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* add labels and block file to Mansion1Bryan Bishop2012-01-14
* fixed up texts for ViridianPokecenterBryan Bishop2012-01-14
* use the BillsHouseBlocks fileBryan Bishop2012-01-14
* common labels for house blocksBryan Bishop2012-01-14
* ViridianHouseBlocks and PewterHouse1Blocks are the sameBryan Bishop2012-01-14
* gfx/redgreenversion.1bpp in bank $1ABryan Bishop2012-01-14
* tileset files in gfx/tilesets/Bryan Bishop2012-01-14
* romvisualizer - make gif animation of progressBryan Bishop2012-01-13
* Fixed up Wild Pokemon Data and added data for all versionsstag0192012-01-13
* Merge after Lorelei typo fix.IIMarckus2012-01-13
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| * insert object labels into map headersBryan Bishop2012-01-13
| * even more map header labelsBryan Bishop2012-01-13
| * more map header labelsBryan Bishop2012-01-13
| * fill out map headers with labelsBryan Bishop2012-01-13
| * get rid of more empty incbinsBryan Bishop2012-01-13
* | Fix typo: Loreli → Lorelei.IIMarckus2012-01-13
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* some map subscript pointer listsBryan Bishop2012-01-13
* asm for PewterCityScriptBryan Bishop2012-01-13
* insert_texts now inserts map script pointer listsBryan Bishop2012-01-13
* generous newlines around INCBINsBryan Bishop2012-01-13
* remove extra newlinesBryan Bishop2012-01-13
* remove empty INCBINsBryan Bishop2012-01-13
* insert main scripts and subscriptsBryan Bishop2012-01-13
* code to insert main scripts and subscriptsBryan Bishop2012-01-13
* update insert_texts: $0000 to $3fff don't need banksBryan Bishop2012-01-13
* a very slow tool to find script pointers for each mapBryan Bishop2012-01-13
* insert more "unreferenced" text labelsBryan Bishop2012-01-12
* even more "unreferenced" textsBryan Bishop2012-01-12
* add more "unreferenced" textsBryan Bishop2012-01-12
* insert Route18GateText2 into Route18GateTextsBryan Bishop2012-01-12
* add Route16GateMapText3 to Route16GateMapTextsBryan Bishop2012-01-12
* one more text in CeladonGameCorner (CeladonGameCornerText13)Bryan Bishop2012-01-12
* some more texts for CeladonGymTextsBryan Bishop2012-01-12
* add two opcodes after CeladonMansion1TextsBryan Bishop2012-01-12
* extract some text scripts near SeafoamIslands5TextsBryan Bishop2012-01-12
* more texts in RocketHideout4TextsBryan Bishop2012-01-12
* update gbz80disasm for TextScriptEndBryan Bishop2012-01-12
* Merge in sawakita's $24d7 work.Bryan Bishop2012-01-12
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| * Minor improving.Sawakita2012-01-12
| * Add routine that ends text-scripts ($24D7).Sawakita2012-01-12
* | BillsHouseText4 is just $fdBryan Bishop2012-01-12
* | fill out Route7GateTextsBryan Bishop2012-01-12
* | more for Route6GateTextsBryan Bishop2012-01-12
* | map out texts for Route5GateTextsBryan Bishop2012-01-12
* | clean up trailing whitespace in gbz80disasmBryan Bishop2012-01-12
* | +16 texts for OaksLabTextsBryan Bishop2012-01-12
* | label for CinnabarIslandText8Bryan Bishop2012-01-12
* | more labels for PewterCityTextsBryan Bishop2012-01-12
* | labels for ViridianCityText14 and ViridianCityText15Bryan Bishop2012-01-12
* | insert $8 asm for Route11GateUpstairsText2Bryan Bishop2012-01-12