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authorDaniel Harding <33dannye@gmail.com>2020-05-20 20:17:30 -0500
committerGitHub <noreply@github.com>2020-05-20 20:17:30 -0500
commit500d99c258145d233af8d14cdb5c6e0200dfc1d8 (patch)
tree7dbe7b152dde8a6e9b56664b5b8cdfc0d6be1253 /macros
parentMerge pull request #39 from TiKevin83/master (diff)
parentMerge remote-tracking branch 'pokered/master' (diff)
downloadpokeyellow-500d99c258145d233af8d14cdb5c6e0200dfc1d8.tar.gz
pokeyellow-500d99c258145d233af8d14cdb5c6e0200dfc1d8.tar.xz
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Merge pull request #50 from dannye/master
merge pokered
Diffstat (limited to '')
-rw-r--r--macros.asm792
-rwxr-xr-xmacros/asm_macros.asm190
-rwxr-xr-xmacros/audio_macros.asm214
-rwxr-xr-xmacros/data_macros.asm242
-rw-r--r--macros/event_macros.asm (renamed from constants/event_macros.asm)0
-rwxr-xr-xmacros/text_macros.asm80
6 files changed, 731 insertions, 787 deletions
diff --git a/macros.asm b/macros.asm
index 2835c99a..db13fec6 100644
--- a/macros.asm
+++ b/macros.asm
@@ -1,21 +1,8 @@
-
-text EQUS "db $00," ; Start writing text.
-next EQUS "db $4e," ; Move a line down.
-line EQUS "db $4f," ; Start writing at the bottom line.
-para EQUS "db $51," ; Start a new paragraph.
-cont EQUS "db $55," ; Scroll to the next line.
-done EQUS "db $57" ; End a text box.
-prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
-
-page EQUS "db $49," ; Start a new Pokedex page.
-dex EQUS "db $5f, $50" ; End a Pokedex entry.
-
-
-percent EQUS "* $ff / 100"
-
-lb: MACRO ; r, hi, lo
- ld \1, ((\2) & $ff) << 8 + ((\3) & $ff)
- ENDM
+INCLUDE "macros/asm_macros.asm"
+INCLUDE "macros/data_macros.asm"
+INCLUDE "macros/text_macros.asm"
+INCLUDE "macros/audio_macros.asm"
+INCLUDE "macros/event_macros.asm"
SHADE_BLACK EQU %11
SHADE_DARK EQU %10
@@ -34,16 +21,6 @@ setpalOBP: MACRO
setpal SHADE_BLACK, SHADE_DARK, SHADE_WHITE, SHADE_WHITE
ENDM
-; Constant enumeration is useful for monsters, items, moves, etc.
-const_def: MACRO
-const_value = 0
-ENDM
-
-const: MACRO
-\1 EQU const_value
-const_value = const_value + 1
-ENDM
-
homecall_jump: MACRO
ld a, [H_LOADEDROMBANK]
push af
@@ -65,16 +42,6 @@ homecall_jump_sf: MACRO
jp BankswitchCommon
ENDM
-homecall: MACRO
- ld a, [H_LOADEDROMBANK]
- push af
- ld a, BANK(\1)
- call BankswitchCommon
- call \1
- pop af
- call BankswitchCommon
- ENDM
-
homecall_sf: MACRO ; homecall but save flags by popping into bc instead of af
ld a, [H_LOADEDROMBANK]
push af
@@ -97,18 +64,6 @@ callbs: MACRO
call \1
ENDM
-callba: MACRO
- ld b, BANK(\1)
- ld hl, \1
- call Bankswitch
- ENDM
-
-callab: MACRO
- ld hl, \1
- ld b, BANK(\1)
- call Bankswitch
- ENDM
-
calladb_ModifyPikachuHappiness: MACRO
ld hl, ModifyPikachuHappiness
ld d, \1
@@ -123,721 +78,6 @@ callabd_ModifyPikachuHappiness: MACRO
call Bankswitch
ENDM
-jpba: MACRO
- ld b, BANK(\1)
- ld hl, \1
- jp Bankswitch
- ENDM
-
-jpab: MACRO
- ld hl, \1
- ld b, BANK(\1)
- jp Bankswitch
- ENDM
-
-bcd2: MACRO
- dn ((\1) / 1000) % 10, ((\1) / 100) % 10
- dn ((\1) / 10) % 10, (\1) % 10
- ENDM
-
-bcd3: MACRO
- dn ((\1) / 100000) % 10, ((\1) / 10000) % 10
- dn ((\1) / 1000) % 10, ((\1) / 100) % 10
- dn ((\1) / 10) % 10, (\1) % 10
- ENDM
-
-coins equs "bcd2"
-money equs "bcd3"
-
-validateCoords: MACRO
- if \1 >= SCREEN_WIDTH
- fail "x coord out of range"
- endc
- if \2 >= SCREEN_HEIGHT
- fail "y coord out of range"
- endc
- endm
-
-;\1 = r
-;\2 = X
-;\3 = Y
-;\4 = which tilemap (optional)
-coord: MACRO
- validateCoords \2, \3
-if _NARG >= 4
- ld \1, \4 + SCREEN_WIDTH * \3 + \2
-else
