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* listing: syntax-highlight assembly from IDA's own token tagsblasty2026-07-261-1/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The listing showed the mnemonic bright and every operand in one body colour. IDA already classifies each token, for every processor it supports: generate_disasm_line() emits \x01<tag>text\x02<tag> and the tag says what the text IS. We were calling tag_remove() and throwing that away. So: no lexer. A pygments asm lexer would be a worse guess and would need one dialect per architecture — this is arch-correct for free, including the ARM/MIPS blobs the loader work just made openable. lea rcx, function; "usage" insn reg punct name cmt _idatui_spans() parses the tags into [[kind, text], ...], heads rows carry "spans", Head.spans holds them, and _span_segments() renders them with a fallback to the old mnemonic/rest split for older workers. Palette rule: NEUTRALS for the machine (mnemonic brightest — it's the column you scan; registers at body weight because they're most of the text), HUES only where they mean something (numbers, strings, symbols), structure recedes so commas and brackets stop competing with operands. Two things that fail SILENTLY and are now encoded: * The constants are SCOLOR_DATNAME / SCOLOR_CODNAME. There is no SCOLOR_DNAME — a wrong guess leaves the tag unmapped, symbols render as plain body text, and nothing tells you why. Probed the live IDA to get the real names. * Spans must be whitespace-collapsed exactly as `text` is, walking characters rather than per span, because a run of IDA's column padding straddles span boundaries. A row only gets spans when they reconstruct `text` exactly, so a mismatch degrades to the old rendering instead of corrupting the line. The reason this was parked yesterday was NOT a bug in it. listing_view's "undefining a data head yields an unknown run" waits for `index_of_ea(dea) >= 0` — but dea is the head it just undefined, so it is in the OLD model too and the predicate passes instantly, asserting against pre-edit rows. It only ever passed because the model swap won the race; spans made pages 3x bigger, the swap lost, and the check accused working code. It now waits for the model to be REPLACED. Cost measured on libcrypto: 95KB per 500-row page, 50ms; model ensure(2000) 228ms. Acceptable for what it buys. tests: new asm_highlight scenario (+7) — >90% of code rows carry spans, insn/reg/ punct present, every span kind has a style, spans reconstruct the row text exactly, mnemonic is the first span. 202/0 scenarios, 26/0 blob, 30/0 project UI. TODO: DisasmView appears to be dead code (never instantiated; Ctx.dis returns ListingView), which is why this only needed doing once.
* app: one way to preserve view state across a model rebuild (ViewAnchor)blasty2026-07-261-1/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Two bugs in two days had the same shape — an edit rebuilds the model and whatever ran last wins. The status message got clobbered by the reload's own status write; the scroll position got recomputed from a row index that no longer meant the same thing. Both were patched by hand. A third was coming. ViewAnchor makes it one thing: where you are looking, in ADDRESSES, plus the message the rebuild must not eat. _anchor() captures it on the UI thread before the edit; _anchor_rows() resolves it against the rebuilt model; _edit_done() settles the aftermath. The edit paths (_do_edit_item, _do_make_data) now hand one object through instead of threading positions and messages separately. Addresses, not indices, because an edit can change how many rows an item takes: four undefined byte rows collapse into one instruction row, undefining does the reverse. An index means a different place afterwards. _reload_active_code deliberately does NOT use it. Renames and comments don't change row structure, and the model that path rebuilds is constructed empty — index_of_ea returns -1 until pages load, so an anchor would resolve to nothing while costing an extra model build on the UI thread. Wrote that out and reverted it rather than leave an abstraction applied where it does nothing. Also fixed in passing: _do_make_data had the same latent bug (no scroll preservation at all) and now goes through the same path. The bigger find is in TODO. The scenario suite mutates targets/echo.i64 and SAVES it, so a scenario that undefines an instruction breaks later runs permanently — decomp_follow_self had been failing on a polluted database, not on any code change. It also made an edit-position check look flaky one run in three, which I nearly wrote up as a race. Coverage for this lives in test_blob_ui.py instead, which builds a throwaway binary and can mutate freely. tests: +1 blob UI (commenting leaves the view where it was), alongside the carve checks. 26/0 blob, 202/0 scenarios (on a fresh .i64), 30/0 project UI.
* listing: an edit must not move the viewblasty2026-07-261-0/+24
| | | | | | | | | | | | | | | | | | | | Pressing `c` jumped the scroll position. Defining an item reloads the view, and the reload only carried the cursor's row index — the viewport was recomputed from scratch, so you landed somewhere else and lost your place mid-carve. Row indices are the wrong thing to remember across this reload anyway: carving COLLAPSES rows (four undefined byte rows become one instruction row), so the row that was at the top is a different address afterwards. The anchor has to be the top visible ADDRESS, resolved back to a row after the model is rebuilt. on_edit_item_requested captures it before the edit, _do_edit_item resolves it against the new model, and _open_at grew a scroll_y so the entry can carry it. Verified: cursor at 0x4800 with the top of the screen at 0x47da, press `c`, and both are unchanged afterwards. tests: +3 blob UI (scrolled far enough to have something to lose, top address unchanged, cursor address unchanged). 25/0 blob, 202/0 scenarios.
* listing: `c` disassembles until something stops itblasty2026-07-261-1/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | One instruction per keypress means pressing `c` once per opcode for the length of a routine, which on a raw image is the whole job. IDA's `c` runs; ours now does too. New define_code_run tool: create instructions consecutively and report why it stopped — 'undecodable' (bytes aren't an instruction), 'flow' (control flow ends here), 'defined' (ran into existing code/data), 'segment' or 'limit'. It loops inside the worker; from the client this would be one round trip per instruction, minutes on a real image. Stops AT a ret rather than past it: beyond the end of a routine the bytes are usually padding or data, and running on turns a clean carve into something you have to undo by hand. Stopping at already-defined items is the same principle — undefining someone's existing work to keep a speculative run going isn't a trade the user asked for. The ret test is ida_idp.is_ret_insn, NOT canonical features: on AArch64 insn.get_canon_feature() returns 0 for RET, so a CF_STOP check silently never fires and the run walks straight through the end of the function. Verified against a live IDA before relying on it. `c` on something already defined now says "already defined @ addr" instead of claiming the instruction failed to be created — count==0 from a run means two very different things. Also: the result message survives the reload. Defining an item rebuilds the view, and the reload's own cursor handler had the last word, so every edit reported itself as "ROM @ 0x4040 [listing]". A one-shot _flash is handed to whichever status write lands first after the edit. (Third time this clobber pattern has turned up: split view, the no-functions hint, now this.) Verified: nop/nop/nop/ret at 0x4040 -> "defined 4 instructions (0x4040–0x4050) — control flow ends here", with 0x4050 left as an undefined byte. Starting on existing code -> no-op. Random bytes -> stops at the first that won't decode. tests: +4 blob UI (runs to the end of flow, stops at the ret, doesn't touch the junk after it, and the status reports it). 22/0 blob, 202/0 scenarios, 30/0 project UI.
