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<title>pokeyellow.git/gfx/blocksets, branch master</title>
<subtitle>Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash</subtitle>
<id>https://git.sl0p.foo/pokeyellow.git/atom/gfx/blocksets?h=master</id>
<link rel='self' href='https://git.sl0p.foo/pokeyellow.git/atom/gfx/blocksets?h=master'/>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/pokeyellow.git/'/>
<updated>2020-11-05T00:44:31Z</updated>
<entry>
<title>Start reorganizing pokeyellow</title>
<updated>2020-11-05T00:44:31Z</updated>
<author>
<name>Rangi</name>
<email>remy.oukaour+rangi42@gmail.com</email>
</author>
<published>2020-11-04T20:16:20Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/pokeyellow.git/commit/?id=aae999f72bd81a3156c7e00da4ebf499f52da5a6'/>
<id>urn:sha1:aae999f72bd81a3156c7e00da4ebf499f52da5a6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Sync with pokered</title>
<updated>2020-05-21T01:02:53Z</updated>
<author>
<name>dannye</name>
<email>33dannye@gmail.com</email>
</author>
<published>2020-05-21T00:40:33Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/pokeyellow.git/commit/?id=10f9559eab8c93b94abb8ae8d1083704ad4e169a'/>
<id>urn:sha1:10f9559eab8c93b94abb8ae8d1083704ad4e169a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Tilesets</title>
<updated>2016-06-03T21:31:53Z</updated>
<author>
<name>pikalaxalt</name>
<email>PikalaxALT@gmail.com</email>
</author>
<published>2016-06-03T21:31:53Z</published>
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<id>urn:sha1:14602311db26c7eeba0c69f244dd3491785befec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add the beach house tileset.</title>
<updated>2014-10-17T17:13:22Z</updated>
<author>
<name>IIMarckus</name>
<email>iimarckus@gmail.com</email>
</author>
<published>2014-10-17T17:13:22Z</published>
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<id>urn:sha1:16ad16302e0c5ee116c697454cb98a62cf0bb58b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Name the tilesets and give them constants.</title>
<updated>2014-04-04T02:46:39Z</updated>
<author>
<name>yenatch</name>
<email>yenatch@gmail.com</email>
</author>
<published>2014-04-04T02:27:59Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/pokeyellow.git/commit/?id=8a106a2c6124ce4782584d3c369b0f16ea463103'/>
<id>urn:sha1:8a106a2c6124ce4782584d3c369b0f16ea463103</id>
<content type='text'>
Also clean up the tileset macro and remove placeholders/redundant files.
</content>
</entry>
<entry>
<title>give consistency to map names</title>
<updated>2013-09-16T16:10:26Z</updated>
<author>
<name>U-Fish-PC\Daniel</name>
<email>corrnondacqb@yahoo.com</email>
</author>
<published>2013-09-16T16:10:26Z</published>
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<id>urn:sha1:5537897109c43381c222fcab96b2db3b9d3ffe7d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>extract and include blockset data</title>
<updated>2012-01-14T23:45:55Z</updated>
<author>
<name>Bryan Bishop</name>
<email>kanzure@gmail.com</email>
</author>
<published>2012-01-14T23:45:55Z</published>
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<id>urn:sha1:c744e3b4a82f7af7b315787bfc00a333b9c0b248</id>
<content type='text'>
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081

</content>
</entry>
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