- ld \1, wTileMap + SCREEN_WIDTH * \3 + \2
-endc
- ENDM
-
-;\1 = X
-;\2 = Y
-;\3 = which tilemap (optional)
-aCoord: MACRO
- validateCoords \1, \2
-if _NARG >= 3
- ld a, [\3 + SCREEN_WIDTH * \2 + \1]
-else
- ld a, [wTileMap + SCREEN_WIDTH * \2 + \1]
-endc
- ENDM
-
-;\1 = X
-;\2 = Y
-;\3 = which tilemap (optional)
-Coorda: MACRO
- validateCoords \1, \2
-if _NARG >= 3
- ld [\3 + SCREEN_WIDTH * \2 + \1], a
-else
- ld [wTileMap + SCREEN_WIDTH * \2 + \1], a
-endc
- ENDM
-
-;\1 = X
-;\2 = Y
-;\3 = which tilemap (optional)
-dwCoord: MACRO
- validateCoords \1, \2
-if _NARG >= 3
- dw \3 + SCREEN_WIDTH * \2 + \1
-else
- dw wTileMap + SCREEN_WIDTH * \2 + \1
-endc
- ENDM
-
-;\1 = r
-;\2 = X
-;\3 = Y
-;\4 = map width
-overworldMapCoord: MACRO
- ld \1, wOverworldMap + ((\2) + 3) + (((\3) + 3) * ((\4) + (3 * 2)))
- ENDM
-
-;\1 = Map Width
-;\2 = Rows above (Y-blocks)
-;\3 = X movement (X-blocks)
-EVENT_DISP: MACRO
- dw (wOverworldMap + 7 + (\1) + ((\1) + 6) * ((\2) >> 1) + ((\3) >> 1)) ; Ev.Disp
- db \2,\3 ;Y,X
- ENDM
-
-FLYWARP_DATA: MACRO
- EVENT_DISP \1,\2,\3
- db ((\2) & $01) ;sub-block Y
- db ((\3) & $01) ;sub-block X
- ENDM
-
-; external map entry macro
-EMAP: MACRO ; emap x-coordinate,y-coordinate,textpointer
-; the appearance of towns and routes in the town map, indexed by map id
- ; nybble: y-coordinate
- ; nybble: x-coordinate
- ; word : pointer to map name
- dn \2, \1
- dw \3
- ENDM
-
-; internal map entry macro
-IMAP: MACRO ; imap mapid_less_than,x-coordinate,y-coordinate,textpointer
-; the appearance of buildings and dungeons in the town map
- ; byte : maximum map id subject to this rule
- ; nybble: y-coordinate
- ; nybble: x-coordinate
- ; word : pointer to map name
- db \1 + 1
- dn \3, \2
- dw \4
- ENDM
-
-; tilesets' headers macro
-tileset: MACRO
- db BANK(\2) ; BANK(GFX)
- dw \1, \2, \3 ; Block, GFX, Coll
- db \4, \5, \6 ; counter tiles
- db \7 ; grass tile
- db \8 ; permission (indoor, cave, outdoor)
- ENDM
-
-INDOOR EQU 0
-CAVE EQU 1
-OUTDOOR EQU 2
-
-; macro for two nibbles
-dn: MACRO
- db (\1 << 4 | \2)
- ENDM
-
-; macro for putting a byte then a word
-dbw: MACRO
- db \1
- dw \2
- ENDM
-
-dba: MACRO
- dbw BANK(\1), \1
- ENDM
-
-dwb: MACRO
- dw \1
- db \2
- ENDM
-
-dab: MACRO
- dwb \1, BANK(\1)
- ENDM
-
-dbbw: MACRO
- db \1, \2
- dw \3
- ENDM
-
-; data format macros
-RGB: MACRO
- dw (\3 << 10 | \2 << 5 | \1)
- ENDM
-
-; text macros
-; text engine command $1
-TX_RAM: MACRO
-; prints text to screen
-; \1: RAM address to read from
- db $1
- dw \1
- ENDM
-
-TX_BCD: MACRO
-; \1: RAM address to read from
-; \2: number of bytes + print flags
- db $2
- dw \1
- db \2
- ENDM
-
-TX_CURSOR: MACRO
-; Move cursor to (\1, \2)
-; \1: X coord (0 - 19)
-; \2: Y coord (0 - 17)
- db $3
- dwCoord \1, \2
- ENDM
-
-TX_LINE EQUS "db $05"
-TX_BUTTON_SOUND EQUS "db $06"
-TX_ASM EQUS "db $08"
-
-TX_NUM: MACRO
-; print a big-endian decimal number.
-; \1: address to read from
-; \2: number of bytes to read
-; \3: number of digits to display
- db $09
- dw \1
- db \2 << 4 | \3
- ENDM
-
-TX_SFX_ITEM EQUS "db $0b"
-TX_WAIT_BUTTON EQUS "db $0d"
-TX_SFX_CONGRATS EQUS "db $10"
-TX_SFX_KEY_ITEM EQUS "db $11"
-
-TX_FAR: MACRO
-; 17AAAABB (call text at BB:AAAA)
- db $17
- dab \1
- ENDM
-
-TX_VENDING_MACHINE EQUS "db $f5"
-TX_CABLE_CLUB_RECEPTIONIST EQUS "db $f6"
-TX_PRIZE_VENDOR EQUS "db $f7"
-TX_POKECENTER_PC EQUS "db $f9"
-TX_PLAYERS_PC EQUS "db $fc"
-TX_BILLS_PC EQUS "db $fd"
-
-TX_MART: MACRO
- db $FE, _NARG
- rept _NARG
- db \1
- shift
- endr
- db $FF
- ENDM
-
-TX_POKECENTER_NURSE EQUS "db $ff"
-
-; Predef macro.
