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* intro: real 2bpp graphic splash (POKeMON SL0P EDITION)Ash Ketchum2026-07-15
| | | | | | | | Replace the plain-text splash with an actual rendered graphic: gfx/slop/intro.png (bordered banner, big drop-shadowed SL0P logo) -> deduped tiles + tilemap via a custom rgbgfx Makefile rule (164 tiles). SlopSplash loads it into VRAM (BG map, 0x8000 tiles), holds ~2s, fades out, and restores LCDC_DEFAULT so the overworld BG addressing + OBJ sprites are intact. Reproducible from the PNG.
* Build the Virtual Console patch with `make yellow_vc` (#80)vulcandth2022-03-26
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* Start reorganizing pokeyellowRangi2020-11-04
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* Sync with pokereddannye2020-11-04
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* Convert pikachu cries to .wav files, and process .wav files into .pcm files ↵Marcus Huderle2015-10-24
| | | | | | at compile-time. Update pret
* Complete documentation of bank3luckytyphlosion2015-10-18
| | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
* Ignore changes to replace.shluckytyphlosion2015-10-12
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* More pikachu related bank3fluckytyphlosion2015-09-20
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* Don't ignore .map filesU-Daniel-PC\Daniel2015-01-24
| | | | it makes it confusing to edit/move the tilemaps in gfx/
* Stop preprocessing files.stag0192014-11-04
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* Add *.1bpp, *.2bpp, *.pic to .gitignore.yenatch2014-04-05
| | | | These are now generated by the build.
* Remove "globals.asm" from .gitignore.yenatch2014-04-05
| | | | globals.asm is no longer part of the build, is not generated, does not exist at all.
* handle preprocessing in one python procress; export asm labelsyenatch2013-12-07
| | | | | instead of running a process for each file, one process handles all files rgbasm requires label EXPORT definitions for cross-object compiling. this is handled by globals.asm
* map/symfiles in .gitignoreyenatch2013-12-06
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* revert pokemontools to 7aa016fbU-Fish-PC\Daniel2013-09-16
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* Add generate_sys.py.Sanky2012-12-21
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* .hgignore -> .gitignoreBryan Bishop2012-08-26