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* FreezeBurnParalyzeEffect and other various status stuff (from smkdan).stag0192012-03-22
* JumpMoveEffect from smkdan's docs.stag0192012-03-22
* MoreCalculateDamage (you pick a better name)...stag0192012-03-22
* Some small CalculateDamage fixes.stag0192012-03-21
* CalculateDamage routine from smkdan added.stag0192012-03-21
* Expand hidden coin functions.IIMarckus2012-03-19
* Expand the HiddenItems function.IIMarckus2012-03-18
* romvisualizer should delete everything just to be sureBryan Bishop2012-03-16
* romvisualizer updates for main.asm, common.asm, pokered.asmBryan Bishop2012-03-16
* Add map header for Route 15 gatehouse 2F.IIMarckus2012-03-15
* Random labels in place.stag0192012-03-15
* Extra space in Makefile removed.stag0192012-03-15
* Use labels instead of constant pointers for hidden items and hidden coins.IIMarckus2012-03-15
* Fix case.IIMarckus2012-03-15
* Replace magic numbers with item names for hidden objects that are items.IIMarckus2012-03-15
* Replace pointers to GymStatues with labels.IIMarckus2012-03-14
* Dump hidden objects.IIMarckus2012-03-14
* Remove python shebangs.IIMarckus2012-03-14
* irc:// doesn't actually linkify in any context, so just list server/channel.IIMarckus2012-03-14
* Revert python2 change, no systems actually have "python2" except Arch.IIMarckus2012-03-14
* Another two random pointer byte difference from Red/Blue.stag0192012-03-07
* Random Bank1D labels. Less byte differences in Blue.stag0192012-03-07
* Pokemon overworld spritesstag0192012-03-07
* Cries.stag0192012-03-07
* Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky2012-03-07
* Specified python2 executable. (Some systems default to Python 3.)Sanky2012-03-06
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| * MergeSanky2012-03-05
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| * | Some graphics extracted.Sanky2012-02-26
* | | List of maps with hidden objects.IIMarckus2012-03-05
* | | Whitespace.IIMarckus2012-03-05
* | | Add the code for gym statues.IIMarckus2012-03-05
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* | Reformat the character table, as suggested by Sanky.IIMarckus2012-03-05
* | Add "×" in text.IIMarckus2012-03-05
* | More ¥.IIMarckus2012-03-04
* | Use ¥ in text strings.IIMarckus2012-03-04
* | Remove textpre.awk and link textpre.py to the build.IIMarckus2012-03-04
* | Add textpre.py, a cleaner rewrite of textpre.awk in Python.IIMarckus2012-03-04
* | Link to IRC channel in the readme.IIMarckus2012-03-04
* | Replace redundant text labels (for Mart signs, etc.)IIMarckus2012-03-04
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* More status screen disasmSanky2012-02-25
* Both status screen pages disassembledSanky2012-02-25
* Cleanup/update of status screen code so it can be merged inSanky2012-02-25
* Restrict an argument to 8 bits. Fixes the build on some architectures.IIMarckus2012-02-21
* Remove .tbl file. It is too hard to keep this in sync with textpre.awk.IIMarckus2012-02-21
* disasm of map sprite tile pattern loading code plus misc stuffYamaArashi2012-02-20
* disasm of remaining use item functionsYamaArashi2012-02-19
* fix some labels/comments regarding stat namesYamaArashi2012-02-18
* disasm of item use code for healing items, vitamins, evolution stones, TM's/H...YamaArashi2012-02-18
* fix battle status constant typoYamaArashi2012-02-16
* call $1372 -> call LoadMonDataBryan Bishop2012-02-14