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* | Comment some more bank 0 functions.yenatch2014-05-23
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* | More complete hardware constants. Rename joypad constants.yenatch2014-05-23
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* | Use a dedicated label for base stats.yenatch2014-05-23
| | | | | | | | The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
* | Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22
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* Pull out map header pointers and banksU-Fish-PC\Daniel2014-05-21
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* Name hidden object routinesU-Fish-PC\Daniel2014-05-21
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* Use more constants in object dataU-Fish-PC\Daniel2014-05-21
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* More misc relabellingU-Fish-PC\Daniel2014-05-21
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* Misc relabellingU-Fish-PC\Daniel2014-05-21
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* Use constants for the starter monsU-Fish-PC\Daniel2014-05-21
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* Fix capitalization, remove white space, remove vicctreebel.asmU-Fish-PC\Daniel2014-05-19
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-19
|\ | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
| * Documented/Labeled Route 22 scripts.Marcus Huderle2014-05-13
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| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-12
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| * Merged with yenatchMarcus Huderle2014-05-12
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| | * Merge remote-tracking branch 'iimarckus/master'yenatch2014-04-27
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| | * | Comments and labels for saving the last blackout map.yenatch2014-04-27
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| | * | Use callba/callab macros for cross-bank calls.yenatch2014-04-22
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| | * | Comment in-game trade evolution.yenatch2014-04-22
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| | * | More move and effect constants. Use a constant for total move count.yenatch2014-04-22
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| | * | Clean up rst vectors and interrupt labels.yenatch2014-04-21
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| | * | More move effect constants.yenatch2014-04-16
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| | * | Use map constants for hardcoded warp destinations.yenatch2014-04-16
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| | * | Use bits for status constants instead of masks.yenatch2014-04-16
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| * | | Documented/labeled lots of move-effect-related stuff.Marcus Huderle2014-05-12
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| * | | Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle2014-05-12
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* | | Pull more data out of main.asmU-Fish-PC\Daniel2014-05-19
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* | | Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-18
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* | | Pull map headers out of main.asmU-Fish-PC\Daniel2014-05-17
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* | | Pull map objects out of main.asmU-Fish-PC\Daniel2014-05-17
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* | | Organize base stats and wild mon data (Koolboyman)U-Fish-PC\Daniel2014-05-16
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* | | Pull most data out of main.asmU-Fish-PC\Daniel2014-05-16
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* | | More item IDs and palette function namesU-Fish-PC\Daniel2014-05-16
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* | | Use more trainer/mon/palette constantsU-Fish-PC\Daniel2014-05-16
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* | | Clean up text labels, use move and type constantsU-Fish-PC\Daniel2014-05-16
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* | | Label a lot of unnamed textU-Fish-PC\Daniel2014-05-15
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* | | Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel2014-05-15
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* | | Label and comment AnimatePartyMonU-Fish-PC\Daniel2014-05-15
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* | Comment where gym trainers get deactivated after beating the leader.IIMarckus2014-04-21
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* | Add labels and comments to the Fan Club.IIMarckus2014-04-21
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* | Use decimal for levels, and replace some hardcoded RAM addresses.IIMarckus2014-04-21
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* | Add a missed map constant.IIMarckus2014-04-21
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* | Improve comments/labels for Silph Co 7F.IIMarckus2014-04-19
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* | Label a Route 11 gatehouse script better.IIMarckus2014-04-19
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* Merge branch 'master' of https://github.com/iimarckus/pokeredU-Fish-PC\Daniel2014-04-16
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| * hotfix: Bump pokemontools so gfx.py doesn't look for a baserom.yenatch2014-04-16
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| * Merge remote-tracking branch 'yenatch/png'yenatch2014-04-15
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| | * Bump pokemontools for png manifest destiny.yenatch2014-04-15
| | | | | | | | | | | | Now the past 10 or so commits actually work.
| | * Accidentally added a second minimize graphic.yenatch2014-04-05
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