aboutsummaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAge
* Fix typo: HeatButt -> HeadButtdannye2022-07-04
|
* Identify the rest of the hardware constants (#371)Colton G. Rushton2022-07-04
| | | See https://github.com/pret/pokecrystal/pull/972 and https://github.com/pret/pokecrystal/pull/947 for details.
* party_struct constants and ExchangeBytes size (#364)vulcandth2022-07-04
| | | Co-Authored-By: Rangi <35663410+Rangi42@users.noreply.github.com>
* Use backwards-compatible EQU syntax for rgbdscheck.asmRangi2022-06-30
|
* Stop_reducing_move_anim_flashing_Dream_Eater -> ↵vulcandth2022-06-30
| | | | Stop_reducing_move_anim_flashing_Blizzard (#369)
* Fix INSTALL.md's dead links (#365)Colton G. Rushton2022-06-26
|
* VC ExchangeBytes Aliases (#363)vulcandth2022-06-22
| | | Co-authored-by: aaaaaa123456789 <aaaaaa123456789@acidch.at>
* Automatically upload .sym files to a 'symbols' branchRangi2022-06-22
| | | | Fixes #248
* `cp MR_FUJIS_HOUSE` -> `cp POKEMON_TOWER_7F + 1`Rangi2022-06-17
| | | | Fixes #362
* Add a subdirectory for RAM filesRangi2022-06-17
|
* Rename `SLP` to `SLP_MASK` (#361)vulcandth2022-06-17
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Mention WildDataPointers in map_constants.asmRangi2022-06-07
|
* RGBDS syntax updates (#358)vulcandth2022-06-06
| | | New MACRO and DEF syntax
* Improved Virtual Console patch identifiers (#357)vulcandth2022-06-06
|
* Remove Stadium data patch from tools/make_patch.c (#355)vulcandth2022-04-26
|
* Add hSerialConnectionStatus vc_assert (#354)vulcandth2022-04-17
|
* Add comment explaining the purpose of TrainerNamePointers (#352)SatoMew2022-03-31
|
* Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth2022-03-26
|
* Refactor pkmncompress.c to use common.hRangi2022-03-17
| | | | Fixes #349
* Use noreturn for usage_exitRangi2022-03-15
|
* Use -flto for all toolsRangi2022-03-15
|
* Slightly refactor some C toolsRangi2022-03-08
|
* Gen 1's Minimize graphic was not a complete 8x8 tileRangi2022-03-04
|
* Fix incorrect comment about money received after battle (#346)stringflow2021-12-09
| | | | | * fix incorrect comment about money received after battle * fix incorrect comment in wram.asm
* Use ~X instead of $ff ^ XRangi2021-11-23
|
* Use compound assignment operatorsRangi2021-11-23
|
* Require rgbds 0.5.2Rangi2021-11-23
|
* Use `dn` for wave instrument samples, like pokecrystalRangi2021-11-06
|
* Add some constants for options (#344)Yoann Fievez2021-11-05
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Refactorize check button pressed (#340)Yoann Fievez2021-11-05
|
* Update 'make compare' for no pret repo and add 'make' for fork (#339)Yoann Fievez2021-11-04
|
* Comment on the CooltrainerFAI bugRangi2021-11-03
| | | | Fixes #308
* Merge branch 'master' of https://github.com/pret/pokeredRangi2021-11-02
|\
| * Kill Freenode.IIMarckus2021-10-08
| |
* | Identify some percentage constant valuesRangi2021-11-02
|/
* `warp_event` warp IDs start at 1, like in pokegold/pokecrystalRangi2021-10-05
|
* Clean up some redundant or unusual event commentsRangi2021-10-05
|
* Align `object_event` coordinatesRangi2021-09-26
| | | | Fixes #336
* Fix typos (#334)Amber Brault2021-09-26
|
* Unify map event gen1 gen2 (#335)Yoann Fievez2021-09-26
| | | | | | | | | * Update sign to bg_event #289 * Rename warp to warp_event * Replace object to object_event * Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
* `ASSERT LOW(wSpriteStateData1) == 0 && LOW(wSpriteStateData2) == 0`Rangi2021-09-08
|
* wcf4b -> wStringBufferRangi2021-08-28
|
* Remove old tile animation comments (#333)SatoMew2021-07-31
| | | They stopped being accurate after #304 and aren't really necessary.
* Switch from Travis CI to GitHub ActionsRangi2021-06-19
|
* Merge pull request #332 from SnorlaxMonster/roar-teleport-comment-fixDaniel Harding2021-06-14
|\ | | | | Correct comments on SwitchAndTeleportEffect
| * Correct comments on SwitchAndTeleportEffectSnorlaxMonster2021-06-14
|/ | | | | | | The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel].
* Use more UNIONs for overlapping WRAM labelsRangi2021-06-01
|
* Use a 30-byte UNION for some overlapping WRAM labelsRangi2021-05-31
|
* Use more WRAM sectionsRangi2021-05-31
|
* Merge pull request #325 from CelestialAmber/masterDaniel Harding2021-05-31
|\ | | | | Partially document CeruleanCity.asm