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| author | xCrystal <rgr.crystal@gmail.com> | 2015-04-01 17:27:51 +0200 |
|---|---|---|
| committer | xCrystal <rgr.crystal@gmail.com> | 2015-04-01 17:27:51 +0200 |
| commit | ce9940a2eb89caa9f53507a6d6071f8eaf85ee48 (patch) | |
| tree | b30d2f676d5ad0d78b959c8ffcf0f8dcfca13943 /engine/battle/trainer_ai.asm | |
| parent | Rename battle files and split move effects Part 5 (diff) | |
| download | pokeyellow-ce9940a2eb89caa9f53507a6d6071f8eaf85ee48.tar.gz pokeyellow-ce9940a2eb89caa9f53507a6d6071f8eaf85ee48.tar.xz pokeyellow-ce9940a2eb89caa9f53507a6d6071f8eaf85ee48.zip | |
Further split bank e stuff
Diffstat (limited to '')
| -rw-r--r-- | engine/battle/trainer_ai.asm (renamed from engine/battle/trainer_party_ai_misc.asm) | 436 |
1 files changed, 5 insertions, 431 deletions
diff --git a/engine/battle/trainer_party_ai_misc.asm b/engine/battle/trainer_ai.asm index 8cbb9329..191cfd5e 100644 --- a/engine/battle/trainer_party_ai_misc.asm +++ b/engine/battle/trainer_ai.asm @@ -324,439 +324,13 @@ TrainerClassMoveChoiceModifications: ; 3989b (e:589b) db 1,0 ; AGATHA db 1,3,0 ; LANCE -TrainerPicAndMoneyPointers: ; 39914 (e:5914) -; trainer pic pointers and base money. -; money received after battle = base money × level of highest-level enemy mon - dw YoungsterPic - money 1500 +INCLUDE "engine/battle/trainer_pic_money_pointers.asm" + +INCLUDE "text/trainer_names.asm" - dw BugCatcherPic - money 1000 +INCLUDE "engine/battle/bank_e_misc.asm" - dw LassPic - money 1500 - - dw SailorPic - money 3000 - - dw JrTrainerMPic - money 2000 - - dw JrTrainerFPic - money 2000 - - dw PokemaniacPic - money 5000 - - dw SuperNerdPic - money 2500 - - dw HikerPic - money 3500 - - dw BikerPic - money 2000 - - dw BurglarPic - money 9000 - - dw EngineerPic - money 5000 - - dw JugglerPic - money 3500 - - dw FisherPic - money 3500 - - dw SwimmerPic - money 500 - - dw CueBallPic - money 2500 - - dw GamblerPic - money 7000 - - dw BeautyPic - money 7000 - - dw PsychicPic - money 1000 - - dw RockerPic - money 2500 - - dw JugglerPic - money 3500 - - dw TamerPic - money 4000 - - dw BirdKeeperPic - money 2500 - - dw BlackbeltPic - money 2500 - - dw Rival1Pic - money 3500 - - dw ProfOakPic - money 9900 - - dw ChiefPic - money 3000 - - dw ScientistPic - money 5000 - - dw GiovanniPic - money 9900 - - dw RocketPic - money 3000 - - dw CooltrainerMPic - money 3500 - - dw CooltrainerFPic - money 3500 - - dw BrunoPic - money 9900 - - dw BrockPic - money 9900 - - dw MistyPic - money 9900 - - dw LtSurgePic - money 9900 - - dw ErikaPic - money 9900 - - dw KogaPic - money 9900 - - dw BlainePic - money 9900 - - dw SabrinaPic - money 9900 - - dw GentlemanPic - money 7000 - - dw Rival2Pic - money 6500 - - dw Rival3Pic - money 9900 - - dw LoreleiPic - money 9900 - - dw ChannelerPic - money 3000 - - dw AgathaPic - money 9900 - - dw LancePic - money 9900 - -INCLUDE "text/trainer_names.asm" - -; formats a string at wMovesString that lists the moves at wMoves -FormatMovesString: ; 39b87 (e:5b87) - ld hl, wMoves - ld de, wMovesString - ld b, $0 -.printMoveNameLoop - ld a, [hli] - and a ; end of move list? - jr z, .printDashLoop ; print dashes when no moves are left - push hl - ld [wd0b5], a - ld a, BANK(MoveNames) - ld [wPredefBank], a - ld a, MOVE_NAME - ld [wNameListType], a - call GetName - ld hl, wcd6d -.copyNameLoop - ld a, [hli] - cp $50 - jr z, .doneCopyingName - ld [de], a - inc de - jr .copyNameLoop -.doneCopyingName - ld a, b - ld [wcd6c], a - inc b - ld a, $4e ; line break - ld [de], a - inc de - pop hl - ld a, b - cp NUM_MOVES - jr z, .done - jr .printMoveNameLoop -.printDashLoop - ld a, "-" - ld [de], a - inc de - inc b - ld a, b - cp NUM_MOVES - jr z, .done - ld a, $4e ; line break - ld [de], a - inc de - jr .printDashLoop -.done - ld a, "@" - ld [de], a - ret - -; XXX this is called in a few places, but it doesn't appear to do anything useful -Func_39bd5: ; 39bd5 (e:5bd5) - ld a, [wd11b] - cp $1 - jr nz, .asm_39be6 - ld hl, wEnemyPartyCount - ld de, wEnemyMonOT - ld a, ENEMYOT_NAME - jr .asm_39c18 -.asm_39be6 - cp $4 - jr nz, .calcAttackStat4 - ld hl, wPartyCount - ld de, wPartyMonOT - ld a, PLAYEROT_NAME - jr .asm_39c18 -.calcAttackStat4 - cp $5 - jr nz, .asm_39c02 - ld hl, wStringBuffer2 + 11 - ld de, MonsterNames - ld a, MONSTER_NAME - jr .asm_39c18 -.asm_39c02 - cp $2 - jr nz, .asm_39c10 - ld hl, wNumBagItems - ld de, ItemNames - ld a, ITEM_NAME - jr .asm_39c18 -.asm_39c10 - ld hl, wStringBuffer2 + 11 - ld de, ItemNames - ld a, ITEM_NAME -.asm_39c18 - ld [wNameListType], a - ld a, l - ld [wList], a - ld a, h - ld [wList + 1], a - ld a, e - ld [wcf8d], a - ld a, d - ld [wcf8e], a - ld bc, ItemPrices - ld a, c - ld [wItemPrices], a - ld a, b - ld [wItemPrices + 1], a - ret - -; get species of mon e in list [wcc49] for LoadMonData -GetMonSpecies: ; 39c37 (e:5c37) - ld hl, wPartySpecies - ld a, [wcc49] - and a - jr z, .getSpecies - dec a - jr z, .enemyParty - ld hl, wBoxSpecies - jr .getSpecies -.enemyParty - ld hl, wEnemyPartyMons -.getSpecies - ld d, 0 - add hl, de - ld a, [hl] - ld [wcf91], a - ret - -ReadTrainer: ; 39c53 (e:5c53) - -; don't change any moves in a link battle - ld a,[wLinkState] - and a - ret nz - -; set [wEnemyPartyCount] to 0, [wEnemyPartyMons] to FF -; XXX first is total enemy pokemon? -; XXX second is species of first pokemon? - ld hl,wEnemyPartyCount - xor a - ld [hli],a - dec a - ld [hl],a - -; get the pointer to trainer data for this class - ld a,[W_CUROPPONENT] - sub $C9 ; convert value from pokemon to trainer - add a,a - ld hl,TrainerDataPointers - ld c,a - ld b,0 - add hl,bc ; hl points to trainer class - ld a,[hli] - ld h,[hl] - ld l,a - ld a,[W_TRAINERNO] - ld b,a -; At this point b contains the trainer number, -; and hl points to the trainer class. -; Our next task is to iterate through the trainers, -; decrementing b each time, until we get to the right one. -.outer - dec b - jr z,.IterateTrainer -.inner - ld a,[hli] - and a - jr nz,.inner - jr .outer - -; if the first byte of trainer data is FF, -; - each pokemon has a specific level -; (as opposed to the whole team being of the same level) -; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move -; else the first byte is the level of every pokemon on the team -.IterateTrainer - ld a,[hli] - cp $FF ; is the trainer special? - jr z,.SpecialTrainer ; if so, check for special moves - ld [W_CURENEMYLVL],a -.LoopTrainerData - ld a,[hli] - and a ; have we reached the end of the trainer data? - jr z,.FinishUp - ld [wcf91],a ; write species somewhere (XXX why?) - ld a,1 - ld [wcc49],a - push hl - call AddPartyMon - pop hl - jr .LoopTrainerData -.SpecialTrainer -; if this code is being run: -; - each pokemon has a specific level -; (as opposed to the whole team being of the same level) -; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move - ld a,[hli] - and a ; have we reached the end of the trainer data? - jr z,.AddLoneMove - ld [W_CURENEMYLVL],a - ld a,[hli] - ld [wcf91],a - ld a,1 - ld [wcc49],a - push hl - call AddPartyMon - pop hl - jr .SpecialTrainer -.AddLoneMove -; does the trainer have a single monster with a different move - ld a,[W_LONEATTACKNO] ; Brock is 01, Misty is 02, Erika is 04, etc - and a - jr z,.AddTeamMove - dec a - add a,a - ld c,a - ld b,0 - ld hl,LoneMoves - add hl,bc - ld a,[hli] - ld d,[hl] - ld hl,wEnemyMon1Moves + 2 - ld bc,wEnemyMon2 - wEnemyMon1 - call AddNTimes - ld [hl],d - jr .FinishUp -.AddTeamMove -; check if our trainer's team has special moves - -; get trainer class number - ld a,[W_CUROPPONENT] - sub $C8 - ld b,a - ld hl,TeamMoves - -; iterate through entries in TeamMoves, checking each for our trainer class -.IterateTeamMoves - ld a,[hli] - cp b - jr z,.GiveTeamMoves ; is there a match? - inc hl ; if not, go to the next entry - inc a - jr nz,.IterateTeamMoves - - ; no matches found. is this trainer champion rival? - ld a,b - cp SONY3 - jr z,.ChampionRival - jr .FinishUp ; nope -.GiveTeamMoves - ld a,[hl] - ld [wEnemyMon5Moves + 2],a - jr .FinishUp -.ChampionRival ; give moves to his team - -; pidgeot - ld a,SKY_ATTACK - ld [wEnemyMon1Moves + 2],a - -; starter - ld a,[W_RIVALSTARTER] - cp STARTER3 - ld b,MEGA_DRAIN - jr z,.GiveStarterMove - cp STARTER1 - ld b,FIRE_BLAST - jr z,.GiveStarterMove - ld b,BLIZZARD ; must be squirtle -.GiveStarterMove - ld a,b - ld [wEnemyMon6Moves + 2],a -.FinishUp ; XXX this needs documenting - xor a ; clear D079-D07B - ld de,wd079 - ld [de],a - inc de - ld [de],a - inc de - ld [de],a - ld a,[W_CURENEMYLVL] - ld b,a -.LastLoop - ld hl,wd047 - ld c,2 - push bc - predef AddBCDPredef - pop bc - inc de - inc de - dec b - jr nz,.LastLoop - ret +INCLUDE "engine/battle/read_trainer_party.asm" INCLUDE "data/trainer_moves.asm" |