-predef_const: MACRO
- const \1PredefID
- ENDM
-
-add_predef: MACRO
-\1Predef::
- db BANK(\1)
- dw \1
- ENDM
-
-predef_id: MACRO
- ld a, (\1Predef - PredefPointers) / 3
- ENDM
-
-predef: MACRO
- predef_id \1
- call Predef
- ENDM
-
-predef_jump: MACRO
- predef_id \1
- jp Predef
- ENDM
-
-tx_pre_const: MACRO
- const \1_id
- ENDM
-
-add_tx_pre: MACRO
-\1_id:: dw \1
-ENDM
-
-db_tx_pre: MACRO
- db (\1_id - TextPredefs) / 2 + 1
-ENDM
-
-tx_pre_id: MACRO
- ld a, (\1_id - TextPredefs) / 2 + 1
-ENDM
-
-tx_pre: MACRO
- tx_pre_id \1
- call PrintPredefTextID
-ENDM
-
-tx_pre_jump: MACRO
- tx_pre_id \1
- jp PrintPredefTextID
-ENDM
-
-WALK EQU $FE
-STAY EQU $FF
-
-DOWN EQU $D0
-UP EQU $D1
-LEFT EQU $D2
-RIGHT EQU $D3
-NONE EQU $FF
-
-;\1 sprite id
-;\2 x position
-;\3 y position
-;\4 movement (WALK/STAY)
-;\5 range or direction
-;\6 text id
-;\7 items only: item id
-;\7 trainers only: trainer class/pokemon id
-;\8 trainers only: trainer number/pokemon level
-object: MACRO
- db \1
- db \3 + 4
- db \2 + 4
- db \4
- db \5
- IF (_NARG > 7)
- db TRAINER | \6
- db \7
- db \8
- ELSE
- IF (_NARG > 6)
- db ITEM | \6
- db \7
- ELSE
- db \6
- ENDC
- ENDC
-ENDM
-
-;1_channel EQU $00
-;2_channels EQU $40
-;3_channels EQU $80
-;4_channels EQU $C0
-
-CH0 EQU 0
-CH1 EQU 1
-CH2 EQU 2
-CH3 EQU 3
-CH4 EQU 4
-CH5 EQU 5
-CH6 EQU 6
-CH7 EQU 7
-
-unknownsfx0x10: MACRO
- db $10
- db \1
-ENDM
-
-unknownsfx0x20: MACRO
- db $20 | \1
- db \2
- db \3
- db \4
-ENDM
-
-unknownnoise0x20: MACRO
- db $20 | \1
- db \2
- db \3
-ENDM
-
-;format: pitch length (in 16ths)
-C_: MACRO
- db $00 | (\1 - 1)
-ENDM
-
-C#: MACRO
- db $10 | (\1 - 1)
-ENDM
-
-D_: MACRO
- db $20 | (\1 - 1)
-ENDM
-
-D#: MACRO
- db $30 | (\1 - 1)
-ENDM
-
-E_: MACRO
- db $40 | (\1 - 1)
-ENDM
-
-F_: MACRO
- db $50 | (\1 - 1)
-ENDM
-
-F#: MACRO
- db $60 | (\1 - 1)
-ENDM
-
-G_: MACRO
- db $70 | (\1 - 1)
-ENDM
-
-G#: MACRO
- db $80 | (\1 - 1)
-ENDM
-
-A_: MACRO
- db $90 | (\1 - 1)
-ENDM
-
-A#: MACRO
- db $A0 | (\1 - 1)
-ENDM
-
-B_: MACRO
- db $B0 | (\1 - 1)
-ENDM
-
-;format: instrument length (in 16ths)
-snare1: MACRO
- db $B0 | (\1 - 1)
- db $01
-ENDM
-
-snare2: MACRO
- db $B0 | (\1 - 1)
- db $02
-ENDM
-
-snare3: MACRO
- db $B0 | (\1 - 1)
- db $03
-ENDM
-
-snare4: MACRO
- db $B0 | (\1 - 1)
- db $04
-ENDM
-
-snare5: MACRO
- db $B0 | (\1 - 1)
- db $05
-ENDM
-
-triangle1: MACRO
- db $B0 | (\1 - 1)
- db $06
-ENDM
-
-triangle2: MACRO
- db $B0 | (\1 - 1)
- db $07
-ENDM
-
-snare6: MACRO
- db $B0 | (\1 - 1)
- db $08
-ENDM
-
-snare7: MACRO
- db $B0 | (\1 - 1)
- db $09
-ENDM
-
-snare8: MACRO
- db $B0 | (\1 - 1)
- db $0A
-ENDM
-
-snare9: MACRO
- db $B0 | (\1 - 1)
- db $0B
-ENDM
-
-cymbal1: MACRO
- db $B0 | (\1 - 1)
- db $0C
-ENDM
-
-cymbal2: MACRO
- db $B0 | (\1 - 1)
- db $0D
-ENDM
-
-cymbal3: MACRO
- db $B0 | (\1 - 1)
- db $0E
-ENDM
-
-mutedsnare1: MACRO
- db $B0 | (\1 - 1)
- db $0F
-ENDM
-
-triangle3: MACRO
- db $B0 | (\1 - 1)
- db $10
-ENDM
-
-mutedsnare2: MACRO
- db $B0 | (\1 - 1)
- db $11
-ENDM
-
-mutedsnare3: MACRO
- db $B0 | (\1 - 1)
- db $12
-ENDM
-
-mutedsnare4: MACRO
- db $B0 | (\1 - 1)
- db $13
-ENDM
-
-;format: rest length (in 16ths)
-rest: MACRO
- db $C0 | (\1 - 1)
-ENDM
-
-; format: notetype speed, volume, fade
-notetype: MACRO
- db $D0 | \1
- db (\2 << 4) | \3
-ENDM
-
-dspeed: MACRO
- db $D0 | \1
-ENDM
-
-octave: MACRO
- db $E8 - \1
-ENDM
-
-toggleperfectpitch: MACRO
- db $E8
-ENDM
-
-;format: vibrato delay, rate, depth
-vibrato: MACRO
- db $EA
- db \1
- db (\2 << 4) | \3
-ENDM
-
-pitchbend: MACRO
- db $EB
- db \1
- db \2
-ENDM
-
-duty: MACRO
- db $EC
- db \1
-ENDM
-
-tempo: MACRO
- db $ED
- db \1 / $100
- db \1 % $100
-ENDM
-
-stereopanning: MACRO
- db $EE
- db \1
-ENDM
-
-volume: MACRO
- db $F0
- db (\1 << 4) | \2
-ENDM
-
-executemusic: MACRO
- db $F8
-ENDM
-
-dutycycle: MACRO
- db $FC
- db \1
-ENDM
-
-;format: callchannel address
-callchannel: MACRO
- db $FD
- dw \1
-ENDM
-
-;format: loopchannel count, address
-loopchannel: MACRO
- db $FE
- db \1
- dw \2
-ENDM
-
-endchannel: MACRO
- db $FF
-ENDM
-
-;\1 x position