* listing: make every undefined byte its own row, so you can carve anywhereblasty2026-07-261-1/+63
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Loading a blob and pressing `c` at 0 disassembles one instruction; everything after it collapsed into a single row — "db 2044 dup(?)" — with no cursor position anywhere inside it. There was no way to start a second instruction stream at an arbitrary offset, which is most of what carving a firmware image IS. In IDA every undefined byte is its own line and you just put the cursor on one. The collapse existed for a real reason (see the comment in the heads tool): a .bss or a fresh blob would otherwise be millions of one-byte rows, and this model materialises what it walks. Expanding physically would also make `g <far address>` walk every byte in between. So the run stays ONE physical head and PRESENTS as N logical rows. _row_at is a prefix sum over heads, _phys() maps a row back to (head, byte offset), and the text for an interior row is synthesised on demand — "db 4Ah", the actual value, because the byte values are the whole point when you're looking for a stream. Memory is unchanged (libcrypto: 1 head for its 80-byte .bss, 61MB RSS), and index_of_ea into the middle of a run is 0.01ms via bisect. Now: cursor on any byte, `c`, and you get an instruction; the bytes before it stay individually addressable. Two bugs found on the way: * IDAToolError takes (tool, message) and five call sites in domain.py passed one string. Every one of those error paths raised TypeError INSTEAD of the real error — "define code @ 0x4020: Failed to create instruction" reached the user as "IDAToolError.__init__() missing 1 required positional argument". Fixed all five; the message that finally came through is what identified the next issue. * Searching now walks one row per undefined byte, so _index_for_search is capped at 400k lines and says when it truncated, rather than grinding through a multi-megabyte blob nobody wants to text-search. tests: test_blob_ui.py +8 — a run presents one row per byte, each is a single addressable byte showing its value, an interior address resolves to its own row, `c` on a chosen byte carves there, the carved row spans the instruction, and neighbouring bytes stay addressable. Uses PLANTED A64 instructions, because whether random bytes decode is chance and a test that depends on chance is worthless on the run where it fails. 19/0 blob, 202/0 scenarios, 30/0 project UI.
* loading: a blob that analyses to nothing is still openableblasty2026-07-261-0/+106
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Pick a random .bin, say ARM at 0x4000, and you got two empty panes and "functions still loading…" — which was a lie; loading had finished. _auto_land falls back to the symbol picker when there's no entry function, and the picker answers an empty index with that message. Nothing ever opened. Zero functions is not a corner case. It's exactly what a real firmware image looks like when it's described wrongly, and IDA has no complaint of its own to make about it, so this was the last silent-wrong-answer in the blob path. Now: * Land in the listing at the start of the image. The bytes exist even when no code was recognised, so there is always something to show. * Say so, in the status bar, for as long as it stays true — an image with no functions is a property of the database, not an event, and writing it once meant the next status write erased it (the same clobber that bit the split view's "decompiling…"). * Ctrl+L re-asks. The .i64 has the old processor and base baked in and takes precedence over any switches, so reloading means deleting it; the confirmation says what that costs, and when there are no functions it says nothing is lost. Verified with real keys on a random 64K blob: ARM @ 0x4000 lands showing "db 65536 dup(?)" with the hint in the status; Ctrl+L -> confirm -> dialog -> metapc reloads at 0. The hint survives scrolling. tests: new tests/test_blob_ui.py (11) driving a real random blob end to end — lands, has rows, right base, honest status, hint survives navigation, Ctrl+L offers the reload and declining leaves the binary open. 202/0 scenarios, 30/0 project UI. (Harness note for future me: tmux send-keys reads "0x4000" as a hex KEY CODE and sends U+4000. Use send-keys -l for literal text.)
* load dialog: reachable address field, project mode, and a way back from a ↵blasty2026-07-261-0/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bad answer Three bugs, reported together, with one shared root: you couldn't get to the address field, so the address went into the processor filter, so IDA got a nonsense processor name and refused to open — and the app dead-ended with a misleading error. **Tab never reached any modal.** Binding("tab,shift+tab", "toggle_view", priority=True) is an APP binding, and priority bindings run before the focus chain. Nothing in any dialog in this app could ever be tabbed to; the load dialog is just where it finally mattered. action_toggle_view now hands the key back when a modal is up, which fixes it everywhere. **...and DOM order was the wrong tab order anyway.** focus_next() stopped at the processor list, which is arrow-driven and has nothing to type. LoadOptionsScreen overrides it to cycle the two fields you actually type into. **...and the dialog outgrew the terminal.** With the palette's default max-height the 21-row list pushed the address field and help line off the bottom of the screen. Nothing errors — the field simply isn't there, which reads as "Tab does nothing". Capped per-dialog. **Project mode never asked.** _should_ask_load_options bailed on `self._project is not None` with the comment "project mode carries per-binary options already" — true only if someone had already filled them in. A raw blob added to a project got the silent x86-at-0 treatment the dialog exists to prevent. Now asked at boot AND on switching to an undescribed binary, and the answer is written back to the project entry (Project.set_load), so it is asked once per binary, not once per run. **A rejected answer dead-ended.** Getting a processor wrong is an ordinary mistake; it left an empty app with "connect failed: worker exited (code 1)" and a message blaming a locked .i64. The worker now names the real suspect when load switches were in play, and the app re-opens the dialog instead of giving up. Verified with real keys in a tmux pane, which is the only way any of this shows up: Tab -> address field -> 0x8000000 -> Enter -> 35 functions at 0x80039AC; a bogus processor -> "those load options were rejected — try again" with the dialog back; project mode -> asks, loads at the right base, and the answer is in the project file. tests: +3 scenarios (Tab moves focus under a modal, lands on the address field, cycles back). 202/0 scenarios, 39/0 project, 32/0 formats, 30/0 project UI. docs/TEXTUAL_NOTES.md gets the priority-binding and clipped-modal traps.
* formats: verify every offered processor name against a real IDAblasty2026-07-261-0/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | The curated list was written from the procs/ directory listing. Two of the twenty names were wrong, and wrong here is not a soft failure: IDA REFUSES to open the database (rc=4) with nothing useful said. The load dialog would have handed people a dead end from inside the UI that exists to rescue them — the same silent-failure class the dialog was built to kill. h8 -> h8300 (h8.so is the module FILENAME, not a processor name) sparc -> sparcb / sparcl (and SPARC has endianness variants, like MIPS/PPC) Also probed the aliases people reach for first: arm64, aarch64, mips, m68k are all invalid. 'arm' covers AArch64 (verified: an AArch64 blob analyses to 35 functions under -parm), so those names now live in the human labels, where the filter still finds them — typing "arm64" finds ARM, "m68k" finds 68k, "mips" finds both endiannesses. tools/verify_procs.py does the check: open a scratch blob with -p<name>, read back inf_get_procname(), compare. Fresh temp dir per name, because once a database exists IDA ignores the load switches and every name after the first would "pass". 21/21 verified. tests: +11 formats, including the verified-set guard (adding a processor without re-running the script fails on purpose) and checks that the rejected aliases are NOT offered but ARE still findable by typing them. 32/0 formats, 199/0 scenarios.
* loading: ask how to load an unrecognised file, like IDA doesblasty2026-07-262-0/+114
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Last commit let you SAY how to load a blob. This one notices when you should have. Interactive IDA pops a dialog when no loader matches; we silently loaded as x86 at 0 and analysed to nothing, so the flag only helped people who already knew they needed it — which is exactly the people who don't need help. formats.sniff() recognises the formats IDA definitely handles (ELF, PE, Mach-O, dex, wasm, ar, COFF, Intel HEX, S-records). Anything else gets LoadOptionsScreen: a filterable processor list with human labels, a load-address field, Enter to accept, Esc to load it the way IDA would have anyway. Deliberate asymmetry: the sniff only claims formats it is sure about. A false "unknown" costs one dismissible dialog; a false "known" is the silent wrong answer this exists to kill. Esc is always an escape hatch. The list offers 20 processors, not IDA's 73 — most of the rest are museum pieces, and a name typed into the filter that matches nothing is taken literally so nothing is actually unreachable. Endianness is spelled out (arm vs armb) because getting it backwards is the most common route to zero functions. Asked only when nobody has answered yet: not with --processor, not in project mode (entries carry their own), and not when a database exists — the .i64 already records how the image was loaded. Textual trap worth recording: the screen stored the file size in self._size, which is Widget's own backing field for outer_size. Assigning an int to it crashes layout with "'int' object has no attribute 'region'" from deep inside _set_dirty, nowhere near the cause. Same family as the _render collision. The paragraph conversion now lives in exactly one place (formats.load_args); BinaryRef and launch both call it. Verified on a real AArch64 blob: dialog appears, filtering to "arm" leaves two entries, base 0x8000000 accepted -> "-parm -b800000" -> 35 functions at 0x8002440. An ELF never asks, and neither does a blob that already has a .i64. tests: new tests/test_formats.py (21) and a load_options scenario asserting the dialog stays out of the way for a recognised binary. 199/0 scenarios, 39/0 project, 30/0 project UI, 36/0 index, 27/0 pool, 21/0 formats.
