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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
IndigoPlateauLobby_h map header asm
Bryan Bishop
2012-01-03
*
remove blank connection data in VermilionHouse3_h
Bryan Bishop
2012-01-03
*
VermilionHouse3_h map header asm
Bryan Bishop
2012-01-03
*
update MapHeaderPointers with labels
Bryan Bishop
2012-01-02
*
fuchsia city map header asm
Bryan Bishop
2012-01-02
*
lavender town map header asm
Bryan Bishop
2012-01-02
*
cerulean city map header asm
Bryan Bishop
2012-01-02
*
pewter city map header asm
Bryan Bishop
2012-01-02
*
viridian city map header asm
Bryan Bishop
2012-01-02
*
fix error in map header asm (db -> dw)
Bryan Bishop
2012-01-02
*
tool to dump asm for each map header
Bryan Bishop
2012-01-02
*
add celadon city map header
Bryan Bishop
2012-01-02
*
Merge.
IIMarckus
2012-01-02
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\
|
*
Close branch for extras/extract_maps.py.
IIMarckus
2012-01-02
|
*
tools/extract_maps.py -> extras/
Bryan Bishop
2012-01-02
|
*
python tool to extract map header data
Bryan Bishop
2012-01-02
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/
*
Add more in‐battle checks.
IIMarckus
2011-12-29
*
Flinch check.
IIMarckus
2011-12-29
*
Make an implied rule for .gbc.
IIMarckus
2011-12-29
*
$FFF3 checks whose turn it is.
IIMarckus
2011-12-29
*
Add status checks + text.
IIMarckus
2011-12-29
*
Add some more Pokémon Tower battle stuff.
IIMarckus
2011-12-29
*
Add the ghost battle text.
IIMarckus
2011-12-29
*
Add the tail end of some battle code.
IIMarckus
2011-12-29
*
PP decrement during battle.
IIMarckus
2011-12-28
*
Cleanup, and added new RAM variables (and changed some others).
IIMarckus
2011-12-27
*
Disassemble some name lists logic.
IIMarckus
2011-12-27
*
Add some mysterious unused names (from a convo with Sawakita a long time ago)
IIMarckus
2011-12-27
*
Add some functions that MoveSprite calls.
IIMarckus
2011-12-27
*
Add the MoveSprite function.
IIMarckus
2011-12-27
*
Expand some already‐referenced text.
IIMarckus
2011-12-27
*
And update the paths for the fossils…
IIMarckus
2011-12-27
*
Turns out the fossil pictures differ between Red/Green and Blue.
IIMarckus
2011-12-27
*
Fix Red/Green Alakazam frontpic. Pointed out by Chaos Rush.
IIMarckus
2011-12-27
*
Split large chunks of text into separate files, and improve Makefile.
IIMarckus
2011-12-26
*
Remove TX_NULL; it is obsoleted by db "@"
IIMarckus
2011-12-26
*
Fix (hopefully) unicode mis-behaviour.
Sawakita
2011-12-27
*
Fix small encoding error (unicode).
Sawakita
2011-12-27
*
Add pointers to items usage functions, main item usage handling function and ...
Sawakita
2011-12-27
*
Add status ailments masks (FRZ, SLP).
Sawakita
2011-12-27
*
Add another common function.
IIMarckus
2011-12-21
*
These are coordinates on the tilemap.
IIMarckus
2011-12-21
*
More $54→# conversion.
IIMarckus
2011-12-21
*
More text nulls.
IIMarckus
2011-12-21
*
Add a character for the numero sign.
IIMarckus
2011-12-21
*
Add characters for textbox borders to the array.
IIMarckus
2011-12-21
*
Add a weird OT string write.
IIMarckus
2011-12-21
*
Add Pokedex number ↔ index number conversion functions.
IIMarckus
2011-12-21
*
Treat apostrophes specially, since they’re combining characters.
IIMarckus
2011-12-21
*
Add various data from the credits (graphics, displayed mons, text).
IIMarckus
2011-12-21
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