-;\2 y position
-;\3 destination warp id
-;\4 destination map ($ff = wLastMap)
-warp: MACRO
- db \2, \1, \3, \4
-ENDM
-
-;\1 x position
-;\2 y position
-;\3 sign id
-sign: MACRO
- db \2, \1, \3
-ENDM
-
-;\1 x position
-;\2 y position
-;\3 map width
-warp_to: MACRO
- EVENT_DISP \3, \2, \1
-ENDM
-
-;\1 (byte) = current map id
-;\2 (byte) = connected map id
-;\3 (byte) = x movement of connection strip
-;\4 (byte) = connection strip offset
-;\5 (word) = connected map blocks pointer
-NORTH_MAP_CONNECTION: MACRO
- db \2 ; map id
- dw \5 + (\2_WIDTH * (\2_HEIGHT - 3)) + \4; "Connection Strip" location
- dw wOverworldMap + 3 + \3 ; current map position
- IF (\1_WIDTH < \2_WIDTH)
- db \1_WIDTH - \3 + 3 ; width of connection strip
- ELSE
- db \2_WIDTH - \4 ; width of connection strip
- ENDC
- db \2_WIDTH ; map width
- db (\2_HEIGHT * 2) - 1 ; y alignment (y coordinate of player when entering map)
- db (\3 - \4) * -2 ; x alignment (x coordinate of player when entering map)
- dw wOverworldMap + 1 + (\2_HEIGHT * (\2_WIDTH + 6)) ; window (position of the upper left block after entering the map)
-ENDM
-
-;\1 (byte) = current map id
-;\2 (byte) = connected map id
-;\3 (byte) = x movement of connection strip
-;\4 (byte) = connection strip offset
-;\5 (word) = connected map blocks pointer
-;\6 (flag) = add 3 to width of connection strip (why?)
-SOUTH_MAP_CONNECTION: MACRO
- db \2 ; map id
- dw \5 + \4 ; "Conection Strip" location
- dw wOverworldMap + 3 + (\1_HEIGHT + 3) * (\1_WIDTH + 6) + \3 ; current map position
- IF (\1_WIDTH < \2_WIDTH)
- IF (_NARG > 5)
- db \1_WIDTH - \3 + 3 ; width of connection strip
- ELSE
- db \1_WIDTH - \3 ; width of connection strip
- ENDC
- ELSE
- db \2_WIDTH - \4 ; width of connection strip
- ENDC
- db \2_WIDTH ; map width
- db 0 ; y alignment (y coordinate of player when entering map)
- db (\3 - \4) * -2 ; x alignment (x coordinate of player when entering map)
- dw wOverworldMap + 7 + \2_WIDTH ; window (position of the upper left block after entering the map)
-ENDM
-
-;\1 (byte) = current map id
-;\2 (byte) = connected map id
-;\3 (byte) = y movement of connection strip
-;\4 (byte) = connection strip offset
-;\5 (word) = connected map blocks pointer
-WEST_MAP_CONNECTION: MACRO
- db \2 ; map id
- dw \5 + (\2_WIDTH * \4) + \2_WIDTH - 3 ; "Connection Strip" location
- dw wOverworldMap + (\1_WIDTH + 6) * (\3 + 3) ; current map position
- IF (\1_HEIGHT < \2_HEIGHT)
- db \1_HEIGHT - \3 + 3 ; height of connection strip
- ELSE
- db \2_HEIGHT - \4 ; height of connection strip
- ENDC
- db \2_WIDTH ; map width
- db (\3 - \4) * -2 ; y alignment
- db (\2_WIDTH * 2) - 1 ; x alignment
- dw wOverworldMap + 6 + (2 * \2_WIDTH) ; window (position of the upper left block after entering the map)
-ENDM
-
-;\1 (byte) = current map id
-;\2 (byte) = connected map id
-;\3 (byte) = y movement of connection strip
-;\4 (byte) = connection strip offset
-;\5 (word) = connected map blocks pointer
-;\6 (flag) = add 3 to height of connection strip (why?)
-EAST_MAP_CONNECTION: MACRO
- db \2 ; map id
- dw \5 + (\2_WIDTH * \4) ; "Connection Strip" location
- dw wOverworldMap - 3 + (\1_WIDTH + 6) * (\3 + 4) ; current map position
- IF (\1_HEIGHT < \2_HEIGHT)
- IF (_NARG > 5)
- db \1_HEIGHT - \3 + 3 ; height of connection strip
- ELSE
- db \1_HEIGHT - \3 ; height of connection strip
- ENDC
- ELSE
- db \2_HEIGHT - \4 ; height of connection strip
- ENDC
- db \2_WIDTH ; map width
- db (\3 - \4) * -2 ; y alignment
- db 0 ; x alignment
- dw wOverworldMap + 7 + \2_WIDTH ; window (position of the upper left block after entering the map)
-ENDM
-
-tmlearn: MACRO
-x = 0
- rept _NARG
-IF \1 != 0
-x = x | (1 << ((\1 - 1) % 8))
-ENDC
- shift
- endr
- db x
-ENDM
-
sine_wave: MACRO
; \1: amplitude
@@ -849,28 +89,6 @@ x = x + (\1) * $40000
endr
ENDM
-enum_start: macro
-if _NARG >= 1
-__enum__ = \1
-else
-__enum__ = 0
-endc
-if _NARG >= 2
-__enumdir__ = \2
-else
-__enumdir__ = +1
-endc
-endm
-
-enum: macro
-\1 = __enum__
-__enum__ = __enum__ + __enumdir__
-endm
-