* loading: say how to read a headerless blob (processor, base)blasty2026-07-251-0/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A raw firmware dump has no format to detect, so IDA fell back to x86 at address 0. It doesn't fail — it opens, analyses, and finds nothing. An AArch64 image loaded this way gave 0 functions; told the truth it gives 35. ida-tui fw.bin --processor arm --base 0x8000000 and per binary in a project, which is what a multi-image firmware actually needs: {"path": "app.bin", "processor": "arm", "base": "0x8000000"} idapro.open_database() already accepted IDA command-line switches; nothing was passing any. Plumbed BinaryRef -> WorkerPool -> WorkerClient -> worker argv, plus a load_args for the single-binary path that has no project ref. base is written the way people say it (0x8000000, int or string, any base). IDA's -b is in PARAGRAPHS — -b1000 loads at 0x10000 — so BinaryRef.load_args converts, and a base that isn't 16-byte aligned is refused rather than silently landing 16x off. ida_args passes anything else through. Two bugs found by testing the whole path rather than the happy one: * Project.load() whitelisted path/label when normalising entries, so the load options were dropped the first time a project was reopened — set a processor, come back tomorrow, it's gone. * Re-passing the switches to an EXISTING database makes IDA refuse the open (rc != 0, no functions). The .i64 already records how the image was loaded, so the worker skips them once a database exists. My first guard checked splitext(path) + ".i64" and never fired, because IDA names it "<file>.i64" — keeping the extension. It checks both spellings now. Verified on a real AArch64 blob: fresh load 35 functions based at 0x8002440, reopen 35 again, and the CLI rejects an unaligned or non-numeric --base. tests: +6 project (options recorded, paragraph conversion, file round-trip, add() takes them, an ELF passes nothing, hex-string base). 39/0 project, 195/0 scenarios, 30/0 project UI, 36/0 index, 27/0 pool.
* xrefs: show project binaries that import this exportblasty2026-07-251-0/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | xrefs_to only ever sees the current database, so an exported function looks unused from the inside even when the rest of the project calls it. The import side of the phase-3 linkage index already knew better; nothing surfaced it. _foreign_importers appends those callers to the xrefs dialog. From libc's strrchr, with echo in the project: 0000C318 import [echo] strrchr Read from the on-disk index, so a caller appears whether or not its worker is resident. Choosing one carries a (binary, addr) payload instead of a bare address; _on_xref_chosen routes that through _switch_then_goto — the same path a project search hit takes — so it records a hop and Esc comes back. Only fires for a symbol this binary actually EXPORTS. A local name that happens to collide with some other binary's import is not a caller of ours, and without that check every common name (main, read, error) would sprout fictional callers. Names are compared after link_name(), so ELF versioning doesn't hide the match. Verified on a real echo+libc project: the dialog lists echo's call site, and selecting it switches to echo, lands on 0xc318 and leaves hops=['libc.so.6']. tests: +3 project UI — a symbol we don't export gets no cross-binary callers, the (binary, addr) payload jumps to the other binary, and it records the hop. 195/0 scenarios, 30/0 project UI.
* projects phase 4: cross-binary back, linkage-guided pre-warm, project verbsblasty2026-07-252-0/+62
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Three things, all following from phase 3 making cross-binary jumps ordinary. **A cross-binary jump was a one-way door.** Nav history is per-binary, so arriving in another binary — a project search hit, or now following an import into the library that implements it — landed you in an empty history with nothing to take you back. _switch_then_goto records the binary it came FROM, and action_back falls through to that hop once local history is spent: Esc walks back through the function you were in, then the binary you were in. Manual Ctrl+O switching records nothing, because that isn't navigation. **Pre-warm follows the linkage graph, not list order.** _prewarm_provider warms the binary providing the most of this one's imports — where a follow is most likely to go, so its startup is paid before you ask for it. "Next in the list" would have been arbitrary; phase 3 gave us something better to ask. pool.prewarm() refuses rather than making room. Evicting a binary the user visited to speculatively load one they haven't is a straight downgrade, and it throws away that binary's caches as well; at a tight budget pre-warm just does nothing. The cost of a worker that doesn't exist yet can only be estimated, so it uses the largest resident one (same program, different database) — and if that estimate proves wrong, the speculative worker is the one evicted, never a chosen one. **Driving a project.** pane spawn --project FILE [--open BIN]; `binaries` lists the inventory (active / resident / indexed / where Esc returns to) and `switch {binary,addr?}` makes another active — with an address it takes the search-hit path, so it records a hop. state gains `binary` and `hops`, which it should have had the moment project mode existed. Verified on real sessions: drive binaries/switch against an echo+cat project pane; Esc crossing back from a switch; and prewarm on echo+libc picking libc (provider of echo's imports) and warming it after an evict. tests: +5 pool (prewarm warms, no-ops when resident, refuses at budget, evicts nothing when refusing, ignores unknown labels) and +4 project UI (jump records the hop, Esc crosses back, hop consumed). Confirmed the Esc-back checks fail with the branch removed. 195/0 scenarios, 27/0 project UI, 36/0 index, 27/0 pool, 33/0 project. Left open: project-level persistence across sessions.
* projects phase 3: follow an import into the binary that implements itblasty2026-07-251-1/+70
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Following a call to strcmp reached the PLT/extern entry and stopped there — Hex-Rays has nothing to decompile, because the code lives in a library this binary only references. With the other binary open in the same project we already had everything needed to cross that gap; we just weren't indexing it. Index each binary's imports and exports (KIND_IMPORT / KIND_EXPORT) alongside its functions and strings. On a follow, _import_stub asks whether the target address is one of this binary's import stubs; if so _cross_binary_impl asks the index who exports that name, and we switch there instead of landing on the thunk. Verified end to end on a real echo + libc project: Enter on `strrchr(a1, 47)` in echo's pseudocode switches to libc.so.6 and lands on strrchr at 0xaf960. Three things it turns on: * ELF symbol versioning. The importer sees strrchr@@GLIBC_2.2.5 while the provider may export any of three spellings, so raw names resolve almost nothing. domain.link_name() cuts at the first '@'; Linkage.raw keeps what IDA reported, which is what the listing shows. * Exact match, not substring — ProjectIndex.exact(), so `read` doesn't bind to pread/read_line/thread_start. It also answers below the 3-char trigram floor, and plenty of real exports are that short. * Resolution reads the on-disk index, so a provider resolves while its worker is evicted. That's what the index was for. When nothing in the project provides the symbol _follow_import declines and the normal navigation runs: landing on the stub is still the honest answer, and a single-binary session is unchanged. The PLT-stub PRESENTATION item stays open — an unprovided import should say "imported, provider not in project" rather than show a decompiler error. server/patch_server.py gains list_linkage (idautils.Entries + enum_import_names); a worker without it degrades to no linkage rather than failing. tests: index join +8 (exact vs substring, short names, exclude-self, reverse join, kind isolation, forget unresolves) and link_name +4. 36/0 index, 195/0 scenarios, 23/0 project UI, 33/0 project, 22/0 pool.
