aboutsummaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAge
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
|
* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-06-09
|\
| * Space out monster constants to make gaps clearer.yenatch2014-06-06
| |
| * Comment SGB packets.yenatch2014-06-06
| |
| * Merge remote-tracking branch 'danny/master'yenatch2014-06-06
| |\
| * | Explicit sections for pics, sprites and misc graphics.yenatch2014-05-31
| | |
| * | Split out joypad code from main.asm.yenatch2014-05-31
| | |
| * | Split more code out of home.asm.yenatch2014-05-31
| | |
| * | Use rgbasm -h to use halt without nops.yenatch2014-05-31
| | |
| * | Clean up bg map and palette fade code in home.asm.yenatch2014-05-31
| | |
| * | Split the text engine out of home.asm.yenatch2014-05-30
| | |
| * | Recomment some copy/video functions in home.asm.yenatch2014-05-30
| | |
| * | Split out joypad and overworld code from home.asm.yenatch2014-05-30
| | |
* | | Combine wave filesU-Fish-PC\Daniel2014-06-09
| | |
* | | Improve music command namesU-Fish-PC\Daniel2014-06-09
| |/ |/|
* | Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-31
| |
* | Remove duplicated dataU-Fish-PC\Daniel2014-05-31
| |
* | Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-30
|\| | | | | | | | | Conflicts: engine/battle/1c.asm
| * Remove redundant dimensions in image filenames.yenatch2014-05-30
| |
| * Dust off the makefile and prepare to build Yellow.yenatch2014-05-30
| |
| * Use VRAM constants where applicable.yenatch2014-05-29
| |
| * VRAM constants.yenatch2014-05-29
| |
* | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-30
| |
* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-29
| |
* | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-28
|/
* Use wOverworldMap in macros.yenatch2014-05-27
|
* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-27
| | | | This fixes some more static wram addresses.
* More wOAMBuffer references.yenatch2014-05-27
|
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Don't hardcode wram sections (except for alignment).yenatch2014-05-26
| | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
* Recomment LoadMonData_.yenatch2014-05-25
|
* Split out item fragment code.yenatch2014-05-25
|
* Split out overworld object movement.yenatch2014-05-25
|
* Try to clean up PrepareOAMData.yenatch2014-05-25
|
* Split out map sprite facing data.yenatch2014-05-25
|
* Label BCD math predefs.yenatch2014-05-25
|
* Rename GetJoypadState -> Joypad.yenatch2014-05-25
|
* Rename joypad registers.yenatch2014-05-25
|
* Move bank 0 into home.asm.yenatch2014-05-25
|
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-25
|
* Use global labels for pics.yenatch2014-05-24
|
* Organize file includes in banks 4 through 1e.yenatch2014-05-24
|
* Rename engine/rng.asm to engine/random.asm.yenatch2014-05-24
|
* Rename random number function and hram labels.yenatch2014-05-24
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-23
|
* More complete hardware constants. Rename joypad constants.yenatch2014-05-23
|
* Use a dedicated label for base stats.yenatch2014-05-23
| | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
|
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22
|
* Pull out map header pointers and banksU-Fish-PC\Daniel2014-05-21
|