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* | Use ¥ in text strings.IIMarckus2012-03-041-3/+3
* | Remove textpre.awk and link textpre.py to the build.IIMarckus2012-03-042-315/+1
* | Add textpre.py, a cleaner rewrite of textpre.awk in Python.IIMarckus2012-03-041-0/+332
* | Link to IRC channel in the readme.IIMarckus2012-03-041-0/+2
* | Replace redundant text labels (for Mart signs, etc.)IIMarckus2012-03-041-125/+53
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* More status screen disasmSanky2012-02-251-43/+122
* Both status screen pages disassembledSanky2012-02-251-8/+215
* Cleanup/update of status screen code so it can be merged inSanky2012-02-251-1/+146
* Restrict an argument to 8 bits. Fixes the build on some architectures.IIMarckus2012-02-211-1/+1
* Remove .tbl file. It is too hard to keep this in sync with textpre.awk.IIMarckus2012-02-211-90/+0
* disasm of map sprite tile pattern loading code plus misc stuffYamaArashi2012-02-202-15/+661
* disasm of remaining use item functionsYamaArashi2012-02-192-153/+792
* fix some labels/comments regarding stat namesYamaArashi2012-02-181-7/+7
* disasm of item use code for healing items, vitamins, evolution stones, TM's/H...YamaArashi2012-02-181-194/+1357
* fix battle status constant typoYamaArashi2012-02-161-1/+1
* call $1372 -> call LoadMonDataBryan Bishop2012-02-141-1/+1
* sanky's .tbl fileBryan Bishop2012-02-141-0/+90
* more status ailment constantsBryan Bishop2012-02-141-2/+5
* fix syntax errors in main.asmBryan Bishop2012-02-142-3/+6
* disasm of options menuYamaArashi2012-02-122-16/+327
* disasm of trainer info functionYamaArashi2012-02-111-2/+203
* disasm of item menu and misc functionsYamaArashi2012-02-101-53/+449
* disasm of pokemon menu functionYamaArashi2012-02-102-46/+296
* disasm of some party menu related functionsYamaArashi2012-02-091-58/+819
* disasm of pokedex codeYamaArashi2012-02-061-5/+661
* changed function LoadPokemartInventory to LoadItemListYamaArashi2012-02-061-7/+7
* corrected the name of a constant to reflect its wider usesYamaArashi2012-02-061-1/+1
* added some constantsYamaArashi2012-02-062-18/+28
* added some comments/labels to Pokemon Center codeYamaArashi2012-02-051-53/+47
* disasm of pokemart codeYamaArashi2012-02-051-12/+415
* disasm of code used in item menus and other menusYamaArashi2012-02-052-2/+563
* disasm of number printing functions and other minor changesYamaArashi2012-02-042-109/+322
* disasm of misc functionsYamaArashi2012-02-032-23/+264
* disasm of some menu codeYamaArashi2012-02-021-1/+279
* disasm of misc stuff (mostly pokemart related)YamaArashi2012-02-021-47/+286
* disasm of more battle animation codeYamaArashi2012-02-012-39/+412
* disasm of some battle animation codeYamaArashi2012-01-312-72/+578
* incorporate slot machine map into main.asmBryan Bishop2012-01-301-1/+7
* Added a tilemapAdam@Adam-PC.csueastbay.edu2012-01-301-0/+0
* remove some small incbinsBryan Bishop2012-01-302-37/+115
* tool to sort INCBINs by interval lengthBryan Bishop2012-01-301-0/+18
* extract spritesheets into .2bpp filesBryan Bishop2012-01-2968-17/+775
* use zero-padded values in base statsBryan Bishop2012-01-282-626/+626
* remove 1123 bytes from the end of bank $1cBryan Bishop2012-01-281-1/+1
* remove 6870 bytes from the end of bank $18Bryan Bishop2012-01-281-1/+1
* remove 8427 bytes from the end of bank $17Bryan Bishop2012-01-281-1/+1
* remove 6726 bytes from the end of bank $16Bryan Bishop2012-01-281-1/+1
* remove 5557 bytes from the end of bank $15Bryan Bishop2012-01-281-1/+1
* remove 5566 bytes from the end of bank $14Bryan Bishop2012-01-281-2/+0
* remove 7281 bytes from the end of bank $12Bryan Bishop2012-01-281-2/+0