* nav: one notion of "which pane you're in" — delete _prefblasty2026-07-251-0/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The app carried three overlapping ideas of the current pane: _active, _pref, and Textual focus. 190e28b tied focus to _active in split; this removes _pref, which turns out never to have been a variable at all. _pref was assigned "listing" in __init__ and "listing" on a project binary switch. Nothing else ever wrote it. But _code_view() branched on it: return self.query_one(DecompView if self._pref == "decomp" else ListingView) so it always returned the listing, whatever you were reading. Its two callers put focus back after the goto prompt closes — so cancelling `g` while in the pseudocode focused the HIDDEN listing, and the pane you were looking at stopped answering the keyboard. Arrows did nothing until you clicked. (It also explains why routing follow through _code_view() earlier made Enter a dead key: the helper had been quietly lying the whole time.) _code_view() now returns the active code pane. _pref is gone from the app, BinaryState and the RPC snapshot keeps "pref" for wire compat, sourced from _code_mode() — the one place that answers "which code view do we return to from hex", and a constant by design in the unified layout. Verified on a live pane both ways: g then Esc in pseudocode, then two Downs. Fixed, the cursor moves 0 -> 2; with the old lookup restored it sits at 0 with focus=ListingView. Same check added to the view_toggle scenario, and it fails without the fix. 195/0, project UI 23/23.
* nav: don't stack a history entry for the place you're already standing onblasty2026-07-251-0/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Walking back with Esc ended in a dead keypress: nav_depth dropped but the screen didn't change. Measured on a live pane, four Escs after one follow: Esc #1 -> sub_3500 L7 (where we followed from) good Esc #2 -> main L54 decomp (where we followed from) good Esc #3 -> main L344 listing good Esc #4 -> main L344 listing -- nav 2 -> 1, nothing moved The app auto-lands on main at startup, and opening main again from Ctrl+N appended a second, identical entry. Every "navigate to where you already are" did this; the extra Esc it bought is invisible except that it does nothing, which is exactly what "back is broken" feels like from the keyboard. Both push sites now go through _push_nav, which replaces the top entry instead of appending when the target is the same (ea, view, line) — the newer entry's metadata still wins. _same_spot compares dec_cursor for pseudocode and cursor for the listing. Note what is NOT a duplicate: the first follow after Tab-to-pseudocode still pushes twice (nav 1 -> 3). That's deliberate — Tab leaves _cur transient and off the stack, so the follow records the pseudocode position first, which is why Esc #1 above returns to main L54 rather than dropping you into the listing. Verified that subsequent follows push exactly one each. tests: the palette scenario re-opens the function it is already on and asserts nav depth is unchanged. Fails without the fix (nav 2 -> 3). 194/0.
* palette: match case-insensitively in BOTH directionsblasty2026-07-251-0/+9
| | | | | | | | | | | | | | | | | | | | | Ctrl+N found nothing on libcrypto. Typing "PEM_read_bio" returned 0 of 10093 functions while the backend resolved the very same name to 0x1d6290. _fuzzy lowercased the NAME but not the QUERY, then walked the query's characters through the lowered name. One capital letter and the subsequence walk fails at the first character, so the match is not merely worse — it is None, and the palette shows nothing at all. Invisible on the test binary because C symbols there are lowercase (main, strlen, error) and every existing palette check typed a lowercase query. Fatal on any library that capitalises: OpenSSL, most SDKs, Windows binaries. The paging index was the obvious suspect and was innocent — all_loaded() had all 10093. Verified on a live libcrypto pane: "PEM_read_bio" now returns 34 hits, exact match ranked first. tests: the palette scenario now types "MAIN" and expects "main". Confirmed it fails without the fix (results=[]) and passes with it. 193/0.
* projects: don't duplicate a binary that's already in the projectblasty2026-07-251-0/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | `--project fw.json a.elf b.elf` where those are already listed appended them again, so the project grew a second copy on every launch — each duplicate then staged its own file, opened its own worker and got its own index entries. Dedupe on the RESOLVED SOURCE PATH, which is the only identity that's actually correct here: two different foo.elf from different directories are different binaries and must both be accepted (the label disambiguator already gives them foo.elf and foo.elf_2), while ./a.elf, /abs/a.elf and a symlink to it are all the same file and must collapse to one entry. * Project.by_source(path) — lookup by realpath. * Project.add() returns the existing entry instead of appending a duplicate. * Project.create() drops repeats on one command line too. * launch.py reports what it did: "added N binary(ies)" / "N already in the project (matched by path) — left alone", and only rewrites the file when something actually changed. Not deduped in _build_refs on load: remove() maps refs to entries by index, so collapsing there would desync them, and a hand-edited duplicate still works (labels disambiguate). tests/test_project.py +8 checks: re-add is a no-op, so are a relative spelling, a messy ../ path and a symlink; a same-named file from another directory IS added and gets a distinct label; create() drops repeats. 33/33. Verified on the real CLI: re-running the reported command leaves the project at 3 entries.
* help: lay the cheatsheet out as fluid columns of cardsblasty2026-07-251-4/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Five sections stacked vertically ran ~45 rows, so F1 scrolled on any terminal under ~50 lines. Each section is now its own bordered card (title in the border), and the cards flow into as many columns as the width allows. Textual CSS has no media queries, so the column count is computed in compose from the real app width. Sizing off the WIDEST section would let one long row (Move's "Ctrl+Home / Ctrl+End") inflate every column and cost a column that would otherwise fit, so _columns() measures the actual layout instead: chunk the sections, sum the per-chunk maxima, take the most columns that fit. Keys are right-aligned per card rather than globally, so a card of short keys stays narrow. 200x50 -> 3 cols 140x44 -> 2 cols 100x36 -> 1 col (scrolls) 160x44 -> 3 cols 120x40 -> 2 cols The scroll container stays, so a very small terminal degrades to scrolling instead of clipping — but at any normal size nothing scrolls. The box hugs its content (width:auto all the way down; VerticalScroll needed width:auto too or it filled to max-width) and stays centred. Tried a real CSS Grid first: it collapsed to zero height at narrow widths, and grid sizing from on_mount read a stale app width. Explicit columns are predictable. Also shortened one description that was pushing the widest card out. help scenario now asserts the five cards exist and that the content fits without a scrollbar. Suite 192/0.
* strings: F2 widens the strings browser to the whole projectblasty2026-07-252-2/+20
| | | | | | | | | | | | | | | | | | Completes phase 2 — the index already carried strings (KIND_STRING), the palette just didn't offer the toggle. StringsPalette now mirrors SymbolPalette: F2 flips between this binary and the project, project rows are prefixed with their binary, and choosing a literal in another binary switches to it and jumps. Ranking matches the symbol side: the trigram index guarantees the match, so ordering is earliest-match then shortest, with a (binary, addr) tiebreak — the same tie that crashed symbol search when two binaries shared a name, avoided here by construction. Project scope caps at 60 like symbols. _results is now (binary, addr, text) tuples in both palettes, so _on_string_chosen takes the same (binary, addr) choice and routes through _switch_then_goto. test_project_ui.py: local scope stays single-binary, F2 spans >=2 binaries (23 checks). Suite 191/0.
* projects: open the Ctrl+O switcher on the binary you're already inblasty2026-07-251-1/+8
| | | | | | | | It always highlighted row 0, so switching away and back meant hunting for your current position in the list. Preselect the entry marked active instead; if a filter excludes it, fall back to the first row as before. Locked in test_project_ui.py (21 checks).
* fix: project-wide search crashed on a name shared by two binariesblasty2026-07-251-0/+23
| | | | | | | | | | | | | | | | | | TypeError: '<' not supported between instances of 'Hit' and 'Hit'. The rank tuple built for project scope ended with the Hit itself, so when two binaries contain the SAME symbol name the first three fields (match position, length, text) tied and sort() fell through to comparing Hit dataclasses, which aren't orderable. Shared names — main, textdomain, the whole libc surface — are the norm in a project, so this fired almost immediately. Sort on an explicit key that stops at the orderable fields and breaks ties on (binary, addr), which also makes the ordering deterministic instead of input-order dependent. Regression test in test_project_ui.py, where 'main' exists in both echo and cat: widen to project scope and assert the shared name is found in both binaries — it crashed before the fix. 20/20 there, suite 191/0.
