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<title>pokeyellow.git/engine/events/hidden_objects/bills_house_pc.asm, branch master</title>
<subtitle>Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash</subtitle>
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<updated>2026-01-08T03:05:37Z</updated>
<entry>
<title>Use macros to enforce "hidden object" constraints, and rename them to "hidden events" (#559)</title>
<updated>2026-01-08T03:05:37Z</updated>
<author>
<name>Rangi</name>
<email>35663410+Rangi42@users.noreply.github.com</email>
</author>
<published>2026-01-08T03:05:37Z</published>
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<id>urn:sha1:0e49aef88ef94b9d3e80d89e4eb718e9425045df</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace hardware_constants.asm with hardware.inc (#511)</title>
<updated>2025-06-30T16:47:22Z</updated>
<author>
<name>Rangi</name>
<email>35663410+Rangi42@users.noreply.github.com</email>
</author>
<published>2025-06-30T16:47:22Z</published>
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<id>urn:sha1:56c405de09ce267c4cfbc68a15c37b2ff51c635a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Identify various flag labels and bit constants (#454)</title>
<updated>2024-07-16T17:02:54Z</updated>
<author>
<name>Sylvie</name>
<email>35663410+Rangi42@users.noreply.github.com</email>
</author>
<published>2024-07-16T17:02:54Z</published>
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<id>urn:sha1:8fafca714c07500d1d87bba224f12cf9cc2c8789</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Refactorize check button pressed (#340)</title>
<updated>2021-11-05T19:40:15Z</updated>
<author>
<name>Yoann Fievez</name>
<email>yoann.fievez@gmail.com</email>
</author>
<published>2021-11-05T19:40:15Z</published>
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</content>
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<entry>
<title>Sync coordinate macros with pokecrystal</title>
<updated>2020-07-07T15:30:10Z</updated>
<author>
<name>Rangi</name>
<email>remy.oukaour+rangi42@gmail.com</email>
</author>
<published>2020-07-07T15:30:10Z</published>
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<id>urn:sha1:13129459f11e73df8c556f0c02cd4fca7266a346</id>
<content type='text'>
</content>
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<entry>
<title>Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow</title>
<updated>2020-07-05T21:51:29Z</updated>
<author>
<name>Rangi</name>
<email>remy.oukaour+rangi42@gmail.com</email>
</author>
<published>2020-07-05T21:29:11Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Port pokecrystal's formatting of text commands and special characters</title>
<updated>2020-07-05T01:14:46Z</updated>
<author>
<name>Rangi</name>
<email>remy.oukaour+rangi42@gmail.com</email>
</author>
<published>2020-07-04T21:09:35Z</published>
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<id>urn:sha1:139a28ff9906d728a6820fe678a2a616eb309421</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Organize macros/ like pokecrystal</title>
<updated>2020-07-03T20:37:47Z</updated>
<author>
<name>Rangi</name>
<email>remy.oukaour+rangi42@gmail.com</email>
</author>
<published>2020-07-03T20:37:47Z</published>
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<content type='text'>
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
</content>
</entry>
<entry>
<title>Split up engine/events/hidden_object_functions</title>
<updated>2020-07-03T17:23:51Z</updated>
<author>
<name>Rangi</name>
<email>remy.oukaour+rangi42@gmail.com</email>
</author>
<published>2020-07-03T17:23:51Z</published>
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<id>urn:sha1:e882708b85e19cf30e05fcf31ccedc5f03367702</id>
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