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authorRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
committerRangi <remy.oukaour+rangi42@gmail.com>2020-07-03 16:37:47 -0400
commit9878f01e29b1443d6c894c1332cbf381fa12646e (patch)
tree8e763ca94f2b90faaa470416055c320dbdb89cbf /macros/scripts/maps.asm
parentMake suggested edits: (diff)
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
Diffstat (limited to '')
-rw-r--r--[-rwxr-xr-x]macros/scripts/maps.asm (renamed from macros/data_macros.asm)95
1 files changed, 13 insertions, 82 deletions
diff --git a/macros/data_macros.asm b/macros/scripts/maps.asm
index 794b75f7..a30561b9 100755..100644
--- a/macros/data_macros.asm
+++ b/macros/scripts/maps.asm
@@ -1,39 +1,6 @@
-
-; Constant enumeration is useful for monsters, items, moves, etc.
-const_def: MACRO
-if _NARG >= 1
-const_value = \1
-else
-const_value = 0
-endc
-ENDM
-
-const: MACRO
-\1 EQU const_value
-const_value = const_value + 1
-ENDM
-
-; data format macros
-
-percent EQUS "* $ff / 100"
-
-bcd2: MACRO
- dn ((\1) / 1000) % 10, ((\1) / 100) % 10
- dn ((\1) / 10) % 10, (\1) % 10
-ENDM
-
-bcd3: MACRO
- dn ((\1) / 100000) % 10, ((\1) / 10000) % 10
- dn ((\1) / 1000) % 10, ((\1) / 100) % 10
- dn ((\1) / 10) % 10, (\1) % 10
-ENDM
-
-coins equs "bcd2"
-money equs "bcd3"
-
-;\1 = Map Width
-;\2 = Rows above (Y-blocks)
-;\3 = X movement (X-blocks)
+;\1 map width
+;\2 Rows above (Y-blocks)
+;\3 X movement (X-blocks)
EVENT_DISP: MACRO
dw (wOverworldMap + 7 + (\1) + ((\1) + 6) * ((\2) >> 1) + ((\3) >> 1)) ; Ev.Disp
db \2,\3 ;Y,X
@@ -67,32 +34,6 @@ IMAP: MACRO ; imap mapid_less_than,x-coordinate,y-coordinate,textpointer
dw \4
ENDM
-; tilesets' headers macro
-tileset: MACRO
- db BANK(\2) ; BANK(GFX)
- dw \1, \2, \3 ; Block, GFX, Coll
- db \4, \5, \6 ; counter tiles
- db \7 ; grass tile
- db \8 ; permission (indoor, cave, outdoor)
-ENDM
-
-INDOOR EQU 0
-CAVE EQU 1
-OUTDOOR EQU 2
-
-RGB: MACRO
- dw (\3 << 10 | \2 << 5 | \1)
-ENDM
-
-WALK EQU $FE
-STAY EQU $FF
-
-DOWN EQU $D0
-UP EQU $D1
-LEFT EQU $D2
-RIGHT EQU $D3
-NONE EQU $FF
-
;\1 sprite id
;\2 x position
;\3 y position
@@ -144,11 +85,11 @@ warp_to: MACRO
EVENT_DISP \3, \2, \1
ENDM
+;\1 map name
+;\2 map id
+;\3 tileset
+;\4 connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
map_header: MACRO
-;\1: map name
-;\2: map id
-;\3: tileset
-;\4: connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
CURRENT_MAP_WIDTH = \2_WIDTH
CURRENT_MAP_HEIGHT = \2_HEIGHT
CURRENT_MAP_OBJECT EQUS "\1_Object"
@@ -161,6 +102,7 @@ CURRENT_MAP_OBJECT EQUS "\1_Object"
db \4
ENDM
+; Comes after map_header and connection macros
end_map_header: MACRO
dw CURRENT_MAP_OBJECT
PURGE CURRENT_MAP_WIDTH
@@ -169,12 +111,12 @@ PURGE CURRENT_MAP_OBJECT
ENDM
; Connections go in order: north, south, west, east
+;\1 direction
+;\2 map name
+;\3 map id
+;\4 offset of the target map relative to the current map
+; (x offset for east/west, y offset for north/south)
connection: MACRO
-;\1: direction
-;\2: map name
-;\3: map id
-;\4: offset of the target map relative to the current map
-; (x offset for east/west, y offset for north/south)
; Calculate tile offsets for source (current) and target maps
_src = 0
@@ -240,14 +182,3 @@ endc
db _y, _x
dw wOverworldMap + _win
ENDM
-
-tmlearn: MACRO
-x = 0
- REPT _NARG
-IF \1 != 0
-x = x | (1 << ((\1 - 1) % 8))
-ENDC
- SHIFT
- ENDR
- db x
-ENDM