| Commit message (Collapse) | Author | Age | |
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| * | Fix tile padding for house and ship_port tileset graphics. | yenatch | 2014-04-05 |
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| * | Add *.1bpp, *.2bpp, *.pic to .gitignore. | yenatch | 2014-04-05 |
| | | | | | These are now generated by the build. | ||
| * | Remove "globals.asm" from .gitignore. | yenatch | 2014-04-05 |
| | | | | | globals.asm is no longer part of the build, is not generated, does not exist at all. | ||
| * | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | 2014-04-05 |
| | | | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png | ||
| * | Replace .pic with .png. | yenatch | 2014-04-04 |
| | | | | | | | | Compression is 1:1, so they're interchangeable. The drawback is this inflates the first build time. We've agreed that this is worth having pngs out of the box. | ||
| * | "Fix" name indentation in credits. | yenatch | 2014-04-04 |
| | | | | | | | | This appears to have taken advantage of number chars being -10 through -1. By adding to the middle of the screen, a number char could represent the number of tiles to indent. Or not, which is why this commit exists. | ||
| * | Another bank. | yenatch | 2014-04-04 |
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| * | More tileset constants. | yenatch | 2014-04-04 |
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| * | Tileset constants in the wild. | yenatch | 2014-04-03 |
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| * | Name the tilesets and give them constants. | yenatch | 2014-04-03 |
| | | | | | Also clean up the tileset macro and remove placeholders/redundant files. | ||
| * | Reference more static banks. | yenatch | 2014-04-02 |
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| * | Japanese character conversion tables. | yenatch | 2014-04-02 |
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| * | More Red pic labels and misc constants. | yenatch | 2014-04-02 |
| | | | | | Also correct erroneous label "Unknown_72ede". | ||
| * | Use labels instead of static addresses in sound pointers. | yenatch | 2014-03-30 |
| | | | | | Static address substraction would wreak havoc in other memory configurations. | ||
| * | Stop using [$ff00+$xx] syntax. | yenatch | 2014-03-30 |
| | | | | | rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c, | ||
| * | Remove the last "\@"s on local labels. | yenatch | 2014-03-30 |
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| * | Yet another static rom address (Tset15_Coll) | yenatch | 2014-03-30 |
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| * | Merge remote-tracking branch 'origin/master' into master | yenatch | 2014-03-29 |
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| | * | Merge pull request #37 from Lin20/master | yenatch | 2014-03-27 |
| | |\ | | | | | | | ledge tiles documented | ||
| | | * | ledge tiles documented | Lin | 2014-03-26 |
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| * | | Merge remote-tracking branch 'huderlem/master' into master | yenatch | 2014-03-29 |
| |\ \ | | | | | | | | | | | | | Conflicts: main.asm | ||
| | * | | Removed hardcoded address. Labeled a few functions. | Marcus Huderle | 2014-02-20 |
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| | * | | Labeled Battle Center and Trade Center constants. | Marcus Huderle | 2014-01-29 |
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| * | | Merge remote-tracking branch 'danny/master' into master | yenatch | 2014-03-29 |
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| | * | | Replace hardcoded song ids | U-Fish-PC\Daniel | 2014-02-02 |
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| | * | | Merge branch 'master' of https://github.com/iimarckus/pokered | U-Fish-PC\Daniel | 2014-02-01 |
| | |\| | | | | | | | | | | | | | Conflicts: main.asm | ||
| | * | | Fix BookshelfTileIDs format | U-Fish-PC\Daniel | 2014-01-28 |
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| | * | | Merge branch 'master' of https://github.com/iimarckus/pokered | U-Fish-PC\Daniel | 2014-01-23 |
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| | * | | | Label Pewter Movement Scripts | U-Fish-PC\Daniel | 2014-01-13 |
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| | * | | | Replace false TX_RAM | U-Fish-PC\Daniel | 2014-01-12 |
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| | * | | | Merge branch 'master' of https://github.com/dannye/pokered | U-Daniel-Laptop\Daniel | 2014-01-08 |
| | |\ \ \ | | | | | | | | | | | | | | | | | | | | | Conflicts: main.asm | ||
| | * \ \ \ | Merge branch 'master' of https://github.com/huderlem/pokered | U-Daniel-Laptop\Daniel | 2013-12-28 |
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| | * | | | | | remove redundant addressess | U-Daniel-Laptop\Daniel | 2013-12-28 |
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| * | | | | | | Install: Command Line Tools for Xcode instead of the larger Xcode. | yenatch | 2014-02-14 |
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| * | | | | | | Let rgbasm handle undefined version constants. | yenatch | 2014-02-14 |
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| * | | | | | | audio: Include all constants | yenatch | 2014-02-14 |
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| * | | | | | | Makefile: Don't group redrle with phony targets | yenatch | 2014-02-14 |
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| * | | | | | | make compare: Use md5sum -c instead of comparing a base rom | yenatch | 2014-02-14 |
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| * | | | | | | Rom checksums for use with md5sum -c | yenatch | 2014-02-14 |
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| * | | | | | | Makefile: nothing uses the ALL_DEPENDENCIES variable. | yenatch | 2014-02-14 |
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| * | | | | | | Makefile: fix a syntax error in redrle | yenatch | 2014-02-14 |
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| * | | | | | | Consolidate rgbfix options between Red and Blue. | yenatch | 2014-02-14 |
| | | | | | | | | | | | | | | | | | | | | | | | | | Yellow and JP roms will take different options, but this is good for now. | ||
| * | | | | | | No more init.sh | yenatch | 2014-02-13 |
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| * | | | | | | Rewrite the install instructions without init.sh. | yenatch | 2014-02-13 |
| | | | | | | | | | | | | | | | | | | | | | | | | | Cygwin instructions return. | ||
| * | | | | | | Readme: Builds both Red and Blue. | yenatch | 2014-02-13 |
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| * | | | | | | Install: Refer to pokeblue.gbc by its filename. | yenatch | 2014-02-13 |
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| * | | | | | Makefile: condense dependency scanning into one loop | yenatch | 2014-01-27 |
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| * | | | | | Split wram.asm from poke{red,blue}.o into wram.o | yenatch | 2014-01-27 |
| | | | | | | | | | | | | | | | | | | | | | wram.asm still defines some constants. They're moved into constants/wram_constants.asm. | ||
| * | | | | | Clean up makefile messages and prerequisite handling | yenatch | 2014-01-27 |
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| * | | | | | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | 2014-01-27 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | ||
