<feed xmlns='http://www.w3.org/2005/Atom'>
<title>pokeyellow.git/gfx/slop, branch master</title>
<subtitle>Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash</subtitle>
<id>https://git.sl0p.foo/pokeyellow.git/atom/gfx/slop?h=master</id>
<link rel='self' href='https://git.sl0p.foo/pokeyellow.git/atom/gfx/slop?h=master'/>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/pokeyellow.git/'/>
<updated>2026-07-14T23:48:59Z</updated>
<entry>
<title>intro: real 2bpp graphic splash (POKeMON SL0P EDITION)</title>
<updated>2026-07-14T23:48:59Z</updated>
<author>
<name>Ash Ketchum</name>
<email>no-reply@sl0p.foo</email>
</author>
<published>2026-07-14T23:48:59Z</published>
<link rel='alternate' type='text/html' href='https://git.sl0p.foo/pokeyellow.git/commit/?id=efa05fa97d3880030915b52483bc747546b813a0'/>
<id>urn:sha1:efa05fa97d3880030915b52483bc747546b813a0</id>
<content type='text'>
Replace the plain-text splash with an actual rendered graphic: gfx/slop/intro.png
(bordered banner, big drop-shadowed SL0P logo) -&gt; deduped tiles + tilemap via a
custom rgbgfx Makefile rule (164 tiles). SlopSplash loads it into VRAM (BG map,
0x8000 tiles), holds ~2s, fades out, and restores LCDC_DEFAULT so the overworld
BG addressing + OBJ sprites are intact. Reproducible from the PNG.
</content>
</entry>
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