-enum_set: macro
-__enum__ = \1
-endm
-
ANIM_OBJ_INDEX EQUS "wAnimatedObject0Index - wAnimatedObject0"
ANIM_OBJ_FRAME_SET EQUS "wAnimatedObject0FramesetID - wAnimatedObject0"
ANIM_OBJ_CALLBACK EQUS "wAnimatedObject0AnimSeqID - wAnimatedObject0"
diff --git a/macros/asm_macros.asm b/macros/asm_macros.asm
new file mode 100755
index 00000000..7012d7e1
--- /dev/null
+++ b/macros/asm_macros.asm
@@ -0,0 +1,190 @@
+
+lb: MACRO ; r, hi, lo
+ ld \1, ((\2) & $ff) << 8 + ((\3) & $ff)
+ENDM
+
+homecall: MACRO
+ ld a, [H_LOADEDROMBANK]
+ push af
+ ld a, BANK(\1)
+ call BankswitchCommon
+ call \1
+ pop af
+ call BankswitchCommon
+ENDM
+
+farcall EQUS "callba"
+
+callba: MACRO
+ ld b, BANK(\1)
+ ld hl, \1
+ call Bankswitch
+ENDM
+
+callab: MACRO
+ ld hl, \1
+ ld b, BANK(\1)
+ call Bankswitch
+ENDM
+
+jpba: MACRO
+ ld b, BANK(\1)
+ ld hl, \1
+ jp Bankswitch
+ENDM
+
+jpab: MACRO
+ ld hl, \1
+ ld b, BANK(\1)
+ jp Bankswitch
+ENDM
+
+validateCoords: MACRO
+ IF \1 >= SCREEN_WIDTH
+ fail "x coord out of range"
+ ENDC
+ IF \2 >= SCREEN_HEIGHT
+ fail "y coord out of range"
+ ENDC
+ENDM
+
+;\1 = r
+;\2 = X
+;\3 = Y
+;\4 = which tilemap (optional)
+coord: MACRO
+ validateCoords \2, \3
+ IF _NARG >= 4
+ ld \1, \4 + SCREEN_WIDTH * \3 + \2
+ ELSE
+ ld \1, wTileMap + SCREEN_WIDTH * \3 + \2
+ ENDC
+ENDM
+
+;\1 = X
+;\2 = Y
+;\3 = which tilemap (optional)
+aCoord: MACRO
+ validateCoords \1, \2
+ IF _NARG >= 3
+ ld a, [\3 + SCREEN_WIDTH * \2 + \1]
+ ELSE
+ ld a, [wTileMap + SCREEN_WIDTH * \2 + \1]
+ ENDC
+ENDM
+
+;\1 = X
+;\2 = Y
+;\3 = which tilemap (optional)
+Coorda: MACRO
+ validateCoords \1, \2
+ IF _NARG >= 3
+ ld [\3 + SCREEN_WIDTH * \2 + \1], a
+ ELSE
+ ld [wTileMap + SCREEN_WIDTH * \2 + \1], a
+ ENDC
+ENDM
+
+;\1 = X
+;\2 = Y
+;\3 = which tilemap (optional)
+dwCoord: MACRO
+ validateCoords \1, \2
+ IF _NARG >= 3
+ dw \3 + SCREEN_WIDTH * \2 + \1
+ ELSE
+ dw wTileMap + SCREEN_WIDTH * \2 + \1
+ ENDC
+ENDM
+
+;\1 = r
+;\2 = X
+;\3 = Y
+;\4 = map width
+overworldMapCoord: MACRO
+ ld \1, wOverworldMap + ((\2) + 3) + (((\3) + 3) * ((\4) + (3 * 2)))
+ENDM
+
+; macro for two nibbles
+dn: MACRO
+ db (\1 << 4 | \2)
+ENDM
+
+; macro for putting a byte then a word
+dbw: MACRO
+ db \1
+ dw \2
+ENDM
+
+dba: MACRO
+ dbw BANK(\1), \1
+ENDM
+
+dwb: MACRO
+ dw \1
+ db \2
+ENDM
+
+dab: MACRO
+ dwb \1, BANK(\1)
+ENDM
+
+dbbw: MACRO
+ db \1, \2
+ dw \3
+ENDM
+
+; Predef macro.
+predef_const: MACRO
+ const \1PredefID
+ENDM
+
+add_predef: MACRO
+\1Predef::
+ db BANK(\1)
+ dw \1
+ENDM
+
+predef_id: MACRO
+ ld a, (\1Predef - PredefPointers) / 3
+ENDM
+
+predef: MACRO
+ predef_id \1
+ call Predef
+ENDM
+
+predef_jump: MACRO
+ predef_id \1
+ jp Predef
+ENDM
+
+tx_pre_const: MACRO
+ const \1_id
+ENDM
+
+add_tx_pre: MACRO
+\1_id:: dw \1
+ENDM
+
+db_tx_pre: MACRO
+ db (\1_id - TextPredefs) / 2 + 1
+ENDM
+
+tx_pre_id: MACRO
+ ld a, (\1_id - TextPredefs) / 2 + 1
+ENDM
+
+tx_pre: MACRO
+ tx_pre_id \1
+ call PrintPredefTextID
+ENDM
+
+tx_pre_jump: MACRO
+ tx_pre_id \1
+ jp PrintPredefTextID
+ENDM
+
+ldPal: MACRO
+ ld \1, \2 << 6 | \3 << 4 | \4 << 2 | \5
+ENDM
diff --git a/macros/audio_macros.asm b/macros/audio_macros.asm
new file mode 100755
index 00000000..6daadbc6
--- /dev/null
+++ b/macros/audio_macros.asm
@@ -0,0 +1,214 @@
+
+;StopAllMusic: MACRO
+; ld a, $ff
+; call PlaySound
+;ENDM
+
+Ch1 EQU 0
+Ch2 EQU 1
+Ch3 EQU 2
+Ch4 EQU 3
+Ch5 EQU 4
+Ch6 EQU 5
+Ch7 EQU 6
+Ch8 EQU 7
+
+audio_header: MACRO
+ db (_NARG - 2) << 6 | \2
+ dw \1_\2
+ IF _NARG > 2
+ db \3
+ dw \1_\3
+ ENDC
+ IF _NARG > 3
+ db \4
+ dw \1_\4
+ ENDC
+ IF _NARG > 4
+ db \5
+ dw \1_\5
+ ENDC
+ENDM
+
+; arguments: length [0, 7], pitch change [-7, 7]
+; length: length of time between pitch shifts
+; sometimes used with a value >7 in which case the MSB is ignored
+; pitch change: positive value means increase in pitch, negative value means decrease in pitch
+; small magnitude means quick change, large magnitude means slow change
+; in signed magnitude representation, so a value of 8 is the same as (negative) 0
+pitch_sweep: MACRO
