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pokeyellow.git
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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
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Move bank 0 into home.asm.
yenatch
2014-05-25
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Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
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Use global labels for pics.
yenatch
2014-05-24
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Organize file includes in banks 4 through 1e.
yenatch
2014-05-24
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Rename engine/rng.asm to engine/random.asm.
yenatch
2014-05-24
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Rename random number function and hram labels.
yenatch
2014-05-24
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Comment some more bank 0 functions.
yenatch
2014-05-23
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More complete hardware constants. Rename joypad constants.
yenatch
2014-05-23
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Use a dedicated label for base stats.
yenatch
2014-05-23
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Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
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Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
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Pull out map header pointers and banks
U-Fish-PC\Daniel
2014-05-21
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Name hidden object routines
U-Fish-PC\Daniel
2014-05-21
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Use more constants in object data
U-Fish-PC\Daniel
2014-05-21
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More misc relabelling
U-Fish-PC\Daniel
2014-05-21
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Misc relabelling
U-Fish-PC\Daniel
2014-05-21
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Use constants for the starter mons
U-Fish-PC\Daniel
2014-05-21
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Fix capitalization, remove white space, remove vicctreebel.asm
U-Fish-PC\Daniel
2014-05-19
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Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
U-Fish-PC\Daniel
2014-05-19
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Documented/Labeled Route 22 scripts.
Marcus Huderle
2014-05-13
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Finished documenting/labeling functions in the MoveEffectPointerTable.
Marcus Huderle
2014-05-12
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Merged with yenatch
Marcus Huderle
2014-05-12
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Merge remote-tracking branch 'iimarckus/master'
yenatch
2014-04-27
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Comments and labels for saving the last blackout map.
yenatch
2014-04-27
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Use callba/callab macros for cross-bank calls.
yenatch
2014-04-22
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Comment in-game trade evolution.
yenatch
2014-04-22
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More move and effect constants. Use a constant for total move count.
yenatch
2014-04-22
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Clean up rst vectors and interrupt labels.
yenatch
2014-04-21
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More move effect constants.
yenatch
2014-04-16
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Use map constants for hardcoded warp destinations.
yenatch
2014-04-16
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Use bits for status constants instead of masks.
yenatch
2014-04-16
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Documented/labeled lots of move-effect-related stuff.
Marcus Huderle
2014-05-12
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Documented reflect/light screen effect function. Labeled some related text.
Marcus Huderle
2014-05-12
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Pull more data out of main.asm
U-Fish-PC\Daniel
2014-05-19
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Pull map scripts out of main.asm
U-Fish-PC\Daniel
2014-05-18
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Pull map headers out of main.asm
U-Fish-PC\Daniel
2014-05-17
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Pull map objects out of main.asm
U-Fish-PC\Daniel
2014-05-17
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Organize base stats and wild mon data (Koolboyman)
U-Fish-PC\Daniel
2014-05-16
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Pull most data out of main.asm
U-Fish-PC\Daniel
2014-05-16
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More item IDs and palette function names
U-Fish-PC\Daniel
2014-05-16
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Use more trainer/mon/palette constants
U-Fish-PC\Daniel
2014-05-16
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Clean up text labels, use move and type constants
U-Fish-PC\Daniel
2014-05-16
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Label a lot of unnamed text
U-Fish-PC\Daniel
2014-05-15
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Label graphics loading functions and CheckIfMoveIsKnown
U-Fish-PC\Daniel
2014-05-15
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Label and comment AnimatePartyMon
U-Fish-PC\Daniel
2014-05-15
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Comment where gym trainers get deactivated after beating the leader.
IIMarckus
2014-04-21
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Add labels and comments to the Fan Club.
IIMarckus
2014-04-21
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Use decimal for levels, and replace some hardcoded RAM addresses.
IIMarckus
2014-04-21
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Add a missed map constant.
IIMarckus
2014-04-21
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Improve comments/labels for Silph Co 7F.
IIMarckus
2014-04-19
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