* projects: project-wide symbol search over a SQLite FTS5 index (phase 2)blasty2026-07-252-8/+141
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | idatui/index.py — one on-disk index (<sidecar>/idx/project.db) over every binary in a project, so search works for binaries whose worker isn't running. Indexing choice, measured rather than guessed: * SQLite FTS5 with the TRIGRAM tokenizer — stdlib, no dependency (nothing else was installed and nothing is needed), and unlike a prefix index it matches arbitrary substrings, which is what symbol names and string bodies need. * 300k-entry corpus: 1.9 ms per query vs 11.8 ms for a Python scan and 28.9 ms for plain LIKE; 0.2 ms per incremental insert. * Size was the stated worry and turned out not to bite: bash contributes 5.9k entries / 0.15MB of text, libcrypto.so.3 30.7k / 0.52MB. At ~5.7x the text a 20-binary project is ~12-23MB — against .i64 files already in the sidecar (libcrypto's alone is 72MB), roughly 1% of what the project already costs. The reason to be on disk is residency, not size. * Trigram can't answer queries under 3 chars and returns nothing rather than erroring, so search() falls back to LIKE — otherwise incremental typing would look broken until the third keystroke. Wiring: after a binary's functions load, its symbols + strings are folded into the index (skipped when the source's size/mtime is unchanged). Ctrl+N gains a scope toggle on F2 — not ctrl+a, which the focused Input binds to "home" so it never reaches the palette. Project scope narrows via the index then ranks with the existing _fuzzy, keeping the same feel; hits are prefixed with their binary, and choosing one elsewhere switches binary and jumps to it. Also fixes another instance of the Textual-markup trap: the palette titles ate "[project]" as a style tag (same class of bug as the status bar), so the pal titles are markup=False now. tests/test_index.py: 24 stdlib checks — substring/case-insensitive matching, kind filter, the <3 char fallback, multi-binary search, per-binary incremental reindex, staleness, forget, persistence. Suite 191/0. Strings (") still needs the same scope toggle; the index already carries them.
* exit: ask before quitting with unsaved database changesblasty2026-07-251-6/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Quitting used to be silent AND inconsistent. Single-binary mode closed the worker with save=False, so renames/types/comments were DROPPED without a word; project mode did the opposite and saved everything silently via the pool. Neither told you anything. Now 'q'/ctrl+q routes through action_quit: clean databases exit immediately, and anything unsaved raises a QuitScreen naming the affected databases with s save & quit d discard & quit Esc cancel Saving happens with an overlay up, because writing a large .i64 takes seconds and doing it during teardown would look like a hang with no UI left to explain it. _dirty_labels() covers project mode too: the active binary plus any still-resident one that was edited. Evicted binaries were already saved on the way out, so they can't be silently lost. on_unmount now distinguishes an explicit choice from an unexpected teardown: _save_on_exit is None (crash/kill -> save defensively, including single-binary mode which previously discarded), False (user chose discard, or we already saved). Verified end-to-end across two sessions on a temp copy: rename + 's' -> the rename is still there on reopen; rename + 'd' -> it is not. Plus a quit_guard scenario (clean exits immediately, dirty asks, Esc cancels). Also hardens Ctx.open(view="decomp"): F5/Tab only decompiles from a focused code pane and the listing may still be settling, so a swallowed Tab surfaced much later as "pseudocode view shows: active=listing". It now retries instead of assuming the first Tab takes. Full suite 191/0, green twice in a row.
* tests: fix the "filter flake" and the view_toggle cascade — suite is 187/0blasty2026-07-251-8/+29
| | | | | | | | | | | | | | | | | | | | | | | | | Neither was a flake; both were test bugs that happened to be timing/binary dependent. 1. filter: the scenario hardcoded the glob 'sub_1*', which matches NOTHING in a binary whose code never reaches 0x1xxx — echo's functions are sub_2xxx.. sub_7xxx, so it failed deterministically, every run. Derive the glob from real names instead (first sub_ prefix present) and assert the row count equals the expected match count, which is stronger than the old 0 < n < total. A self-check asserts the derived glob actually matches something, so this can't silently rot again on another binary. 2. view_toggle: "tab switches to disassembly" asserted after a fixed pause(0.1), but decomp -> listing runs through _toggle_to_listing, a BACKGROUND WORKER — _active only flips once the listing model has loaded. The pause held in short runs and lost the race in a full one, which is why this looked like collateral from the filter failure. Wait for the state instead. Two related hardenings: focus the decomp pane before Tab (elsewhere Tab is focus-next, silently leaving us in the decompiler), and wait for the listing cursor to carry an ea before the F5 check (F5 legitimately no-ops on an unaddressed row). Full suite now 187 passed / 0 failed, the first fully green run — previously 174-182 with 2-6 "known flakes" whose count drifted with machine load.
* ui: drop the footer cheatsheet; F1 opens a key reference insteadblasty2026-07-251-7/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | The permanent Footer spent a screen row on a truncated, always-visible key list. Remove it (the status line now owns the bottom row) and put the full cheatsheet behind F1 — grouped by task (Navigate / Views / Move / Edit / Search) rather than by widget, which is what makes it readable. Esc, F1 or q closes it; there's also a "Keyboard shortcuts" command-palette entry. F1 rather than '?' because '?' is already search-backwards in the code views. Textual leaves F1 unbound (App only claims ctrl+q/ctrl+c), so it traps cleanly. Gotcha worth recording: the helper that builds the cheatsheet was first called _render, which collides with Widget._render — Textual invoked ours internally and got a rich Text where it wanted a Visual, so the whole screen failed to paint ("'Text' object has no attribute 'render_strips'"). Renamed to _cheatsheet. The search scenario's "rendered above the footer" check now asserts the search input owns the bottom row instead. New `help` scenario: footer gone, F1 opens it, groups + real bindings present, Esc closes (5 checks). Suite note: view_toggle fails in a full run ONLY as collateral from the standing `filter` flake, which runs immediately before it — when filter leaves the table empty, view_toggle's open_biggest has nothing to open. Verified: view_toggle passes alone (13/13) and directly after `help` (18/18), and reproduces as a cascade with --only filter,view_toggle. Not a regression from this change.
* decomp: Home/End move along the line instead of scrolling to top/bottomblasty2026-07-251-0/+34
| | | | | | | | | | | | | | | | | The pseudocode view still had the old mapping (home -> goto_top, end -> goto_bottom), so <End> jumped you to the bottom of the function instead of the end of the line. Bring it in line with the listing view: home start of line ctrl+home top of the function shift+home first non-blank ctrl+end/G bottom of the function end end of line shift+home skips the C indentation — the pseudocode analogue of the listing's skip-the-address-gutter. Verified live and locked in view_toggle (5 checks): <end> stays on the line with the scroll unchanged, <home> hits column 0, <shift+home> lands on the indent width, and ctrl+home/ctrl+end still reach top/bottom. Full suite 179/2-flake.
* retype: 'y' now retypes globals too, not just prototypes and localsblasty2026-07-251-1/+98
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In the decompiler, 'y' on a local variable already worked (func_types -> lvars -> set_lvar_type), but a GLOBAL fell through every case and silently retyped the ENCLOSING FUNCTION'S PROTOTYPE — worse than not working, since the prompt said "prototype" while you thought you were typing a variable. * server/patch_server.py: new data_type tool — {addr,name,type,size,is_func} for a data item, so the prompt can prefill the current type and the caller can tell a global from a function. * domain: Program.data_type() + set_data_type() (set_type with kind="global"). * app: _prepare_retype gains the data case between "function" and the current-function fallback, with a size-based prefill when the global is still untyped; _do_retype routes kind="data" to set_data_type. Classification verified on echo/main: 'v3' -> lvar (prefill 'char *'), 'stdout' -> data (prefill 'FILE *'), 'main' -> func prototype, an unresolvable token -> the enclosing prototype (unchanged fallback). Also fixes a latent crash found while probing this: on_listing/decomp_view_ cursor_moved called self.query_one(ListingView), but App.query_one searches the TOP screen — a cursor-moved message landing while any modal is up (loading overlay, project switch) raised NoMatches out of a message handler and killed the app. Both handlers now go through _try_view(). Pilot `retype` extended to 9 checks covering all three flavours, each asserting the other targets are left alone. Two of the new checks needed settles: applying a retype recompiles asynchronously, so scanning/indexing the pseudocode without waiting reads text that's about to be replaced (this also cut the scenario from 30s to 2.6s of previously-wasted timeout). Full suite 174/2-flake.
