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* It’s official: if something needs doing, mark it with XXX.IIMarckus2010-08-161-4/+4
| | | | | | | | | If you’re not absolutely, positively sure a comment is correct, mark it with XXX. Don’t leave anything that’s not 100% clear unmarked, or nobody will ever fix it. hg-commit-id: 8d23e2ad71eb
* comment improvementIIMarckus2010-08-161-3/+3
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* convert spaces to tabsIIMarckus2010-08-161-455/+455
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* add map names to some pointers (incomplete)IIMarckus2010-08-161-114/+114
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* Add an extra rgbds-linux URL to the readmeIIMarckus2010-08-161-1/+2
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* typosIIMarckus2010-08-161-4/+4
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* add pokedex orderIIMarckus2010-08-161-1/+346
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* add individual monster palettesIIMarckus2010-08-161-1/+155
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* slight correction to palette namesIIMarckus2010-08-151-33/+36
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* palette name constantsIIMarckus2010-08-151-1/+35
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* add sgb palette definitionsIIMarckus2010-08-151-1/+160
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* add banks for map header pointersIIMarckus2010-08-011-2/+255
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* add map pointersIIMarckus2010-07-311-1/+253
| | | | | | | | | | | | | | | | These are currently static values. Next would be to start disassembling maps, I guess. Step 1: Disassemble maps until all of these pointers have been replaced with labels. Step 2: Move all the map data to a different file (seems like it would fit). Step 3: Make an editor that outputs blockdata to a separate file? hg-commit-id: 4d6f657603b1
* bank numbers for pokemon image pointersIIMarckus2010-07-081-1/+52
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* replace WildMonsters__ with real location namesIIMarckus2010-03-211-65/+64
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* add AddNTimes functionIIMarckus2010-03-191-2/+14
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* add code that gives enemies special movesIIMarckus2010-03-191-4/+197
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* add the attacks leaders and the elite 4 useIIMarckus2010-03-191-2/+34
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* add attack names as constantsIIMarckus2010-03-191-1/+170
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* add trainer name constantsIIMarckus2010-03-191-0/+51
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* add the data copying functions at 009D, 00B5IIMarckus2010-03-191-3/+28
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* improve makefile dependencies a bitIIMarckus2010-03-191-2/+4
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* remove self-evident commentsIIMarckus2010-03-191-3/+3
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* use readable names instead of ram addressesIIMarckus2010-03-191-5/+15
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* add wild pokemon data, with a little code that parses itIIMarckus2010-03-191-1/+1164
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* a lot of the rom is free space. don't bother including empty banksIIMarckus2010-03-181-57/+0
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* remove now-unneeded linkfileIIMarckus2010-03-181-5/+0
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* list needed RGBDS version in readmeIIMarckus2010-03-181-2/+6
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* Fix flags to match current version of rgbds-linuxIIMarckus2010-03-181-4/+4
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* trainer data: the pokemon on each teamIIMarckus2010-01-041-1/+476
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* add pokemon names as constantsIIMarckus2010-01-041-0/+153
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* outsource the ROM header to rgbfixIIMarckus2010-01-042-2/+10
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* Initial commitIIMarckus2010-01-044-0/+215
hg-commit-id: 8bac7aa76c64