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* Fix capitalization, remove white space, remove vicctreebel.asmU-Fish-PC\Daniel2014-05-19100-130/+101
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-1942-1155/+916
|\ | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
| * Documented/Labeled Route 22 scripts.Marcus Huderle2014-05-132-50/+51
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| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-123-322/+328
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| * Merged with yenatchMarcus Huderle2014-05-128-737/+415
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| | * Merge remote-tracking branch 'iimarckus/master'yenatch2014-04-274-179/+217
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| | * | Comments and labels for saving the last blackout map.yenatch2014-04-272-31/+46
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| | * | Use callba/callab macros for cross-bank calls.yenatch2014-04-223-579/+205
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| | * | Comment in-game trade evolution.yenatch2014-04-222-10/+36
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| | * | More move and effect constants. Use a constant for total move count.yenatch2014-04-222-40/+43
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| | * | Clean up rst vectors and interrupt labels.yenatch2014-04-211-19/+19
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| | * | More move effect constants.yenatch2014-04-162-12/+95
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| | * | Use map constants for hardcoded warp destinations.yenatch2014-04-161-13/+13
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| | * | Use bits for status constants instead of masks.yenatch2014-04-162-28/+28
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| * | | Documented/labeled lots of move-effect-related stuff.Marcus Huderle2014-05-122-103/+180
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| * | | Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle2014-05-122-45/+45
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* | | Pull more data out of main.asmU-Fish-PC\Daniel2014-05-1914-5520/+5532
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* | | Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-18310-29630/+29853
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* | | Pull map headers out of main.asmU-Fish-PC\Daniel2014-05-17225-1426/+1649
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* | | Pull map objects out of main.asmU-Fish-PC\Daniel2014-05-17227-4974/+5208
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* | | Organize base stats and wild mon data (Koolboyman)U-Fish-PC\Daniel2014-05-16255-9163/+7188
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* | | Pull most data out of main.asmU-Fish-PC\Daniel2014-05-1640-16933/+16970
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* | | More item IDs and palette function namesU-Fish-PC\Daniel2014-05-161-67/+73
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* | | Use more trainer/mon/palette constantsU-Fish-PC\Daniel2014-05-162-86/+86
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* | | Clean up text labels, use move and type constantsU-Fish-PC\Daniel2014-05-162-404/+404
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* | | Label a lot of unnamed textU-Fish-PC\Daniel2014-05-153-980/+981
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* | | Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel2014-05-152-100/+102
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* | | Label and comment AnimatePartyMonU-Fish-PC\Daniel2014-05-151-39/+46
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* | Comment where gym trainers get deactivated after beating the leader.IIMarckus2014-04-211-7/+34
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* | Add labels and comments to the Fan Club.IIMarckus2014-04-212-74/+83
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* | Use decimal for levels, and replace some hardcoded RAM addresses.IIMarckus2014-04-211-22/+23
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* | Add a missed map constant.IIMarckus2014-04-211-1/+1
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* | Improve comments/labels for Silph Co 7F.IIMarckus2014-04-192-64/+65
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* | Label a Route 11 gatehouse script better.IIMarckus2014-04-192-11/+11
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* Merge branch 'master' of https://github.com/iimarckus/pokeredU-Fish-PC\Daniel2014-04-161635-1815/+83
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| * hotfix: Bump pokemontools so gfx.py doesn't look for a baserom.yenatch2014-04-161-0/+0
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| * Merge remote-tracking branch 'yenatch/png'yenatch2014-04-151635-1815/+83
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| | * Bump pokemontools for png manifest destiny.yenatch2014-04-151-0/+0
| | | | | | | | | | | | Now the past 10 or so commits actually work.
| | * Accidentally added a second minimize graphic.yenatch2014-04-051-0/+0
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| | * Image handling in the makefile.yenatch2014-04-051-7/+34
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| | * Fix tile padding for house and ship_port tileset graphics.yenatch2014-04-053-2/+2
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| | * Add *.1bpp, *.2bpp, *.pic to .gitignore.yenatch2014-04-051-0/+5
| | | | | | | | | | | | These are now generated by the build.
| | * Remove "globals.asm" from .gitignore.yenatch2014-04-051-3/+0
| | | | | | | | | | | | globals.asm is no longer part of the build, is not generated, does not exist at all.
| | * Convert pngs in gfx/ to 1bpp and 2bpp.yenatch2014-04-05297-79/+44
| | | | | | | | | | | | | | | | | | | | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
| | * Replace .pic with .png.yenatch2014-04-041336-1726/+0
| | | | | | | | | | | | | | | | | | | | | Compression is 1:1, so they're interchangeable. The drawback is this inflates the first build time. We've agreed that this is worth having pngs out of the box.
* | | Replace item constantsU-Fish-PC\Daniel2014-04-071-5/+5
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* | | Replace one-byte sound effect pointersU-Fish-PC\Daniel2014-04-071-126/+127
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* | Merge https://github.com/yenatch/pokeredIIMarckus2014-04-0690-694/+744
|\| | | | | | | | | Conflicts: main.asm
| * "Fix" name indentation in credits.yenatch2014-04-041-65/+65
| | | | | | | | | | | | | | This appears to have taken advantage of number chars being -10 through -1. By adding to the middle of the screen, a number char could represent the number of tiles to indent. Or not, which is why this commit exists.
| * Another bank.yenatch2014-04-041-1/+1
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