* projects: switch between a project's binaries in the TUI (phase 1c)blasty2026-07-251-0/+165
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Wires the project model + worker pool into the app. Project mode is ADDITIVE — without --project the app is exactly the single-binary tool it was, which is what keeps the 167-check pilot meaningful. * IdaTui(project=...) builds a WorkerPool and opens the project's first binary; _open_worker_client asks the pool instead of spawning directly. * BinaryState snapshots what a switch leaves behind (program, func_index, nav, cur, view prefs, filter). Switching reuses the _after_reconnect shape: swap client+program, rebuild the index, reopen the entry. A still-resident binary restores instantly (Program + index are in memory); an evicted one gets a fresh worker but keeps its nav history, which is just addresses. * ProjectPalette (Ctrl+O, + a "Switch binary…" palette command): the project's binaries with resident/analysed/pinned/active state and memory, filterable. * launch.py --project FILE, creating the project when binaries are also given; stages everything up front so the source tree is never written to. Two bugs found while testing: * _did_auto_land is app-wide, but landing is per-binary: after the first binary landed, a cold switch never landed at all AND left the switch overlay up forever. Reset it per switch. * PRE-EXISTING: the status Static had Textual markup enabled, so a single-word bracket marker parses as a style tag and is silently eaten — [listing] and [pseudocode] have never actually rendered (only [split · listing] survived, because the · makes it an invalid tag). Status is plain text with brackets and symbol names, so markup=False. tests/test_project_ui.py: end-to-end pilot on two real binaries (18 checks) — boot, switcher contents, switch, per-binary index, both workers resident, switch back with state intact, return-to-where-you-were, and the promise that the source tree stays pristine while every artifact lands in the sidecar. Full single-binary suite unchanged at 167/2 (the standing flakes).
* projects: worker pool with memory-budgeted residency (phase 1b)blasty2026-07-251-0/+163
| | | | | | | | | | | | | | | | | | | | | | | | | | | | idatui/pool.py — WorkerPool keeps one live worker per project binary: * lazy spawn on first use; staging + a scratch sweep happen first, so a database wedged by a previously hard-killed worker reopens instead of crash-looping. * residency is bounded by a MEMORY BUDGET (default project.memory_pct of RAM), not a worker count — a count is the wrong knob when one project holds a 50KB helper and a 6MB crypto lib. Cost is measured per worker from /proc/<pid>/smaps_rollup (PSS, which splits shared pages so summing means something). * over budget -> evict least-recently-used, never the active or pinned binary, and give up rather than thrash when nothing is evictable. Eviction calls idb_save first, so returning to a binary is a DB load, not a re-analysis. * status() feeds the switcher UI (resident/pinned/active/analysed/memory). worker_client: fix the wedge-file bug this depends on. close() sent __shutdown__ and then IMMEDIATELY SIGTERMed, killing the worker mid close_database() — which is what leaves the unpacked .id0/.id1/... behind and makes the .i64 refuse to reopen. Now it waits out a grace period (the worker returns from serve() on __shutdown__ and closes the DB in its finally) and only escalates if it's genuinely stuck. Also expose .pid for memory accounting. Verified: a pilot run that used to leave echo.id0/.id1/.id2/.nam/.til now leaves only echo.i64, and teardown is no slower (14 checks in 5s). tests/test_pool.py: 22 checks with an injected fake client — LRU order, budget eviction, active/pinned protection, save-before-close, thrash avoidance, status(), teardown. Pure stdlib, no idalib.
* projects: project model + binary staging (phase 1a)blasty2026-07-251-0/+158
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | First slice of multi-binary projects (docs/PROJECTS.md): the on-disk model, with no runtime wiring yet. idatui/project.py (stdlib-only, like domain/worker): * Project.load/create/save — an explicit JSON project file listing binaries; paths resolve relative to it, labels default to the basename and are disambiguated on collision (they name files). * A sidecar dir beside the project file (<stem>.idatui.d/) holds bin/ (staged binaries), their .i64 + scratch, and idx/ for phase 2. IDA opens the STAGED file, so nothing lands in the source tree — today targets/ carries ~244MB of IDA litter around ~13MB of binaries, much of it stale wedge files. * stage() copies rather than hardlinks. A hardlink is free but makes source and staged one inode, so an in-place rebuild (cp over the path truncates instead of replacing) would silently swap the bytes under an analysed DB with nothing to detect it. The unit test caught exactly that. A copy also leaves the sidecar self-contained once the sources are gone. * Re-staging a changed source drops its now-stale DB; sweep_scratch() clears the unpacked working files a hard-killed worker leaves behind (never the .i64). tests/test_project.py: 27 checks, pure stdlib (no IDA/textual/worker), <1s. docs/PROJECTS.md: the full design — the one-worker-per-DB constraint with measured costs (bash worker = 126MB RSS/117MB PSS; libcrypto's DB is 72MB, so residency is budgeted by MEMORY, not a worker count), the switch between "switching needs a live worker" and "searching doesn't (cached index)", and phases 1-4.
* split: propagate pure scrolls (wheel/scrollbar) to the companion paneblasty2026-07-251-0/+22
| | | | | | | | | | | | | | | | | | | | | | | | | The sync only ran off CursorMoved, so a wheel-scroll or scrollbar drag — which moves the viewport but never the cursor — left the other pane behind. * ListingView/DecompView post a new Scrolled message from watch_scroll_y when the rounded scroll changes; the app re-syncs on it (guarded to the active pane, so a companion's align() can't feed back). * _split_anchor(view): the sync now anchors on the driver's cursor while it is visible, else on the top visible row. Cursor moves behave exactly as before (key-nav always scrolls the cursor into view); once a pure scroll takes the cursor off-screen the viewport itself becomes the anchor, so the companion keeps following what you're actually looking at — including re-decompiling as you scroll across function boundaries. Pilot split_view gains a pure-scroll check (viewport moves, cursor doesn't, the companion still moves): 20/20. Full suite 167/2-flake. Three existing checks were setting .cursor without scrolling it into view, which the anchor correctly treats as "cursor not visible"; they now scroll like real key-nav. The multi-region check also had to make the decomp the ACTIVE pane before a decomp-driven sync — otherwise the companion's align() fires Scrolled and re-syncs listing-driven, clobbering the link (impossible in real usage, where the companion is by definition not the active pane).
* split: keep the companion pane level with the driver's cursorblasty2026-07-251-0/+19
| | | | | | | | | | | | | | | | | | Scrolling either pane left the other one wherever it happened to be: the companion only scrolled when the linked row went off-screen (reveal()), so the link could sit at the bottom edge while the driver's cursor was mid-viewport — visually incoherent, your eye had to hunt for it. Add ListingView/DecompView.align(row, screen_row): scroll so the linked row lands at the SAME viewport offset as the driver's cursor, and use it in _sync_split for both directions. The two panes now track each other line-for-line, so the eye reads straight across. Best-effort at the ends (can't scroll above line 0, nor past the end when the pseudocode is shorter than the viewport). Pilot split_view: deterministic alignment check — park the listing cursor at a known viewport offset deep in the function, sync, and assert the decomp's scroll top is exactly the aligned value (accounting for both clamps). 19/19; full suite 166/2-flake.