+ db $10
+ IF \2 < 0
+ db (\1 << 4) | (%1000 | (\2 * -1))
+ ELSE
+ db (\1 << 4) | \2
+ ENDC
+ENDM
+
+; arguments: length [0, 15], volume [0, 15], fade [-7, 7], frequency
+; fade: positive value means decrease in volume, negative value means increase in volume
+; small magnitude means quick change, large magnitude means slow change
+; in signed magnitude representation, so a value of 8 is the same as (negative) 0
+square_note: MACRO
+ db $20 | \1
+ IF \3 < 0
+ db (\2 << 4) | (%1000 | (\3 * -1))
+ ELSE
+ db (\2 << 4) | \3
+ ENDC
+ dw \4
+ENDM
+
+; arguments: length [0, 15], volume [0, 15], fade [-7, 7], frequency
+; fade: positive value means decrease in volume, negative value means increase in volume
+; small magnitude means quick change, large magnitude means slow change
+; in signed magnitude representation, so a value of 8 is the same as (negative) 0
+noise_note: MACRO
+ db $20 | \1
+ IF \3 < 0
+ db (\2 << 4) | (%1000 | (\3 * -1))
+ ELSE
+ db (\2 << 4) | \3
+ ENDC
+ db \4
+ENDM
+
+C_ EQU $0
+C# EQU $1
+D_ EQU $2
+D# EQU $3
+E_ EQU $4
+F_ EQU $5
+F# EQU $6
+G_ EQU $7
+G# EQU $8
+A_ EQU $9
+A# EQU $A
+B_ EQU $B
+
+; arguments: pitch, length [1, 16]
+note: MACRO
+ db (\1 << 4) | (\2 - 1)
+ENDM
+
+; arguments: instrument [1, 19], length [1, 16]
+drum_note: MACRO
+ db $B0 | (\2 - 1)
+ db \1
+ENDM
+
+; arguments: instrument, length [1, 16]
+; like drum_note but one 1 byte instead of 2
+; can only be used with instruments 1-10, excluding 2
+; unused
+drum_note_short: MACRO
+ db (\1 << 4) | (\2 - 1)
+ENDM
+
+; arguments: length [1, 16]
+rest: MACRO
+ db $C0 | (\1 - 1)
+ENDM
+
+; arguments: speed [0, 15], volume [0, 15], fade [-7, 7]
+; fade: positive value means decrease in volume, negative value means increase in volume
+; small magnitude means quick change, large magnitude means slow change
+; in signed magnitude representation, so a value of 8 is the same as (negative) 0
+note_type: MACRO
+ db $D0 | \1
+ IF \3 < 0
+ db (\2 << 4) | (%1000 | (\3 * -1))
+ ELSE
+ db (\2 << 4) | \3
+ ENDC
+ENDM
+
+; arguments: speed [0, 15]
+drum_speed: MACRO
+ db $D0 | \1
+ENDM
+
+; arguments: octave [1, 8]
+octave: MACRO
+ db $E8 - \1
+ENDM
+
+; when enabled, effective frequency used is incremented by 1
+toggle_perfect_pitch: MACRO
+ db $E8
+ENDM
+
+; arguments: delay [0, 255], depth [0, 15], rate [0, 15]
+; delay: time delay until vibrato effect begins
+; depth: amplitude of vibrato wave
+; rate: frequency of vibrato wave
+vibrato: MACRO
+ db $EA
+ db \1
+ db (\2 << 4) | \3
+ENDM
+
+; arguments: length [1, 256], octave [1, 8], pitch
+pitch_slide: MACRO
+ db $EB
+ db \1 - 1
+ db ((8 - \2) << 4) | \3
+ENDM
+
+; arguments: duty cycle [0, 3] (12.5%, 25%, 50%, 75%)
+duty_cycle: MACRO
+ db $EC
+ db \1
+ENDM
+
+; arguments: tempo [0, $ffff]
+; used to calculate note delay counters
+; so a smaller value means music plays faster
+; ideally should be set to $100 or less to guarantee no overflow
+; if larger than $100, large note speed or note length values might cause overflow
+; stored in big endian
+tempo: MACRO
+ db $ED
+ db \1 / $100
+ db \1 % $100
+ENDM
+
+; arguments: left output enable mask, right output enable mask
+stereo_panning: MACRO
+ db $EE
+ db (\1 << 4) | \2
+ENDM
+
+; arguments: left master volume [0, 7], right master volume [0, 7]
+volume: MACRO
+ db $F0
+ db (\1 << 4) | \2
+ENDM
+
+; when enabled, the sfx data is interpreted as music data
+execute_music: MACRO
+ db $F8
+ENDM
+
+; arguments: duty cycle 1, duty cycle 2, duty cycle 3, duty cycle 4
+duty_cycle_pattern: MACRO
+ db $FC
+ db \1 << 6 | \2 << 4 | \3 << 2 | \4
+ENDM
+
+; arguments: address
+sound_call: MACRO
+ db $FD
+ dw \1
+ENDM
+
+; arguments: count, address
+sound_loop: MACRO
+ db $FE
+ db \1
+ dw \2
+ENDM
+
+sound_ret: MACRO
+ db $FF
+ENDM
diff --git a/macros/data_macros.asm b/macros/data_macros.asm
new file mode 100755
index 00000000..ee5cb8f0
--- /dev/null
+++ b/macros/data_macros.asm
@@ -0,0 +1,242 @@
+
+; Constant enumeration is useful for monsters, items, moves, etc.
