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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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*
Function3493 is now labeled CheckBagItemExist.
Sawakita
2012-01-08
1
-2
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+2
*
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insert FuchsiaCityText6 to FuchsiaCityText10
Bryan Bishop
2012-01-11
1
-0
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+6
*
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add labels for $24ef
Bryan Bishop
2012-01-11
1
-1
/
+10
*
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calculate usage count for undone texts
Bryan Bishop
2012-01-11
2
-0
/
+11
*
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add labels for $24f4
Bryan Bishop
2012-01-11
1
-0
/
+99
*
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add address output to analyze_texts find missing texts
Bryan Bishop
2012-01-11
1
-1
/
+1
*
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analyze_texts to find missing texts in pokered.asm
Bryan Bishop
2012-01-11
1
-1
/
+34
*
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insert $8 asm for SaffronHouse1Text2
Bryan Bishop
2012-01-11
1
-2
/
+5
*
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insert $8 asm for LavenderHouse2Text1 and CopycatsHouseF1Text3
Bryan Bishop
2012-01-11
1
-2
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+9
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insert $8 asm for LavenderHouse1Text3 and LavenderHouse1Text4
Bryan Bishop
2012-01-11
1
-3
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+9
*
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insert $8 asm for CeladonMansion1Text3 and Text4
Bryan Bishop
2012-01-11
1
-4
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+8
*
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insert asm for CeladonMansion1Text1
Bryan Bishop
2012-01-11
1
-2
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+3
*
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Merge.
Bryan Bishop
2012-01-11
1
-0
/
+3
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\
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*
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add end address to gbz80disasm output in a comment
Bryan Bishop
2012-01-11
1
-0
/
+3
*
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Merge.
IIMarckus
2012-01-10
2
-109
/
+265
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*
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Predef 54, used for in‐game trades.
IIMarckus
2012-01-10
1
-3
/
+159
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*
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Use item names in object data.
IIMarckus
2012-01-10
2
-106
/
+106
*
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lowercase two-byte ops that don't have params
Bryan Bishop
2012-01-10
1
-1
/
+1
*
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fix gbz80disasm for multi-byte opcode incrementation
Bryan Bishop
2012-01-10
1
-2
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+2
*
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gbz80disasm stops at all unconditional jumps unless there's a missing label
Bryan Bishop
2012-01-10
1
-6
/
+7
*
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Merge.
Bryan Bishop
2012-01-10
2
-356
/
+358
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*
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Use constants in trainer object data.
IIMarckus
2012-01-10
1
-346
/
+346
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*
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$CD3D seems to be used only for trades, so document it as such.
IIMarckus
2012-01-10
2
-10
/
+12
*
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romviz - make an image to show progress
Bryan Bishop
2012-01-10
1
-0
/
+55
*
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asm for SSAnne10Text8
Bryan Bishop
2012-01-10
1
-1
/
+5
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/
/
*
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added text_pretty_printer_at to analyze_texts
Bryan Bishop
2012-01-10
3
-9
/
+92
*
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clean up Lab2Text2 asm
Bryan Bishop
2012-01-10
1
-4
/
+7
*
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RockTunnel1 texts and update gbz80disasm to not handle $8
Bryan Bishop
2012-01-10
2
-25
/
+40
*
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asm for SSAnne8Text8
Bryan Bishop
2012-01-10
1
-1
/
+5
*
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texts for VermilionHouse1 and asm
Bryan Bishop
2012-01-10
1
-1
/
+20
*
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asm for PewterHouse1Text1
Bryan Bishop
2012-01-10
1
-2
/
+5
*
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insert $8 asm for CeladonCityText7 after TX_FAR
Bryan Bishop
2012-01-10
1
-2
/
+4
*
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insert $8 asm for VermilionCityText5 after TX_FAR
Bryan Bishop
2012-01-10
1
-1
/
+8
*
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update analyze_texts to find missing $08s
Bryan Bishop
2012-01-10
1
-0
/
+19
*
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pick some reasonable defaults for gbz80disasm op codes
Bryan Bishop
2012-01-10
1
-10
/
+18
*
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prefer "jp hl" over "ld pc, hl" for $E9
Bryan Bishop
2012-01-10
1
-1
/
+1
*
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add GetMachineName address to gbz80disasm
Bryan Bishop
2012-01-10
1
-0
/
+1
*
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remove excess newlines
Bryan Bishop
2012-01-10
1
-353
/
+0
*
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call $00b5 -> call CopyData
Bryan Bishop
2012-01-10
2
-2
/
+3
*
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remove empty INCBINs from pokered.asm
Bryan Bishop
2012-01-10
1
-132
/
+0
*
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replace call $3e6d -> call Predef
Bryan Bishop
2012-01-10
2
-37
/
+39
*
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Merge.
Bryan Bishop
2012-01-10
3
-10
/
+64
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\
\
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*
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call $2f9e -> call GetMonName
Bryan Bishop
2012-01-10
2
-2
/
+29
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*
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fix gbz80disasm line repetition bug
Bryan Bishop
2012-01-10
2
-6
/
+5
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*
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implement two-byte op codes in gbz80disasm
Bryan Bishop
2012-01-10
1
-4
/
+32
*
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Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
1
-1
/
+1
*
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Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
2
-34
/
+34
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/
/
*
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call $31cc -> call LoadTrainerHeader
Bryan Bishop
2012-01-10
1
-289
/
+365
*
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fix gbz80disasm pretty printer for non-08 scripts
Bryan Bishop
2012-01-10
2
-2
/
+5
*
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add has_outstanding_labels to gbz80disasm
Bryan Bishop
2012-01-10
1
-8
/
+23
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