* strings: browse every string in the binary and jump to it (IDA's Shift+F12)blasty2026-07-251-1/+44
| | | | | | | | | | | | | | | | | | | | | | | ida-pro-mcp exposes no full strings list (only a filtered/capped "interesting" survey), so this is a new injected tool plus a filterable browser. * server/patch_server.py: list_strings(offset,count,min_len,refresh) — every literal from idautils.Strings() as {addr,text,len,type}, paginated, with a module-level cache keyed by min_len (rebuilding is O(n) and the browser pages the whole list). * domain: StrLit dataclass + Program.strings() — pages the full list once and caches it. * app: StringsPalette modal (mirrors SymbolPalette) — case-insensitive substring filter with the match highlighted, addr/len/text columns, ↑↓/Enter/Esc. Bodies are sanitized to one printable line (\n/\r/\t escaped, non-printables dropped, long strings clipped) so control chars can't break the layout; display strings are pre-rendered+pre-lowered once since filtering runs per keystroke. Enter jumps to the literal in the unified listing via _goto_ea. Bound to '"' and Shift+F12, plus a "Strings…" command-palette entry. Verified on echo: 150 strings listed with addr/len/text, filtering 'usage' narrows to 2 (case-insensitive), Enter lands the listing cursor on the literal. Pilot `strings` scenario 6/6; full suite 165/2-flake.
* split: follow the decomp across functions as the listing cursor crosses boundsblasty2026-07-251-0/+13
| | | | | | | | | | | | | The unified listing spans many functions, but the decomp pane was pinned to the one function it was opened on — scrolling the listing cursor past that function's bounds stopped syncing. Now _sync_split tracks the decompiled function's ea span (_split_range, from decomp_map) and, when the listing cursor leaves it, re-points the decomp pane to the function under the cursor: _resync_decomp (exclusive worker) -> function_of(ea) -> _apply_resync re-decompiles + reloads the region map, or just drops the band over data/undefined (keeping the last function). Pilot split_view: moving the listing cursor into another function re-syncs the decomp (18/18).
* split: click a pane to drive it (not just Tab) + spell it out in the statusblasty2026-07-251-0/+7
| | | | | | | | | | | | The sync direction follows the FOCUSED pane, but that was only discoverable via Tab. Add on_descendant_focus: in split, focusing a pane (Tab or a mouse click) makes it the leading/driver pane and re-syncs — so clicking into the pseudocode and cursoring around now drives the listing, matching intuition (previously a click focused the widget but left _active — and thus the sync direction — pointing at the other pane). The split status now ends with "(Tab/click: drive <other pane>)" so it's obvious. Pilot split_view: clicking the pseudocode pane makes it the driver (17/17).
* split-view phase 4: split-aware status, min-width gate, verified navblasty2026-07-241-0/+16
| | | | | | | | | | | | | | | | | | | | | Polish for the split view: * _split_status(): status line now reads "name @ ea [split · pseudocode line N ↔ K insn]" / "[split · listing]" from the focused pane, instead of the single-view [pseudocode]/[listing] labels clobbering it. Wired into both cursor-moved handlers and _apply_decomp. * min-width gate: action_toggle_split refuses to enter split below _SPLIT_MIN_WIDTH (100 cols) so two usable code panes always have room. * navigation keeps both panes on the same function: verified (not fixed — goto/follow in split already routes _open_entry -> _show_active split branch, reloading the listing + decomp + region map for the new function). Review turned two roadmap items into non-issues: split is a persistent mode orthogonal to nav entries (back/forward just navigate within split), and search is already per-focused-pane. Pilot split_view gains: split-aware status, goto-in-split navigates, and both panes reload on navigation (16/16). Full suite 157/2-flake. Split view is feature-complete (phases 1-4).
* split-view phase 3: rich per-line instruction region highlightblasty2026-07-241-0/+21
| | | | | | | | | | | | | | | | | | | | | The Ghidra "region band": moving the pseudocode cursor now lights up EVERY instruction that C line owns, not just one. * server/patch_server.py: new decomp_map tool — sweeps cfunc.get_line_item across each pseudocode line's columns and collects the ea from each item's dstr() ('EA: desc', matching the /*ea*/ marker source so it aligns with the display lines). Returns {addr, lines:[{ea, eas:[...]}]}. (First tried item.get_ea(), which reports a different ea and didn't align — dstr() is the right source.) * domain: Program.decomp_map(ea) -> per-line ea lists, cached by name-gen. * app: _load_split_map fetches it off-thread into _split_eamap/_split_ea2line; _sync_split bands the full instruction region for a C line (decomp drives) and uses the exact ea->line inverse (listing drives), falling back to the single marker until the map lands. Maps cleared on leaving split. Pilot split_view gains: decomp_map returns/aligns with the markers, and a multi-instruction C line bands >1 listing row (13/13). Full suite 154/2-flake. The idalib spike ran on the pilot's own worker (the standalone worker kept getting reaped in this sandbox).
* split-view phase 2: cursor sync + linked-row highlightblasty2026-07-241-0/+36
| | | | | | | | | | | | | | | | | | | | The Ghidra sync: in split, the focused pane drives and the companion shows a subtle band (_S_LINK) on the linked location + scrolls it into view. The companion's cursor never moves (band + scroll only), so there's no echo/ ping-pong and no guard is needed. * _sync_split(source): listing drives -> DecompView.line_for_ea (largest /*ea*/ marker <= cursor ea) bands the covering C line; decomp drives -> ListingModel.ensure_ea bands the covering instruction row. * wired into on_listing/decomp_view_cursor_moved (gated on the focused pane), the Tab focus-switch (re-link from the new driver), _apply_decomp (link once the pseudocode loads) and _apply_enter_split; bands cleared on leaving split. * ListingView/DecompView gain _link_rows/_link_line + set_link/reveal, a render_line apply_style(_S_LINK) band, and DecompView.line_for_ea. Still single-ea per line (one instruction highlighted) — the full instruction range is phase 3 (the decomp_map tool). Pilot split_view now covers both sync directions + that the band actually paints (10/10); full suite 151/2-flake.
* split: guard toggle behind prompt-active; clear _split in the pilot resetblasty2026-07-241-0/+1
| | | | | | | | Two small correctness tidies before phase 2: * action_toggle_split now no-ops while a search/rename/... prompt owns the keyboard (parity with the other app actions; a stray 's' can't split mid-edit). * the pilot reset() clears app._split so split state can't leak into the next scenario if one crashes mid-run.
* split-view phase 1: side-by-side listing <-> pseudocode layoutblasty2026-07-241-2/+29
| | | | | | | | | | | | | | | | | | | | | The Ghidra-style dual view, layout + toggle (no cursor sync yet — that's phase 2). 's' (and a "Split view" palette command) toggles a _split mode where the listing (left) and pseudocode (right) show together, divided by a keyline, one focused. Entering split loads the listing + decompiles the current function into both panes; Tab/F5 switches the focused pane; any single-view target (hex, etc.) or 's' again collapses back to the focused pane. * app: _split flag; _show_active gains a split branch (both panes, load decomp, focus active, #panes.split class); action_toggle_split + _enter_split worker; action_toggle_view switches panes when split; 's' binding + palette entry; #panes.split ListingView divider CSS. * docs/SPLIT_VIEW.md: the full design + phased roadmap (the hard part — line<->EA set mapping via a sweep of cfunc.get_line_item — is scoped for phase 3). * tests: split_view scenario (enter/load/tab-focus/exit, 5 checks). Also fix disasm_nav's stale goto-bottom (press ctrl+end; plain 'end' is end-of-line now). Verified live over RPC (both panes render, Tab flips focus, 's' exits) and pilot split_view 5/5.
* decomp: fix stuck 'decompiling' spinner when re-opening a loaded functionblasty2026-07-241-0/+10
| | | | | | | | | | | The F5-from-listing overlay fix raises dec.loading=True before _show_active, but _show_active only clears it via _load_decomp when the function needs (re)decompiling. F5 on a function already shown in the pseudocode pane (dec.loaded_ea == cur.ea) took the else branch, which never cleared loading -> the spinner stayed up forever. Clear dec.loading=False in that branch. Pilot view_toggle gains a check: F5 the same cached function again and assert the overlay clears (8/8).
