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* | replace call pointers with labels in gbz80disasmBryan Bishop2012-01-101-9/+24
* | call $3dd7 -> call Delay3Bryan Bishop2012-01-101-2/+2
* | call $35d6 -> call BankswitchBryan Bishop2012-01-101-16/+16
* | call $3927 -> call AddPokemonToPartyBryan Bishop2012-01-103-6/+20
* | remove trailing whitespaceBryan Bishop2012-01-101-2511/+2511
* | call $3e48 -> call GivePokemonBryan Bishop2012-01-101-6/+18
* | fix extra whitespace from gbz80disasmBryan Bishop2012-01-101-3/+3
* | insert_asm in insert_texts for function asmBryan Bishop2012-01-103-6/+40
* | call $3c49 -> call PrintTextBryan Bishop2012-01-102-286/+286
* | remove debug output from gbz80disasmBryan Bishop2012-01-101-2/+1
* | fix gbz80disasm to optionally load a module in analyze_textsBryan Bishop2012-01-102-3/+5
* | replace all MR__MIME -> MR_MIMEBryan Bishop2012-01-102-11/+11
* | OAK_S_PARCEL -> OAKS_PARCELBryan Bishop2012-01-102-2/+2
* | clean up Route2Text2 asmBryan Bishop2012-01-101-3/+0
* | Expand arguments to $3E48 (give Pokémon).IIMarckus2012-01-091-5/+5
* | Expand arguments to $3493, $13D0.IIMarckus2012-01-091-13/+13
* | Expand arguments to $3e2e.IIMarckus2012-01-091-27/+27
* | asm injection for most $08 text scriptsBryan Bishop2012-01-091-138/+5185
* | updates to asm injection codeBryan Bishop2012-01-093-9/+20
* | insertion code for $08 text script asmBryan Bishop2012-01-094-529/+620
* | a simple gameboy disassemblerBryan Bishop2012-01-092-1/+705
* | CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop2012-01-093-7/+7
* | fix map naming mistakes in celadon cityBryan Bishop2012-01-093-65/+64
* | insert labels for map texts pointer listsBryan Bishop2012-01-083-44/+130
* | even more TX_FAR insertionsBryan Bishop2012-01-081-60/+882
* | more TX_FAR insertionsBryan Bishop2012-01-081-43/+1152
* | update to the broken TX_FAR inserterBryan Bishop2012-01-082-2/+5
* | script to insert TX_FAR labelsBryan Bishop2012-01-081-3/+194
* | minor spacing and formattingBryan Bishop2012-01-071-9/+0
* | fix _ViridianHouseText1Bryan Bishop2012-01-071-12/+8
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* merge and more typo fixesBryan Bishop2012-01-071-0/+1
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| * Add an explanatory comment.IIMarckus2012-01-071-0/+1
* | fix map files for cinnibar -> cinnabarBryan Bishop2012-01-074-2/+1
* | typo fix for cinnibar -> cinnabarBryan Bishop2012-01-072-13/+13
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* add TX_FAR target texts into pokeredBryan Bishop2012-01-071-28/+2534
* text analysis and insertion code (TX_FAR targets only)Bryan Bishop2012-01-074-10/+161
* add more text bytes for abbreviationsBryan Bishop2012-01-073-7/+34
* trainer pics and basemoney (stag019)Bryan Bishop2012-01-071-1/+142
* somewhat buggy TX_FAR pretty printerBryan Bishop2012-01-072-2/+194
* analyze_texts can handle more text commands nowBryan Bishop2012-01-061-16/+189
* starting to work with text command $01Bryan Bishop2012-01-061-10/+27
* analyze_text now works with TX_FARBryan Bishop2012-01-062-18/+75
* fix pointer calculation in analyze_textsBryan Bishop2012-01-061-10/+25
* fix some python reserved names and variablesBryan Bishop2012-01-062-13/+13
* a prototype of a script to parse text scriptsBryan Bishop2012-01-061-0/+118
* Improve sprite names.IIMarckus2012-01-052-282/+282
* Merge.IIMarckus2012-01-056-254/+5410
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| * a script to insert map object data into pokered.asmBryan Bishop2012-01-051-0/+83
| * insert object asmBryan Bishop2012-01-053-224/+5293
| * use sprite constants in pretty printerBryan Bishop2012-01-052-31/+33