+const_def: MACRO
+const_value = 0
+ENDM
+
+const: MACRO
+\1 EQU const_value
+const_value = const_value + 1
+ENDM
+
+; data format macros
+
+percent EQUS "* $ff / 100"
+
+bcd2: MACRO
+ dn ((\1) / 1000) % 10, ((\1) / 100) % 10
+ dn ((\1) / 10) % 10, (\1) % 10
+ENDM
+
+bcd3: MACRO
+ dn ((\1) / 100000) % 10, ((\1) / 10000) % 10
+ dn ((\1) / 1000) % 10, ((\1) / 100) % 10
+ dn ((\1) / 10) % 10, (\1) % 10
+ENDM
+
+coins equs "bcd2"
+money equs "bcd3"
+
+;\1 = Map Width
+;\2 = Rows above (Y-blocks)
+;\3 = X movement (X-blocks)
+EVENT_DISP: MACRO
+ dw (wOverworldMap + 7 + (\1) + ((\1) + 6) * ((\2) >> 1) + ((\3) >> 1)) ; Ev.Disp
+ db \2,\3 ;Y,X
+ENDM
+
+FLYWARP_DATA: MACRO
+ EVENT_DISP \1,\2,\3
+ db ((\2) & $01) ;sub-block Y
+ db ((\3) & $01) ;sub-block X
+ENDM
+
+; external map entry macro
+EMAP: MACRO ; emap x-coordinate,y-coordinate,textpointer
+; the appearance of towns and routes in the town map, indexed by map id
+ ; nybble: y-coordinate
+ ; nybble: x-coordinate
+ ; word : pointer to map name
+ dn \2, \1
+ dw \3
+ENDM
+
+; internal map entry macro
+IMAP: MACRO ; imap mapid_less_than,x-coordinate,y-coordinate,textpointer
+; the appearance of buildings and dungeons in the town map
+ ; byte : maximum map id subject to this rule
+ ; nybble: y-coordinate
+ ; nybble: x-coordinate
+ ; word : pointer to map name
+ db \1 + 1
+ dn \3, \2
+ dw \4
+ENDM
+
+; tilesets' headers macro
+tileset: MACRO
+ db BANK(\2) ; BANK(GFX)
+ dw \1, \2, \3 ; Block, GFX, Coll
+ db \4, \5, \6 ; counter tiles
+ db \7 ; grass tile
+ db \8 ; permission (indoor, cave, outdoor)
+ENDM
+
+INDOOR EQU 0
+CAVE EQU 1
+OUTDOOR EQU 2
+
+RGB: MACRO
+ dw (\3 << 10 | \2 << 5 | \1)
+ENDM
+
+WALK EQU $FE
+STAY EQU $FF
+
+DOWN EQU $D0
+UP EQU $D1
+LEFT EQU $D2
+RIGHT EQU $D3
+NONE EQU $FF
+
+;\1 sprite id
+;\2 x position
+;\3 y position
+;\4 movement (WALK/STAY)
+;\5 range or direction
+;\6 text id
+;\7 items only: item id
+;\7 trainers only: trainer class/pokemon id
+;\8 trainers only: trainer number/pokemon level
+object: MACRO
+ db \1
+ db \3 + 4
+ db \2 + 4
+ db \4
+ db \5
+ IF (_NARG > 7)
+ db TRAINER | \6
+ db \7
+ db \8
+ ELSE
+ IF (_NARG > 6)
+ db ITEM | \6
+ db \7
+ ELSE
+ db \6
+ ENDC
+ ENDC
+ENDM
+
+;\1 x position
+;\2 y position
+;\3 destination warp id
+;\4 destination map (-1 = wLastMap)
+warp: MACRO
+ db \2, \1, \3, \4
+ENDM
+
+;\1 x position
+;\2 y position
+;\3 sign id
+sign: MACRO
+ db \2, \1, \3
+ENDM
+
+;\1 x position
+;\2 y position
+;\3 map width
+warp_to: MACRO
+ EVENT_DISP \3, \2, \1
+ENDM
+
+;\1 (byte) = current map id
+;\2 (byte) = connected map id
+;\3 (byte) = x movement of connection strip
+;\4 (byte) = connection strip offset
+;\5 (word) = connected map blocks pointer
+NORTH_MAP_CONNECTION: MACRO
+ db \2 ; map id
+ dw \5 + (\2_WIDTH * (\2_HEIGHT - 3)) + \4; "Connection Strip" location
+ dw wOverworldMap + 3 + \3 ; current map position
+ IF (\1_WIDTH < \2_WIDTH)
+ db \1_WIDTH - \3 + 3 ; width of connection strip
+ ELSE
+ db \2_WIDTH - \4 ; width of connection strip
+ ENDC
+ db \2_WIDTH ; map width
+ db (\2_HEIGHT * 2) - 1 ; y alignment (y coordinate of player when entering map)
+ db (\3 - \4) * -2 ; x alignment (x coordinate of player when entering map)
+ dw wOverworldMap + 1 + (\2_HEIGHT * (\2_WIDTH + 6)) ; window (position of the upper left block after entering the map)
+ENDM
+
+;\1 (byte) = current map id
+;\2 (byte) = connected map id
+;\3 (byte) = x movement of connection strip
+;\4 (byte) = connection strip offset
+;\5 (word) = connected map blocks pointer
+;\6 (flag) = add 3 to width of connection strip (why?)
