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<title>pokeyellow.git/home/yes_no.asm, branch master</title>
<subtitle>Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash</subtitle>
<id>https://git.sl0p.foo/pokeyellow.git/atom/home/yes_no.asm?h=master</id>
<link rel='self' href='https://git.sl0p.foo/pokeyellow.git/atom/home/yes_no.asm?h=master'/>
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<updated>2026-07-15T11:37:56Z</updated>
<entry>
<title>explore: rewrite as an instant screen-paging camera</title>
<updated>2026-07-15T11:37:56Z</updated>
<author>
<name>Ash Ketchum</name>
<email>no-reply@sl0p.foo</email>
</author>
<published>2026-07-15T11:37:56Z</published>
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<id>urn:sha1:27c01477dffa3f0aa66d531e5b5ed1bdc54609e3</id>
<content type='text'>
Per feedback, EXPLORE should page whole screens on button presses (instant
redraw), not move/walk the character. Ripped out the walk-engine approach
entirely -- reverted the CollisionCheckOnLand noclip hook and the OverworldLoop
simulated-joypad paging hook, and removed both helpers.

EXPLORE is now a self-contained camera loop that renders straight from the map
block buffer:
  - view pointer = wOverworldMap + (by+1)*stride + bx  (LoadCurrentMapView)
  - a d-pad press shifts the camera coords by ~one screen and re-renders
  - at a map edge it crosses to the connected map using that connection's
    alignment offset (or clamps if none), LoadMapData + re-render
  - B restores the origin view + returns to the SL0P menu
No character walking, sprites hidden for a clean camera. Verified: within-map
paging steps a screen at a time, seams cross with correct offsets (Pallet -&gt;
Route1 -&gt; Viridian), 25-page random stress with no corruption, and normal
gameplay resumes after exit.
</content>
</entry>
<entry>
<title>Miscellaneous cleanup (#488)</title>
<updated>2025-01-29T04:31:15Z</updated>
<author>
<name>Rangi</name>
<email>35663410+Rangi42@users.noreply.github.com</email>
</author>
<published>2025-01-29T04:31:15Z</published>
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<id>urn:sha1:afb899016938d03911eaafb85c7caa1c67680210</id>
<content type='text'>
Co-authored-by: SatoMew &lt;SatoMew@users.noreply.github.com&gt;</content>
</entry>
<entry>
<title>Identify some `.asm_*` labels</title>
<updated>2022-07-11T01:11:03Z</updated>
<author>
<name>Rangi</name>
<email>remy.oukaour+rangi42@gmail.com</email>
</author>
<published>2022-07-11T01:11:03Z</published>
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<id>urn:sha1:8f81e71f192bce4b6f56b042638da376737e5abc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ld bc -&gt; lb bc</title>
<updated>2020-08-17T17:01:45Z</updated>
<author>
<name>Rangi</name>
<email>remy.oukaour+rangi42@gmail.com</email>
</author>
<published>2020-08-17T17:01:45Z</published>
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<id>urn:sha1:2ff8f75b40a628d5eec9e65e6317388263df14de</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Sync coordinate macros with pokecrystal</title>
<updated>2020-07-07T15:30:10Z</updated>
<author>
<name>Rangi</name>
<email>remy.oukaour+rangi42@gmail.com</email>
</author>
<published>2020-07-07T15:30:10Z</published>
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<id>urn:sha1:13129459f11e73df8c556f0c02cd4fca7266a346</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move more code from home.asm to home/</title>
<updated>2020-07-04T02:57:43Z</updated>
<author>
<name>Rangi</name>
<email>remy.oukaour+rangi42@gmail.com</email>
</author>
<published>2020-07-04T02:57:43Z</published>
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