cost a column that would otherwise fit, so _columns() measures the actual layout instead: chunk the sections, sum the per-chunk maxima, take the most columns that fit. Keys are right-aligned per card rather than globally, so a card of short keys stays narrow. 200x50 -> 3 cols 140x44 -> 2 cols 100x36 -> 1 col (scrolls) 160x44 -> 3 cols 120x40 -> 2 cols The scroll container stays, so a very small terminal degrades to scrolling instead of clipping — but at any normal size nothing scrolls. The box hugs its content (width:auto all the way down; VerticalScroll needed width:auto too or it filled to max-width) and stays centred. Tried a real CSS Grid first: it collapsed to zero height at narrow widths, and grid sizing from on_mount read a stale app width. Explicit columns are predictable. Also shortened one description that was pushing the widest card out. help scenario now asserts the five cards exist and that the content fits without a scrollbar. Suite 192/0.
2026-07-25strings: F2 widens the strings browser to the whole projectblasty1-2/+2
Completes phase 2 — the index already carried strings (KIND_STRING), the palette just didn't offer the toggle. StringsPalette now mirrors SymbolPalette: F2 flips between this binary and the project, project rows are prefixed with their binary, and choosing a literal in another binary switches to it and jumps. Ranking matches the symbol side: the trigram index guarantees the match, so ordering is earliest-match then shortest, with a (binary, addr) tiebreak — the same tie that crashed symbol search when two binaries shared a name, avoided here by construction. Project scope caps at 60 like symbols. _results is now (binary, addr, text) tuples in both palettes, so _on_string_chosen takes the same (binary, addr) choice and routes through _switch_then_goto. test_project_ui.py: local scope stays single-binary, F2 spans >=2 binaries (23 checks). Suite 191/0.
2026-07-25projects: project-wide symbol search over a SQLite FTS5 index (phase 2)blasty1-8/+8
idatui/index.py — one on-disk index (<sidecar>/idx/project.db) over every binary in a project, so search works for binaries whose worker isn't running. Indexing choice, measured rather than guessed: * SQLite FTS5 with the TRIGRAM tokenizer — stdlib, no dependency (nothing else was installed and nothing is needed), and unlike a prefix index it matches arbitrary substrings, which is what symbol names and string bodies need. * 300k-entry corpus: 1.9 ms per query vs 11.8 ms for a Python scan and 28.9 ms for plain LIKE; 0.2 ms per incremental insert. * Size was the stated worry and turned out not to bite: bash contributes 5.9k entries / 0.15MB of text, libcrypto.so.3 30.7k / 0.52MB. At ~5.7x the text a 20-binary project is ~12-23MB — against .i64 files already in the sidecar (libcrypto's alone is 72MB), roughly 1% of what the project already costs. The reason to be on disk is residency, not size. * Trigram can't answer queries under 3 chars and returns nothing rather than erroring, so search() falls back to LIKE — otherwise incremental typing would look broken until the third keystroke. Wiring: after a binary's functions load, its symbols + strings are folded into the index (skipped when the source's size/mtime is unchanged). Ctrl+N gains a scope toggle on F2 — not ctrl+a, which the focused Input binds to "home" so it never reaches the palette. Project scope narrows via the index then ranks with the existing _fuzzy, keeping the same feel; hits are prefixed with their binary, and choosing one elsewhere switches binary and jumps to it. Also fixes another instance of the Textual-markup trap: the palette titles ate "[project]" as a style tag (same class of bug as the status bar), so the pal titles are markup=False now. tests/test_index.py: 24 stdlib checks — substring/case-insensitive matching, kind filter, the <3 char fallback, multi-binary search, per-binary incremental reindex, staleness, forget, persistence. Suite 191/0. Strings (") still needs the same scope toggle; the index already carries them.