+SOUTH_MAP_CONNECTION: MACRO
+ db \2 ; map id
+ dw \5 + \4 ; "Connection Strip" location
+ dw wOverworldMap + 3 + (\1_HEIGHT + 3) * (\1_WIDTH + 6) + \3 ; current map position
+ IF (\1_WIDTH < \2_WIDTH)
+ IF (_NARG > 5)
+ db \1_WIDTH - \3 + 3 ; width of connection strip
+ ELSE
+ db \1_WIDTH - \3 ; width of connection strip
+ ENDC
+ ELSE
+ db \2_WIDTH - \4 ; width of connection strip
+ ENDC
+ db \2_WIDTH ; map width
+ db 0 ; y alignment (y coordinate of player when entering map)
+ db (\3 - \4) * -2 ; x alignment (x coordinate of player when entering map)
+ dw wOverworldMap + 7 + \2_WIDTH ; window (position of the upper left block after entering the map)
+ENDM
+
+;\1 (byte) = current map id
+;\2 (byte) = connected map id
+;\3 (byte) = y movement of connection strip
+;\4 (byte) = connection strip offset
+;\5 (word) = connected map blocks pointer
+WEST_MAP_CONNECTION: MACRO
+ db \2 ; map id
+ dw \5 + (\2_WIDTH * \4) + \2_WIDTH - 3 ; "Connection Strip" location
+ dw wOverworldMap + (\1_WIDTH + 6) * (\3 + 3) ; current map position
+ IF (\1_HEIGHT < \2_HEIGHT)
+ db \1_HEIGHT - \3 + 3 ; height of connection strip
+ ELSE
+ db \2_HEIGHT - \4 ; height of connection strip
+ ENDC
+ db \2_WIDTH ; map width
+ db (\3 - \4) * -2 ; y alignment
+ db (\2_WIDTH * 2) - 1 ; x alignment
+ dw wOverworldMap + 6 + (2 * \2_WIDTH) ; window (position of the upper left block after entering the map)
+ENDM
+
+;\1 (byte) = current map id
+;\2 (byte) = connected map id
+;\3 (byte) = y movement of connection strip
+;\4 (byte) = connection strip offset
+;\5 (word) = connected map blocks pointer
+;\6 (flag) = add 3 to height of connection strip (why?)
+EAST_MAP_CONNECTION: MACRO
+ db \2 ; map id
+ dw \5 + (\2_WIDTH * \4) ; "Connection Strip" location
+ dw wOverworldMap - 3 + (\1_WIDTH + 6) * (\3 + 4) ; current map position
+ IF (\1_HEIGHT < \2_HEIGHT)
+ IF (_NARG > 5)
+ db \1_HEIGHT - \3 + 3 ; height of connection strip
+ ELSE
+ db \1_HEIGHT - \3 ; height of connection strip
+ ENDC
+ ELSE
+ db \2_HEIGHT - \4 ; height of connection strip
+ ENDC
+ db \2_WIDTH ; map width
+ db (\3 - \4) * -2 ; y alignment
+ db 0 ; x alignment
+ dw wOverworldMap + 7 + \2_WIDTH ; window (position of the upper left block after entering the map)
+ENDM
+
+tmlearn: MACRO
+x = 0
+ REPT _NARG
+IF \1 != 0
+x = x | (1 << ((\1 - 1) % 8))
+ENDC
+ SHIFT
+ ENDR
+ db x
+ENDM
diff --git a/constants/event_macros.asm b/macros/event_macros.asm
index a3ce9746..a3ce9746 100644
--- a/constants/event_macros.asm
+++ b/macros/event_macros.asm
diff --git a/macros/text_macros.asm b/macros/text_macros.asm
new file mode 100755
index 00000000..21e02634
--- /dev/null
+++ b/macros/text_macros.asm
@@ -0,0 +1,80 @@
+
+; text macros
+text EQUS "db $00," ; Start writing text.
+next EQUS "db $4e," ; Move a line down.
+line EQUS "db $4f," ; Start writing at the bottom line.
+para EQUS "db $51," ; Start a new paragraph.
+cont EQUS "db $55," ; Scroll to the next line.
+done EQUS "db $57" ; End a text box.
+prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
+
+page EQUS "db $49," ; Start a new Pokedex page.
+dex EQUS "db $5f, $50" ; End a Pokedex entry.
+
+TX_RAM: MACRO
+; prints text to screen
+; \1: RAM address to read from
+ db $1
+ dw \1
+ENDM
+
+TX_BCD: MACRO
+; \1: RAM address to read from
+; \2: number of bytes + print flags
+ db $2
+ dw \1
+ db \2
+ENDM
+
+TX_LINE EQUS "db $05"
+TX_BLINK EQUS "db $06"
+;TX_SCROLL EQUS "db $07"
+TX_ASM EQUS "db $08"
+
+TX_NUM: MACRO
+; print a big-endian decimal number.
+; \1: address to read from
+; \2: number of bytes to read
+; \3: number of digits to display
+ db $09
+ dw \1
+ db \2 << 4 | \3
+ENDM
+
+TX_DELAY EQUS "db $0a"
+TX_SFX_ITEM_1 EQUS "db $0b"
+TX_SFX_LEVEL_UP EQUS "db $0b"
+;TX_ELLIPSES EQUS "db $0c"
+TX_WAIT EQUS "db $0d"
+;TX_SFX_DEX_RATING EQUS "db $0e"
+TX_SFX_ITEM_2 EQUS "db $10"
+TX_SFX_KEY_ITEM EQUS "db $11"
+TX_SFX_CAUGHT_MON EQUS "db $12"
+TX_SFX_DEX_PAGE_ADDED EQUS "db $13"
+TX_CRY_NIDORINA EQUS "db $14"
+TX_CRY_PIDGEOT EQUS "db $15"
+;TX_CRY_DEWGONG EQUS "db $16"
+
+TX_FAR: MACRO
+ db $17
+ dw \1
+ db BANK(\1)
+ENDM
+
+TX_VENDING_MACHINE EQUS "db $f5"
+TX_CABLE_CLUB_RECEPTIONIST EQUS "db $f6"
+TX_PRIZE_VENDOR EQUS "db $f7"
+TX_POKECENTER_PC EQUS "db $f9"
+TX_PLAYERS_PC EQUS "db $fc"
+TX_BILLS_PC EQUS "db $fd"
+
+TX_MART: MACRO
+ db $FE, _NARG
+ REPT _NARG
+ db \1
+ SHIFT
+ ENDR
+ db $FF
+ENDM
+
+TX_POKECENTER_NURSE EQUS "db $ff"