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| author | luckytyphlosion <alan.rj.huang@gmail.com> | 2016-03-17 17:37:20 -0400 |
|---|---|---|
| committer | luckytyphlosion <alan.rj.huang@gmail.com> | 2016-03-17 18:00:54 -0400 |
| commit | bd5a5f70d44a0fef041027be12d439588f863507 (patch) | |
| tree | 2d0394e028908d087dc2aef3bd4202f55a486e64 /engine/menu | |
| parent | Remove misleading (unreferenced) labels. (diff) | |
| download | pokeyellow-bd5a5f70d44a0fef041027be12d439588f863507.tar.gz pokeyellow-bd5a5f70d44a0fef041027be12d439588f863507.tar.xz pokeyellow-bd5a5f70d44a0fef041027be12d439588f863507.zip | |
Split bank1 up.
Diffstat (limited to '')
| -rw-r--r-- | engine/menu/swap_items.asm | 149 | ||||
| -rw-r--r-- | engine/menu/text_ids1.asm | 163 | ||||
| -rw-r--r-- | engine/menu/text_ids2.asm (renamed from engine/text_boxes.asm) | 0 |
3 files changed, 312 insertions, 0 deletions
diff --git a/engine/menu/swap_items.asm b/engine/menu/swap_items.asm new file mode 100644 index 00000000..73304118 --- /dev/null +++ b/engine/menu/swap_items.asm @@ -0,0 +1,149 @@ +HandleItemListSwapping: ; 68c9 (1:68c9) + ld a,[wListMenuID] + cp a,ITEMLISTMENU + jp nz,DisplayListMenuIDLoop ; only rearrange item list menus + push hl + ld hl,wListPointer + ld a,[hli] + ld h,[hl] + ld l,a + inc hl ; hl = beginning of list entries + ld a,[wCurrentMenuItem] + ld b,a + ld a,[wListScrollOffset] + add b + add a + ld c,a + ld b,0 + add hl,bc ; hl = address of currently selected item entry + ld a,[hl] + pop hl + inc a + jp z,DisplayListMenuIDLoop ; ignore attempts to swap the Cancel menu item + ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1) + and a ; has the first item to swap already been chosen? + jr nz,.swapItems +; if not, set the currently selected item as the first item + ld a,[wCurrentMenuItem] + inc a + ld b,a + ld a,[wListScrollOffset] ; index of top (visible) menu item within the list + add b + ld [wMenuItemToSwap],a ; ID of item chosen for swapping (counts from 1) + ld c,20 + call DelayFrames + jp DisplayListMenuIDLoop +.swapItems + ld a,[wCurrentMenuItem] + inc a + ld b,a + ld a,[wListScrollOffset] + add b + ld b,a + ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1) + cp b ; is the currently selected item the same as the first item to swap? + jp z,DisplayListMenuIDLoop ; ignore attempts to swap an item with itself + dec a + ld [wMenuItemToSwap],a ; ID of item chosen for swapping (counts from 1) + ld c,20 + call DelayFrames + push hl + push de + ld hl,wListPointer + ld a,[hli] + ld h,[hl] + ld l,a + inc hl ; hl = beginning of list entries + ld d,h + ld e,l ; de = beginning of list entries + ld a,[wCurrentMenuItem] + ld b,a + ld a,[wListScrollOffset] + add b + add a + ld c,a + ld b,0 + add hl,bc ; hl = address of currently selected item entry + ld a,[wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1) + add a + add e + ld e,a + jr nc,.noCarry + inc d +.noCarry ; de = address of first item to swap + ld a,[de] + ld b,a + ld a,[hli] + cp b + jr z,.swapSameItemType +.swapDifferentItems + ld [$ff95],a ; [$ff95] = second item ID + ld a,[hld] + ld [$ff96],a ; [$ff96] = second item quantity + ld a,[de] + ld [hli],a ; put first item ID in second item slot + inc de + ld a,[de] + ld [hl],a ; put first item quantity in second item slot + ld a,[$ff96] + ld [de],a ; put second item quantity in first item slot + dec de + ld a,[$ff95] + ld [de],a ; put second item ID in first item slot + xor a + ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped + pop de + pop hl + jp DisplayListMenuIDLoop +.swapSameItemType + inc de + ld a,[hl] + ld b,a + ld a,[de] + add b ; a = sum of both item quantities + cp a,100 ; is the sum too big for one item slot? + jr c,.combineItemSlots +; swap enough items from the first slot to max out the second slot if they can't be combined + sub a,99 + ld [de],a + ld a,99 + ld [hl],a + jr .done +.combineItemSlots + ld [hl],a ; put the sum in the second item slot + ld hl,wListPointer + ld a,[hli] + ld h,[hl] + ld l,a + dec [hl] ; decrease the number of items + ld a,[hl] + ld [wListCount],a ; update number of items variable + cp a,1 + jr nz,.skipSettingMaxMenuItemID + ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID +.skipSettingMaxMenuItemID + dec de + ld h,d + ld l,e + inc hl + inc hl ; hl = address of item after first item to swap +.moveItemsUpLoop ; erase the first item slot and move up all the following item slots to fill the gap + ld a,[hli] + ld [de],a + inc de + inc a ; reached the $ff terminator? + jr z,.afterMovingItemsUp + ld a,[hli] + ld [de],a + inc de + jr .moveItemsUpLoop +.afterMovingItemsUp + xor a + ld [wListScrollOffset],a + ld [wCurrentMenuItem],a +.done + xor a + ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped + pop de + pop hl + jp DisplayListMenuIDLoop
\ No newline at end of file diff --git a/engine/menu/text_ids1.asm b/engine/menu/text_ids1.asm new file mode 100644 index 00000000..e9f2a4d7 --- /dev/null +++ b/engine/menu/text_ids1.asm @@ -0,0 +1,163 @@ +; function that performs initialization for DisplayTextID +DisplayTextIDInit: ; 6f0e (1:6f0e) + xor a + ld [wListMenuID],a + ld a,[wAutoTextBoxDrawingControl] + bit 0,a + jr nz,.skipDrawingTextBoxBorder + ld a,[hSpriteIndexOrTextID] ; text ID (or sprite ID) + and a + jr nz,.notStartMenu +; if text ID is 0 (i.e. the start menu) +; Note that the start menu text border is also drawn in the function directly +; below this, so this seems unnecessary. + CheckEvent EVENT_GOT_POKEDEX +; start menu with pokedex + coord hl, 10, 0 + lb bc, 14, 8 + jr nz,.drawTextBoxBorder +; start menu without pokedex + coord hl, 10, 0 + lb bc, 12, 8 + jr .drawTextBoxBorder +; if text ID is not 0 (i.e. not the start menu) then do a standard dialogue text box +.notStartMenu + coord hl, 0, 12 + lb bc, 4, 18 +.drawTextBoxBorder + call TextBoxBorder +.skipDrawingTextBoxBorder + ld hl,wFontLoaded + set 0,[hl] + ld hl,wFlags_0xcd60 + bit 4,[hl] + res 4,[hl] + jr nz,.skipMovingSprites + call UpdateSprites +.skipMovingSprites +; loop to copy C1X9 (direction the sprite is facing) to C2X9 for each sprite +; this is done because when you talk to an NPC, they turn to look your way +; the original direction they were facing must be restored after the dialogue is over + ld hl,wSpriteStateData1 + $19 + ld c,$0f + ld de,$0010 +.spriteFacingDirectionCopyLoop + ld a,[hl] + inc h + ld [hl],a + dec h + add hl,de + dec c + jr nz,.spriteFacingDirectionCopyLoop +; loop to force all the sprites in the middle of animation to stand still +; (so that they don't like they're frozen mid-step during the dialogue) + ld hl,wSpriteStateData1 + 2 + ld de,$0010 + ld c,e +.spriteStandStillLoop + ld a,[hl] + cp a,$ff ; is the sprite visible? + jr z,.nextSprite +; if it is visible + and a,$fc + ld [hl],a +.nextSprite + add hl,de + dec c + jr nz,.spriteStandStillLoop + ld b,vBGMap1 / $100 ; window background address + call CopyScreenTileBufferToVRAM ; transfer background in WRAM to VRAM + xor a + ld [hWY],a ; put the window on the screen + call LoadFontTilePatterns + ld a,$01 + ld [H_AUTOBGTRANSFERENABLED],a ; enable continuous WRAM to VRAM transfer each V-blank + ret + +; function that displays the start menu +DrawStartMenu: ; 6f80 (1:6f80) + CheckEvent EVENT_GOT_POKEDEX +; menu with pokedex + coord hl, 10, 0 + lb bc, 14, 8 + jr nz,.drawTextBoxBorder +; shorter menu if the player doesn't have the pokedex + coord hl, 10, 0 + lb bc, 12, 8 +.drawTextBoxBorder + call TextBoxBorder + ld a,D_DOWN | D_UP | START | B_BUTTON | A_BUTTON + ld [wMenuWatchedKeys],a + ld a,$02 + ld [wTopMenuItemY],a ; Y position of first menu choice + ld a,$0b + ld [wTopMenuItemX],a ; X position of first menu choice + ld a,[wBattleAndStartSavedMenuItem] ; remembered menu selection from last time + ld [wCurrentMenuItem],a + ld [wLastMenuItem],a + xor a + ld [wMenuWatchMovingOutOfBounds],a + ld hl,wd730 + set 6,[hl] ; no pauses between printing each letter + coord hl, 12, 2 + CheckEvent EVENT_GOT_POKEDEX +; case for not having pokdex + ld a,$06 + jr z,.storeMenuItemCount +; case for having pokedex + ld de,StartMenuPokedexText + call PrintStartMenuItem + ld a,$07 +.storeMenuItemCount + ld [wMaxMenuItem],a ; number of menu items + ld de,StartMenuPokemonText + call PrintStartMenuItem + ld de,StartMenuItemText + call PrintStartMenuItem + ld de,wPlayerName ; player's name + call PrintStartMenuItem + ld a,[wd72e] + bit 6,a ; is the player using the link feature? +; case for not using link feature + ld de,StartMenuSaveText + jr z,.printSaveOrResetText +; case for using link feature + ld de,StartMenuResetText +.printSaveOrResetText + call PrintStartMenuItem + ld de,StartMenuOptionText + call PrintStartMenuItem + ld de,StartMenuExitText + call PlaceString + ld hl,wd730 + res 6,[hl] ; turn pauses between printing letters back on + ret + +StartMenuPokedexText: ; 7002 (1:7002) + db "POKéDEX@" + +StartMenuPokemonText: ; 700a (1:700a) + db "#MON@" + +StartMenuItemText: ; 700f (1:700f) + db "ITEM@" + +StartMenuSaveText: ; 7014 (1:7014) + db "SAVE@" + +StartMenuResetText: ; 7019 (1:7019) + db "RESET@" + +StartMenuExitText: ; 701f (1:701f) + db "EXIT@" + +StartMenuOptionText: ; 7024 (1:7024) + db "OPTION@" + +PrintStartMenuItem: ; 702b (1:702b) + push hl + call PlaceString + pop hl + ld de,SCREEN_WIDTH * 2 + add hl,de + ret
\ No newline at end of file diff --git a/engine/text_boxes.asm b/engine/menu/text_ids2.asm index 15a43d5f..15a43d5f 100644 --- a/engine/text_boxes.asm +++ b/engine/menu/text_ids2.asm |