2026-07-25exit: ask before quitting with unsaved database changesblasty1-6/+36
Quitting used to be silent AND inconsistent. Single-binary mode closed the worker with save=False, so renames/types/comments were DROPPED without a word; project mode did the opposite and saved everything silently via the pool. Neither told you anything. Now 'q'/ctrl+q routes through action_quit: clean databases exit immediately, and anything unsaved raises a QuitScreen naming the affected databases with s save & quit d discard & quit Esc cancel Saving happens with an overlay up, because writing a large .i64 takes seconds and doing it during teardown would look like a hang with no UI left to explain it. _dirty_labels() covers project mode too: the active binary plus any still-resident one that was edited. Evicted binaries were already saved on the way out, so they can't be silently lost. on_unmount now distinguishes an explicit choice from an unexpected teardown: _save_on_exit is None (crash/kill -> save defensively, including single-binary mode which previously discarded), False (user chose discard, or we already saved). Verified end-to-end across two sessions on a temp copy: rename + 's' -> the rename is still there on reopen; rename + 'd' -> it is not. Plus a quit_guard scenario (clean exits immediately, dirty asks, Esc cancels). Also hardens Ctx.open(view="decomp"): F5/Tab only decompiles from a focused code pane and the listing may still be settling, so a swallowed Tab surfaced much later as "pseudocode view shows: active=listing". It now retries instead of assuming the first Tab takes. Full suite 191/0, green twice in a row.
2026-07-25tests: fix the "filter flake" and the view_toggle cascade — suite is 187/0blasty1-8/+29
Neither was a flake; both were test bugs that happened to be timing/binary dependent. 1. filter: the scenario hardcoded the glob 'sub_1*', which matches NOTHING in a binary whose code never reaches 0x1xxx — echo's functions are sub_2xxx.. sub_7xxx, so it failed deterministically, every run. Derive the glob from real names instead (first sub_ prefix present) and assert the row count equals the expected match count, which is stronger than the old 0 < n < total. A self-check asserts the derived glob actually matches something, so this can't silently rot again on another binary. 2. view_toggle: "tab switches to disassembly" asserted after a fixed pause(0.1), but decomp -> listing runs through _toggle_to_listing, a BACKGROUND WORKER — _active only flips once the listing model has loaded. The pause held in short runs and lost the race in a full one, which is why this looked like collateral from the filter failure. Wait for the state instead. Two related hardenings: focus the decomp pane before Tab (elsewhere Tab is focus-next, silently leaving us in the decompiler), and wait for the listing cursor to carry an ea before the F5 check (F5 legitimately no-ops on an unaddressed row). Full suite now 187 passed / 0 failed, the first fully green run — previously 174-182 with 2-6 "known flakes" whose count drifted with machine load.
2026-07-25ui: drop the footer cheatsheet; F1 opens a key reference insteadblasty1-7/+31
The permanent Footer spent a screen row on a truncated, always-visible key list. Remove it (the status line now owns the bottom row) and put the full cheatsheet behind F1 — grouped by task (Navigate / Views / Move / Edit / Search) rather than by widget, which is what makes it readable. Esc, F1 or q closes it; there's also a "Keyboard shortcuts" command-palette entry. F1 rather than '?' because '?' is already search-backwards in the code views. Textual leaves F1 unbound (App only claims ctrl+q/ctrl+c), so it traps cleanly. Gotcha worth recording: the helper that builds the cheatsheet was first called _render, which collides with Widget._render — Textual invoked ours internally and got a rich Text where it wanted a Visual, so the whole screen failed to paint ("'Text' object has no attribute 'render_strips'"). Renamed to _cheatsheet. The search scenario's "rendered above the footer" check now asserts the search input owns the bottom row instead. New `help` scenario: footer gone, F1 opens it, groups + real bindings present, Esc closes (5 checks). Suite note: view_toggle fails in a full run ONLY as collateral from the standing `filter` flake, which runs immediately before it — when filter leaves the table empty, view_toggle's open_biggest has nothing to open. Verified: view_toggle passes alone (13/13) and directly after `help` (18/18), and reproduces as a cascade with --only filter,view_toggle. Not a regression from this change.
