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* Add attack characteristics data.IIMarckus2011-04-102-20/+204
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* Use Unicode characters, because they look nicerIIMarckus2011-04-091-6/+6
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* expand interrupts and vectorsIIMarckus2011-04-091-2/+32
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* Use human-readable names instead of memory addresses.IIMarckus2011-04-092-11/+16
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* Remove unnecessary comments.IIMarckus2011-04-091-190/+190
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* Fade-in / fade-out functions (thx Sawakita)IIMarckus2011-04-091-7/+106
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* Filled out Oak's speech a bit more.IIMarckus2011-04-091-11/+65
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* Let's not call things sprites when they aren't.IIMarckus2011-04-091-11/+11
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* Add the function that moves pics left in Oak's speechIIMarckus2011-04-091-4/+28
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* This function waits for a Vblank to go by.IIMarckus2011-04-091-15/+16
| | | | | | | Rename ConserveBattery to DelayFrame, and Delay to DelayFrames. hg-commit-id: 66b020480494
* add in a function from Oak's speechIIMarckus2011-04-091-3/+16
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* Add Hide/Show data for maps.IIMarckus2011-03-201-1/+581
| | | | | | | Thx Sawakita hg-commit-id: 6d39560c8958
* Remove redrle on cleanIIMarckus2011-03-161-1/+1
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* $0 is a valid tile in maps, even though $00 is the terminating byte.IIMarckus2011-03-161-8/+2
| | | | | | | Pointed out by Sawakita. hg-commit-id: 27881f5e6bd4
* Add trade monstersIIMarckus2011-03-131-1/+26
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* Add evolutions / learned attacks. Thx SawakitaIIMarckus2011-02-192-1/+2180
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* Split compressed town map into a separate include, and give it a labelIIMarckus2011-02-191-1/+7
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* Add a makefile rule for redrleIIMarckus2011-02-191-0/+3
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* Add redrle, a program to compress and decompress Town Map tilemapsIIMarckus2011-02-191-0/+134
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* Add town map locations. Thanks once again to Sawakita.IIMarckus2010-12-272-1/+235
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* Add map ID constantsIIMarckus2010-12-261-0/+39
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* Sync with latest RGBDSIIMarckus2010-12-222-3/+4
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* pokered.gbc should depend on constants.asmIIMarckus2010-12-201-1/+1
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* Add tileset headers (thx Sawakita)IIMarckus2010-12-202-5/+153
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* fix typo, thx SawakitaIIMarckus2010-12-031-1/+0
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* minor comment improvementsIIMarckus2010-11-191-4/+5
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* add oak's speechIIMarckus2010-11-191-1/+134
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* add ClearScreen functionIIMarckus2010-11-191-1/+18
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* add some delay-related functionsIIMarckus2010-11-191-2/+17
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* add the conserve battery delay functionIIMarckus2010-11-191-1/+18
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* create a new macro to make byte–word pairs more readableIIMarckus2010-11-192-339/+152
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* Minor address→label replacementIIMarckus2010-11-191-5/+5
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* won't be getting to this for a while, so mark it with XXXIIMarckus2010-11-191-0/+1
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* Mention the predefined pointers used in map scripts. thx SawakitaIIMarckus2010-11-161-2/+294
| | | | | | | | These need to be documented. Could be the RBY equivalent of G/S’s scripting engine. hg-commit-id: 1da502fdda91
* split constants into their own fileIIMarckus2010-11-122-774/+775
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* Minor address→label replacementIIMarckus2010-10-301-5/+5
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* Expand enemy withdraw routine. Needs cleanup!IIMarckus2010-10-301-10/+197
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* misc. label improvementsIIMarckus2010-10-291-16/+24
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* Expand some bankswitch routines in the home bankIIMarckus2010-10-291-3/+40
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* Replace a couple addresses with existing labelsIIMarckus2010-10-291-2/+2
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* add some useful text macrosIIMarckus2010-10-291-11/+25
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* Expand routine that gets item name given item idIIMarckus2010-10-291-2/+85
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* decompose PrintTextIIMarckus2010-10-291-3/+17
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* More trainer AI: status healing items, stat-raising itemsIIMarckus2010-10-291-14/+211
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* These trainers use potions of various kindsIIMarckus2010-10-281-9/+116
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* Expand each trainer's AI functionIIMarckus2010-10-281-48/+170
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* Add pointers to trainer AIIIMarckus2010-10-281-1/+179
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* Add mart data. Still need to find the pointer/routine for it.IIMarckus2010-10-261-1/+48
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* add item name constantsIIMarckus2010-10-261-0/+142
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* whitespace changesIIMarckus2010-10-261-66/+66
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