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<title>pokeyellow.git/engine/menus, branch master</title>
<subtitle>Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash</subtitle>
<id>https://git.sl0p.foo/pokeyellow.git/atom/engine/menus?h=master</id>
<link rel='self' href='https://git.sl0p.foo/pokeyellow.git/atom/engine/menus?h=master'/>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/pokeyellow.git/'/>
<updated>2026-07-14T23:12:25Z</updated>
<entry>
<title>intro: brief POKeMON SL0P EDITION splash on the fastboot path</title>
<updated>2026-07-14T23:12:25Z</updated>
<author>
<name>Ash Ketchum</name>
<email>no-reply@sl0p.foo</email>
</author>
<published>2026-07-14T23:12:25Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/pokeyellow.git/commit/?id=d5c0f1ab2a04279fd973f4bd8bad5cfbd210f1ad'/>
<id>urn:sha1:d5c0f1ab2a04279fd973f4bd8bad5cfbd210f1ad</id>
<content type='text'>
New SlopSplash (engine/slop_intro.asm) clears the screen, draws the two centered
lines, pushes to VRAM and holds ~2s, then MainMenu's autoload continues into the
game. Replaces the vanilla intro/title for the fast-boot-into-save flow.
</content>
</entry>
<entry>
<title>fastboot: skip intro/title/menu and autoload save if one exists</title>
<updated>2026-07-14T22:28:26Z</updated>
<author>
<name>Ash Ketchum</name>
<email>no-reply@sl0p.foo</email>
</author>
<published>2026-07-14T22:28:26Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/pokeyellow.git/commit/?id=d52815caa2c0f385ae61e38ecc7b5bddd7ccf7b3'/>
<id>urn:sha1:d52815caa2c0f385ae61e38ecc7b5bddd7ccf7b3</id>
<content type='text'>
Three small hooks, all gated on CheckForPlayerNameInSRAM (carry = save present):
- home/init.asm: skip 'predef PlayIntro' when a save exists
- engine/movie/title.asm (PrepareTitleScreen): jp MainMenu, skipping the
  title screen (only the boot path hits PrepareTitleScreen; return-to-title
  paths jp DisplayTitleScreen directly, so they're unaffected)
- engine/menus/main_menu.asm (MainMenu): after TryLoadSaveFile, if
  wSaveFileStatus==2 jp SpecialEnterMap, skipping the CONTINUE menu

Exported CheckForPlayerNameInSRAM (:: ) so home/init.asm can farcall it.
New game (no save) path is fully preserved. Ship pokeyellow.gbc only; the
_DEBUG build overflows home ROM0 by 8 bytes with the init hook.
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/pret/pokered</title>
<updated>2026-01-18T04:38:33Z</updated>
<author>
<name>dannye</name>
<email>33dannye@gmail.com</email>
</author>
<published>2026-01-18T04:38:33Z</published>
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<id>urn:sha1:bc2354dd6626ce28bb9561547ed2107cfa56c18e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Comment more unreferenced local labels (#550)</title>
<updated>2025-12-15T20:14:17Z</updated>
<author>
<name>Narishma-gb</name>
<email>194818981+Narishma-gb@users.noreply.github.com</email>
</author>
<published>2025-12-15T20:14:17Z</published>
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<id>urn:sha1:e9d3324bc06faa7de3b7a35d1f9429e610e8a761</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)</title>
<updated>2025-11-27T18:39:25Z</updated>
<author>
<name>Narishma-gb</name>
<email>194818981+Narishma-gb@users.noreply.github.com</email>
</author>
<published>2025-11-27T18:39:25Z</published>
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<id>urn:sha1:3a4382c6055e21da72357dd18638947a2acbbda9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use more hardware and graphics constants (#532)</title>
<updated>2025-11-18T20:17:31Z</updated>
<author>
<name>Narishma-gb</name>
<email>194818981+Narishma-gb@users.noreply.github.com</email>
</author>
<published>2025-11-18T20:17:31Z</published>
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<id>urn:sha1:f3326786259f4e53c06b7565369add7605bea8ba</id>
<content type='text'>
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc.
- `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS`
  and `TILE_1BPP_SIZE` are used in some places.
- Highlight an oversight in `OakSpeech` where several
  direct MBC bank switches are requested.
- Remove redundant comments in home/overworld.asm.
- Add unreferenced `FillBgMap` function to avoid a byte
  of dead code.
- Some constants added in wram.asm.
- Correctly separate the commented code in `SaveMainData`.</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/pret/pokered</title>
<updated>2025-11-12T23:56:10Z</updated>
<author>
<name>dannye</name>
<email>33dannye@gmail.com</email>
</author>
<published>2025-11-12T23:56:10Z</published>
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<id>urn:sha1:324ae167d15ae4eef3cda411e10201661e57d88d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use features of RGBDS 1.0.0 (#537)</title>
<updated>2025-11-12T20:44:07Z</updated>
<author>
<name>Rangi</name>
<email>35663410+Rangi42@users.noreply.github.com</email>
</author>
<published>2025-11-12T20:44:07Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/pokeyellow.git/commit/?id=5943b96cf6d5eda52df2ad689af0ac251e4e0841'/>
<id>urn:sha1:5943b96cf6d5eda52df2ad689af0ac251e4e0841</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revise some RAM buffer constants</title>
<updated>2025-09-26T20:55:23Z</updated>
<author>
<name>Rangi</name>
<email>sylvie.oukaour+rangi42@gmail.com</email>
</author>
<published>2025-09-26T20:55:23Z</published>
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<id>urn:sha1:628797baffe7ea7dd4b224116d9704c7ae1b9c29</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Misc. naming and cleanup (#139)</title>
<updated>2025-09-10T04:31:11Z</updated>
<author>
<name>Narishma-gb</name>
<email>194818981+Narishma-gb@users.noreply.github.com</email>
</author>
<published>2025-09-10T04:31:11Z</published>
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<id>urn:sha1:d237b01cfb241f417567c964e0df0658cf921570</id>
<content type='text'>
* Name some printer/diploma routines

* Name `wd434`

* Name `NAME_LENGTH_JP`

* Rename `callabd`/`calladb` to `farcall`/`callfar`</content>
</entry>
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