2026-07-25decomp: Home/End move along the line instead of scrolling to top/bottomblasty1-0/+34
The pseudocode view still had the old mapping (home -> goto_top, end -> goto_bottom), so <End> jumped you to the bottom of the function instead of the end of the line. Bring it in line with the listing view: home start of line ctrl+home top of the function shift+home first non-blank ctrl+end/G bottom of the function end end of line shift+home skips the C indentation — the pseudocode analogue of the listing's skip-the-address-gutter. Verified live and locked in view_toggle (5 checks): <end> stays on the line with the scroll unchanged, <home> hits column 0, <shift+home> lands on the indent width, and ctrl+home/ctrl+end still reach top/bottom. Full suite 179/2-flake.
2026-07-25retype: 'y' now retypes globals too, not just prototypes and localsblasty1-1/+98
In the decompiler, 'y' on a local variable already worked (func_types -> lvars -> set_lvar_type), but a GLOBAL fell through every case and silently retyped the ENCLOSING FUNCTION'S PROTOTYPE — worse than not working, since the prompt said "prototype" while you thought you were typing a variable. * server/patch_server.py: new data_type tool — {addr,name,type,size,is_func} for a data item, so the prompt can prefill the current type and the caller can tell a global from a function. * domain: Program.data_type() + set_data_type() (set_type with kind="global"). * app: _prepare_retype gains the data case between "function" and the current-function fallback, with a size-based prefill when the global is still untyped; _do_retype routes kind="data" to set_data_type. Classification verified on echo/main: 'v3' -> lvar (prefill 'char *'), 'stdout' -> data (prefill 'FILE *'), 'main' -> func prototype, an unresolvable token -> the enclosing prototype (unchanged fallback). Also fixes a latent crash found while probing this: on_listing/decomp_view_ cursor_moved called self.query_one(ListingView), but App.query_one searches the TOP screen — a cursor-moved message landing while any modal is up (loading overlay, project switch) raised NoMatches out of a message handler and killed the app. Both handlers now go through _try_view(). Pilot `retype` extended to 9 checks covering all three flavours, each asserting the other targets are left alone. Two of the new checks needed settles: applying a retype recompiles asynchronously, so scanning/indexing the pseudocode without waiting reads text that's about to be replaced (this also cut the scenario from 30s to 2.6s of previously-wasted timeout). Full suite 174/2-flake.
2026-07-25split: propagate pure scrolls (wheel/scrollbar) to the companion paneblasty1-0/+22
The sync only ran off CursorMoved, so a wheel-scroll or scrollbar drag — which moves the viewport but never the cursor — left the other pane behind. * ListingView/DecompView post a new Scrolled message from watch_scroll_y when the rounded scroll changes; the app re-syncs on it (guarded to the active pane, so a companion's align() can't feed back). * _split_anchor(view): the sync now anchors on the driver's cursor while it is visible, else on the top visible row. Cursor moves behave exactly as before (key-nav always scrolls the cursor into view); once a pure scroll takes the cursor off-screen the viewport itself becomes the anchor, so the companion keeps following what you're actually looking at — including re-decompiling as you scroll across function boundaries. Pilot split_view gains a pure-scroll check (viewport moves, cursor doesn't, the companion still moves): 20/20. Full suite 167/2-flake. Three existing checks were setting .cursor without scrolling it into view, which the anchor correctly treats as "cursor not visible"; they now scroll like real key-nav. The multi-region check also had to make the decomp the ACTIVE pane before a decomp-driven sync — otherwise the companion's align() fires Scrolled and re-syncs listing-driven, clobbering the link (impossible in real usage, where the companion is by definition not the active pane).
2026-07-25split: keep the companion pane level with the driver's cursorblasty1-0/+19
Scrolling either pane left the other one wherever it happened to be: the companion only scrolled when the linked row went off-screen (reveal()), so the link could sit at the bottom edge while the driver's cursor was mid-viewport — visually incoherent, your eye had to hunt for it. Add ListingView/DecompView.align(row, screen_row): scroll so the linked row lands at the SAME viewport offset as the driver's cursor, and use it in _sync_split for both directions. The two panes now track each other line-for-line, so the eye reads straight across. Best-effort at the ends (can't scroll above line 0, nor past the end when the pseudocode is shorter than the viewport). Pilot split_view: deterministic alignment check — park the listing cursor at a known viewport offset deep in the function, sync, and assert the decomp's scroll top is exactly the aligned value (accounting for both clamps). 19/19; full suite 166/2-flake.
