<feed xmlns='http://www.w3.org/2005/Atom'>
<title>pokeyellow.git/audio/headers/sfxheaders2.asm, branch master</title>
<subtitle>Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash</subtitle>
<id>https://git.sl0p.foo/pokeyellow.git/atom/audio/headers/sfxheaders2.asm?h=master</id>
<link rel='self' href='https://git.sl0p.foo/pokeyellow.git/atom/audio/headers/sfxheaders2.asm?h=master'/>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/pokeyellow.git/'/>
<updated>2026-04-15T17:02:35Z</updated>
<entry>
<title>Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)</title>
<updated>2026-04-15T17:02:35Z</updated>
<author>
<name>PokefanMarcel</name>
<email>166040321+PokefanMarcel@users.noreply.github.com</email>
</author>
<published>2026-04-15T17:02:35Z</published>
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<id>urn:sha1:3c814341c81307b3193a9ea890ff3a197b09b4e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use the same music headers as pokecrystal (#382)</title>
<updated>2022-08-12T01:23:08Z</updated>
<author>
<name>Rangi</name>
<email>35663410+Rangi42@users.noreply.github.com</email>
</author>
<published>2022-08-12T01:23:08Z</published>
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<id>urn:sha1:bbb0e7e82deb6741f75a12b48f81076d92f5d9dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use generic names for noise instruments</title>
<updated>2019-07-28T22:29:35Z</updated>
<author>
<name>dannye</name>
<email>33dannye@gmail.com</email>
</author>
<published>2019-07-28T22:29:35Z</published>
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<id>urn:sha1:6574881cdac656d23697be57ab048c90b0969949</id>
<content type='text'>
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
</content>
</entry>
<entry>
<title>Update audio macro names</title>
<updated>2019-07-28T04:21:39Z</updated>
<author>
<name>dannye</name>
<email>33dannye@gmail.com</email>
</author>
<published>2019-07-28T04:21:39Z</published>
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<id>urn:sha1:20c4116788d4d29b14c85ffce77e65faf89716b7</id>
<content type='text'>
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
</content>
</entry>
<entry>
<title>Redo audio header macro</title>
<updated>2016-07-28T03:08:13Z</updated>
<author>
<name>dannye</name>
<email>corrnondacqb@yahoo.com</email>
</author>
<published>2016-07-28T03:08:13Z</published>
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<id>urn:sha1:5207a14af34f9b84a9e40cc1d4988a0858a4a4e6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Macros to automate music and sound effect headers</title>
<updated>2016-07-28T01:21:56Z</updated>
<author>
<name>dannye</name>
<email>corrnondacqb@yahoo.com</email>
</author>
<published>2016-07-28T01:21:56Z</published>
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<id>urn:sha1:4992ae2233d55a045e5e6803bc76972704c1a082</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix sound effect channel numbering</title>
<updated>2016-07-28T00:30:57Z</updated>
<author>
<name>dannye</name>
<email>corrnondacqb@yahoo.com</email>
</author>
<published>2016-07-28T00:30:57Z</published>
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<id>urn:sha1:84c7985e67b0838fce04e49a0916aa5a873131b3</id>
<content type='text'>
mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
</content>
</entry>
<entry>
<title>remove address comments</title>
<updated>2016-06-12T00:24:04Z</updated>
<author>
<name>YamaArashi</name>
<email>shadow962@live.com</email>
</author>
<published>2016-06-12T00:24:04Z</published>
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<id>urn:sha1:7f34e28f242ee4d0caba0bd96b040811dcb86c50</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Unify audio bank references</title>
<updated>2015-07-22T15:22:46Z</updated>
<author>
<name>dannye</name>
<email>corrnondacqb@yahoo.com</email>
</author>
<published>2015-07-22T15:22:46Z</published>
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<id>urn:sha1:a6f04b434980f2176cb275a7c3ba50d5cbcd6ace</id>
<content type='text'>
2→1
8→2
1f→3
</content>
</entry>
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