<feed xmlns='http://www.w3.org/2005/Atom'>
<title>pokeyellow.git/gfx/blocksets/03.bst, branch master</title>
<subtitle>Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash</subtitle>
<id>https://git.sl0p.foo/pokeyellow.git/atom/gfx/blocksets/03.bst?h=master</id>
<link rel='self' href='https://git.sl0p.foo/pokeyellow.git/atom/gfx/blocksets/03.bst?h=master'/>
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<updated>2014-04-04T02:46:39Z</updated>
<entry>
<title>Name the tilesets and give them constants.</title>
<updated>2014-04-04T02:46:39Z</updated>
<author>
<name>yenatch</name>
<email>yenatch@gmail.com</email>
</author>
<published>2014-04-04T02:27:59Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/pokeyellow.git/commit/?id=8a106a2c6124ce4782584d3c369b0f16ea463103'/>
<id>urn:sha1:8a106a2c6124ce4782584d3c369b0f16ea463103</id>
<content type='text'>
Also clean up the tileset macro and remove placeholders/redundant files.
</content>
</entry>
<entry>
<title>extract and include blockset data</title>
<updated>2012-01-14T23:45:55Z</updated>
<author>
<name>Bryan Bishop</name>
<email>kanzure@gmail.com</email>
</author>
<published>2012-01-14T23:45:55Z</published>
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<id>urn:sha1:c744e3b4a82f7af7b315787bfc00a333b9c0b248</id>
<content type='text'>
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081

</content>
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