| Commit message (Collapse) | Author | Age | |
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| * | Fix capitalization, remove white space, remove vicctreebel.asm | U-Fish-PC\Daniel | 2014-05-19 |
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| * | Merge branch 'master' of https://github.com/huderlem/pokered into pull-data | U-Fish-PC\Daniel | 2014-05-19 |
| |\ | | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm | ||
| | * | Documented/Labeled Route 22 scripts. | Marcus Huderle | 2014-05-13 |
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| | * | Finished documenting/labeling functions in the MoveEffectPointerTable. | Marcus Huderle | 2014-05-12 |
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| | * | Merged with yenatch | Marcus Huderle | 2014-05-12 |
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| | | * | Merge remote-tracking branch 'iimarckus/master' | yenatch | 2014-04-27 |
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| | | * | | Comments and labels for saving the last blackout map. | yenatch | 2014-04-27 |
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| | | * | | Use callba/callab macros for cross-bank calls. | yenatch | 2014-04-22 |
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| | | * | | Comment in-game trade evolution. | yenatch | 2014-04-22 |
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| | | * | | More move and effect constants. Use a constant for total move count. | yenatch | 2014-04-22 |
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| | | * | | Clean up rst vectors and interrupt labels. | yenatch | 2014-04-21 |
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| | | * | | More move effect constants. | yenatch | 2014-04-16 |
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| | | * | | Use map constants for hardcoded warp destinations. | yenatch | 2014-04-16 |
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| | | * | | Use bits for status constants instead of masks. | yenatch | 2014-04-16 |
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| | * | | | Documented/labeled lots of move-effect-related stuff. | Marcus Huderle | 2014-05-12 |
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| | * | | | Documented reflect/light screen effect function. Labeled some related text. | Marcus Huderle | 2014-05-12 |
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| * | | | Pull more data out of main.asm | U-Fish-PC\Daniel | 2014-05-19 |
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| * | | | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 2014-05-18 |
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| * | | | Pull map headers out of main.asm | U-Fish-PC\Daniel | 2014-05-17 |
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| * | | | Pull map objects out of main.asm | U-Fish-PC\Daniel | 2014-05-17 |
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| * | | | Organize base stats and wild mon data (Koolboyman) | U-Fish-PC\Daniel | 2014-05-16 |
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| * | | | Pull most data out of main.asm | U-Fish-PC\Daniel | 2014-05-16 |
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| * | | | More item IDs and palette function names | U-Fish-PC\Daniel | 2014-05-16 |
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| * | | | Use more trainer/mon/palette constants | U-Fish-PC\Daniel | 2014-05-16 |
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| * | | | Clean up text labels, use move and type constants | U-Fish-PC\Daniel | 2014-05-16 |
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| * | | | Label a lot of unnamed text | U-Fish-PC\Daniel | 2014-05-15 |
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| * | | | Label graphics loading functions and CheckIfMoveIsKnown | U-Fish-PC\Daniel | 2014-05-15 |
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| * | | | Label and comment AnimatePartyMon | U-Fish-PC\Daniel | 2014-05-15 |
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| * | | Comment where gym trainers get deactivated after beating the leader. | IIMarckus | 2014-04-21 |
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| * | | Add labels and comments to the Fan Club. | IIMarckus | 2014-04-21 |
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| * | | Use decimal for levels, and replace some hardcoded RAM addresses. | IIMarckus | 2014-04-21 |
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| * | | Add a missed map constant. | IIMarckus | 2014-04-21 |
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| * | | Improve comments/labels for Silph Co 7F. | IIMarckus | 2014-04-19 |
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| * | | Label a Route 11 gatehouse script better. | IIMarckus | 2014-04-19 |
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| * | Merge branch 'master' of https://github.com/iimarckus/pokered | U-Fish-PC\Daniel | 2014-04-16 |
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| | * | hotfix: Bump pokemontools so gfx.py doesn't look for a baserom. | yenatch | 2014-04-16 |
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| | * | Merge remote-tracking branch 'yenatch/png' | yenatch | 2014-04-15 |
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| | | * | Bump pokemontools for png manifest destiny. | yenatch | 2014-04-15 |
| | | | | | | | | | | | | | Now the past 10 or so commits actually work. | ||
| | | * | Accidentally added a second minimize graphic. | yenatch | 2014-04-05 |
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| | | * | Image handling in the makefile. | yenatch | 2014-04-05 |
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| | | * | Fix tile padding for house and ship_port tileset graphics. | yenatch | 2014-04-05 |
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| | | * | Add *.1bpp, *.2bpp, *.pic to .gitignore. | yenatch | 2014-04-05 |
| | | | | | | | | | | | | | These are now generated by the build. | ||
| | | * | Remove "globals.asm" from .gitignore. | yenatch | 2014-04-05 |
| | | | | | | | | | | | | | globals.asm is no longer part of the build, is not generated, does not exist at all. | ||
| | | * | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | 2014-04-05 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png | ||
| | | * | Replace .pic with .png. | yenatch | 2014-04-04 |
| | | | | | | | | | | | | | | | | | | | | | | Compression is 1:1, so they're interchangeable. The drawback is this inflates the first build time. We've agreed that this is worth having pngs out of the box. | ||
| * | | | Replace item constants | U-Fish-PC\Daniel | 2014-04-07 |
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| * | | | Replace one-byte sound effect pointers | U-Fish-PC\Daniel | 2014-04-07 |
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| * | | Merge https://github.com/yenatch/pokered | IIMarckus | 2014-04-06 |
| |\| | | | | | | | | | Conflicts: main.asm | ||
| | * | "Fix" name indentation in credits. | yenatch | 2014-04-04 |
| | | | | | | | | | | | | | | | This appears to have taken advantage of number chars being -10 through -1. By adding to the middle of the screen, a number char could represent the number of tiles to indent. Or not, which is why this commit exists. | ||
| | * | Another bank. | yenatch | 2014-04-04 |
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