2026-07-25strings: browse every string in the binary and jump to it (IDA's Shift+F12)blasty1-1/+44
ida-pro-mcp exposes no full strings list (only a filtered/capped "interesting" survey), so this is a new injected tool plus a filterable browser. * server/patch_server.py: list_strings(offset,count,min_len,refresh) — every literal from idautils.Strings() as {addr,text,len,type}, paginated, with a module-level cache keyed by min_len (rebuilding is O(n) and the browser pages the whole list). * domain: StrLit dataclass + Program.strings() — pages the full list once and caches it. * app: StringsPalette modal (mirrors SymbolPalette) — case-insensitive substring filter with the match highlighted, addr/len/text columns, ↑↓/Enter/Esc. Bodies are sanitized to one printable line (\n/\r/\t escaped, non-printables dropped, long strings clipped) so control chars can't break the layout; display strings are pre-rendered+pre-lowered once since filtering runs per keystroke. Enter jumps to the literal in the unified listing via _goto_ea. Bound to '"' and Shift+F12, plus a "Strings…" command-palette entry. Verified on echo: 150 strings listed with addr/len/text, filtering 'usage' narrows to 2 (case-insensitive), Enter lands the listing cursor on the literal. Pilot `strings` scenario 6/6; full suite 165/2-flake.
2026-07-25split: follow the decomp across functions as the listing cursor crosses boundsblasty1-0/+13
The unified listing spans many functions, but the decomp pane was pinned to the one function it was opened on — scrolling the listing cursor past that function's bounds stopped syncing. Now _sync_split tracks the decompiled function's ea span (_split_range, from decomp_map) and, when the listing cursor leaves it, re-points the decomp pane to the function under the cursor: _resync_decomp (exclusive worker) -> function_of(ea) -> _apply_resync re-decompiles + reloads the region map, or just drops the band over data/undefined (keeping the last function). Pilot split_view: moving the listing cursor into another function re-syncs the decomp (18/18).
2026-07-25split: click a pane to drive it (not just Tab) + spell it out in the statusblasty1-0/+7
The sync direction follows the FOCUSED pane, but that was only discoverable via Tab. Add on_descendant_focus: in split, focusing a pane (Tab or a mouse click) makes it the leading/driver pane and re-syncs — so clicking into the pseudocode and cursoring around now drives the listing, matching intuition (previously a click focused the widget but left _active — and thus the sync direction — pointing at the other pane). The split status now ends with "(Tab/click: drive <other pane>)" so it's obvious. Pilot split_view: clicking the pseudocode pane makes it the driver (17/17).
2026-07-24split-view phase 4: split-aware status, min-width gate, verified navblasty1-0/+16
Polish for the split view: * _split_status(): status line now reads "name @ ea [split · pseudocode line N ↔ K insn]" / "[split · listing]" from the focused pane, instead of the single-view [pseudocode]/[listing] labels clobbering it. Wired into both cursor-moved handlers and _apply_decomp. * min-width gate: action_toggle_split refuses to enter split below _SPLIT_MIN_WIDTH (100 cols) so two usable code panes always have room. * navigation keeps both panes on the same function: verified (not fixed — goto/follow in split already routes _open_entry -> _show_active split branch, reloading the listing + decomp + region map for the new function). Review turned two roadmap items into non-issues: split is a persistent mode orthogonal to nav entries (back/forward just navigate within split), and search is already per-focused-pane. Pilot split_view gains: split-aware status, goto-in-split navigates, and both panes reload on navigation (16/16). Full suite 157/2-flake. Split view is feature-complete (phases 1-4).