* decomp: restore the 'decompiling…' overlay on F5/Tab from the listingblasty2026-07-241-6/+7
| | | | | | | | | | | | | | | | The F5/Tab-from-listing path decompiled the function inside _decomp_from_listing (via _decomp_line_for) in a background thread with no overlay, THEN _show_active re-decompiled it -- but that second call hit the cache and returned instantly, so dec.loading was set and cleared within a frame and the overlay only flashed. The long wait (the real decompile) happened with nothing on screen. Raise the pseudocode pane + loading overlay synchronously in action_toggle_view before launching the background decompile, so the wait is covered. Non-function F5 restores the listing via _decomp_from_listing_failed. Pilot view_toggle now drives the real path (action_toggle_view from the listing) and asserts the overlay is raised synchronously; F5 paths (decomp_fallback, continuous_view, region_define) all still pass (20/20 + view_toggle 7/7).
* palette: replace the stock Ctrl+P command palette with real ida-tui actionsblasty2026-07-241-0/+23
| | | | | | | | | | | | | | | | | | The Ctrl+P palette was Textual's stock system commands (change theme / take screenshot / quit) -- useless for RE. Add an IdaCommands command Provider and set IdaTui.COMMANDS = {IdaCommands} so the palette lists real actions instead: goto, find symbol, follow, xrefs, toggle disasm/pseudocode, continuous listing, hex, rename, retype, comment, define code/func, make data/string, undefine, toggle opcodes, structs editor, filter, names pane, save, quit -- each with its keybind as help text, fuzzy-searchable. App-level actions run directly; cursor-scoped ones (rename/xrefs/comment/...) are dispatched to the active code view via IdaTui._palette_action (focus + run the view's action_*), so a palette pick does exactly what the key does. Verified live over RPC: 'hex' switches view, 'goto' opens the prompt, 'struct' opens the StructEditor modal, and the stock 'theme' command is gone. Pilot command_palette scenario: Ctrl+P opens it and a command executes (7/7).
* hex: freeze the cursor's screen position on scroll (not clamp-to-edge)blasty2026-07-241-12/+17
| | | | | | | | | | | | Replace the clamp-to-nearest-edge follow with a true screen-position freeze: watch_scroll_y now shifts the byte cursor by the exact scroll delta on a user scroll (wheel/scrollbar), so it points at a new byte but stays on the same screen row. Cursor-driven scrolls (_scroll_to_cursor via _apply_scroll) are marked with _internal_top and skipped, so key-nav/click don't double-move the cursor. All scroll sources funnel through the one watch point. Pilot `hex` scenario: put the cursor mid-viewport, scroll 30 rows, assert its screen row is unchanged (+ clicks still land on the exact byte). 10/10 pass.
* hex: cursor follows the scroll (stays visible on wheel/scrollbar)blasty2026-07-241-4/+5
| | | | | | | | | | | | Override watch_scroll_y so a viewport scroll drags the byte cursor along: when the rounded scroll changes, clamp the cursor's row into the visible range [top, top+height) keeping its column, so it rides the nearest edge instead of being left off-screen. No feedback loop -- key-nav's _scroll_to_cursor already puts the cursor in view (clamp is then a no-op), and HexView.Moved only updates the status line. Pairs with the click-to-place support. Pilot `hex` scenario updated: after a scroll the cursor must now be within the visible rows (was: asserted it stayed put). 9/9 hex checks pass.
* hex: click to place the byte cursor (hex + ascii panes)blasty2026-07-241-0/+22
| | | | | | | | | | | | | HexView subclasses ScrollView directly and had no mouse handler, so clicking never moved the byte cursor -- after a wheel-scroll the cursor was stuck off screen with no way to reposition it by mouse. Add on_click: map the content offset (scroll_offset + click, past the 1-col padding) to a row, and the x column to a byte 0..15 across both the hex cells (3 cols each, +1 gap before byte 8) and the ascii pane. Double-click jumps to code, mirroring Enter. Pilot scenario extends `hex`: scroll the viewport (cursor goes off-screen), then click in the hex pane and the ascii pane and assert the cursor lands on the exact clicked row+byte. 9/9 hex checks pass.
* mcp: delete the ida-pro-mcp transport, supervisor, and mcp-only testsblasty2026-07-248-1305/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | The idalib worker is the only backend now, so remove the dead HTTP/supervisor surface entirely (~2200 lines): * deleted idatui/client.py (the IDAClient HTTP/JSON-RPC transport + session manager), idatui/tui.py (the old mcp TUI entry, superseded by launch.py), spawn.sh, and systemd/ (the supervisor unit). * deleted the mcp-only tests (stress_client, smoke_client, test_keepalive, stress_paging, rpc_smoke, serverctl.sh, pane_smoke, test_domain) -- the worker pilot (tests/test_scenarios.py) supersedes them. * migrated the tmux RPC harness (idatui/pane.py) to the worker: it spawns `idatui.launch <binary> --rpc <sock>` instead of the mcp `idatui.tui`, drops the supervisor auto-start/ensure machinery, and reaps our own worker (idatui/worker.py) instead of ida_pro_mcp.idalib_server. --db/--url/--no- ensure-server are gone; --open is required. * __init__ / __main__ / domain no longer import client (exceptions come from errors.py, the domain client hint is WorkerClient); pyproject points both console scripts at idatui.launch; README + ida-tui header describe the worker-only flow. What stays (by design): the ida_pro_mcp *package* (the worker reuses its @tool functions in-process) and server/patch_server.py (the worker injects its custom tools on startup). Verified: whole package imports + IdaTui constructs + pilot lists 31 scenarios. The worker pilot (134 pass / 2 known flakes) is the E2E gate.
* mcp: collapse app + launcher to worker-onlyblasty2026-07-241-18/+14
| | | | | | | | | | | | | | | | | | | | The idalib worker is now the sole backend for opening a binary, so remove the ida-pro-mcp code paths from the hot path: * app.py: IdaTui.__init__ drops url/db/ensure_server/backend (now just open_path/keepalive/rpc_path/ttl); _connect calls _open_worker_client directly; _open_mcp_client deleted; _reconnect respawns the worker only; self.client and _after_reconnect typed WorkerClient. No more IDAClient import. * launch.py: rewritten worker-only -- validate the binary, sweep stale locks, spawn the TUI (which starts the private worker behind its overlay). The whole supervisor dance (_ensure_server/_start_supervisor/_open_binary/ _existing_session) is gone; `ida-tui foo.elf` is the one usage. * tests/test_scenarios.py: pilot is worker-only (run(binary); binary via positional/--worker/--binary, defaults to targets/echo). Verified: app + launch + pilot import and construct; pilot lists 31 scenarios. The mcp modules (client.py/pane.py/tui.py/spawn.sh) still exist as dead code and are deleted in the next commit. Worker pilot (134/2-known-flakes) still the gate.
* tests: pass url=""/db=None to IdaTui in the worker pilot pathblasty2026-07-241-1/+1
| | | | | | IdaTui.__init__ requires url and db positionally (the launcher passes url=args.url, db=None even for the worker). The pilot's --worker branch omitted them -> TypeError. Pass url="" (unused by the worker backend) and db=None.
* tests: add --worker <binary> to run the pilot suite against the idalib workerblasty2026-07-241-5/+16
| | | | | | | | | | | | | run()/main() gain a worker path: IdaTui(open_path=binary, backend="worker", ensure_server=False) instead of attaching to an mcp supervisor via --db. boot() and every scenario are backend-agnostic (they drive app.program), so the full 31-scenario suite runs unchanged on the worker. This is the verification gate before deleting the mcp transport: ~/ida-venv/bin/python tests/test_scenarios.py --worker targets/echo The default (no --worker) still uses the mcp supervisor + --db, so nothing regresses until we pull the plug.