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* Indigo Plateau (outside)pikalaxalt2016-05-273-4/+5
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* Route 23pikalaxalt2016-05-276-145/+152
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* Route 22pikalaxalt2016-05-276-100/+54
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* Route 25 scriptspikalaxalt2016-05-277-149/+161
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* Route 24 scriptspikalaxalt2016-05-278-255/+333
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* Name Yellow-specific event flags in Pallet and Vermilionpikalaxalt2016-05-273-7/+7
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* Update Celadon scriptspikalaxalt2016-05-276-32/+42
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* Uncomment map header pointers for disassembled mapspikalaxalt2016-05-262-17/+17
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* Disassemble Pallet Townpikalaxalt2016-05-264-109/+199
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* Hey, I found a thing!pikalaxalt2016-05-262-2/+69
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* Disassemble Route 1pikalaxalt2016-05-264-42/+79
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* Final phase 3 of Viridian City script disassemblypikalaxalt2016-05-266-16/+345
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* Disassemble Yellow Viridian scriptspikalaxalt2016-05-262-12/+228
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* Phase 1 of viridian city script disassemblypikalaxalt2016-05-263-333/+59
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* Route 2pikalaxalt2016-05-262-9/+10
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* Include and fix Cerulean scriptspikalaxalt2016-05-262-30/+8
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* Add Pewter City and fix scriptspikalaxalt2016-05-263-245/+254
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* Include Route 3pikalaxalt2016-05-261-4/+7
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* Include Route 4pikalaxalt2016-05-261-2/+7
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* Include Cerulean Citypikalaxalt2016-05-263-12/+25
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* No more dr in map header pointer filespikalaxalt2016-05-262-500/+498
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* Merge map ID and dimension constants into a single filepikalaxalt2016-05-266-1155/+263
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* Include Route 5pikalaxalt2016-05-264-10/+15
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* Include Saffron Citypikalaxalt2016-05-262-8/+24
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* Include route 7 and link club headers/datapikalaxalt2016-05-263-12/+33
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* Include Celadon's headerspikalaxalt2016-05-263-10/+21
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* All Pikachu emotion gfx have been labeledpikalaxalt2016-05-254-170/+298
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* Trim bank 3E and disassemble another random functionpikalaxalt2016-05-251-1/+9
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* Move stuff around and disassemble a random functionpikalaxalt2016-05-254-612/+623
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* Replace pcm arguments with pcm file labelspikalaxalt2016-05-253-417/+422
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* Fully disassemble pikachu pic animation scriptspikalaxalt2016-05-251-61/+330
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* I'm pretty sure these are graphics pointerspikalaxalt2016-05-253-129/+168
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* More playing around with pikapic script disasmpikalaxalt2016-05-253-67/+150
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* Make some sense out of the pic animationspikalaxalt2016-05-255-2990/+3107
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* Last chunk of asm in bank 3f; remaining drs are datapikalaxalt2016-05-251-8/+50
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* Yet another chunk of asmpikalaxalt2016-05-251-7/+220
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* Yet another chunk of bank 3fpikalaxalt2016-05-251-6/+507
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* Another chunk of bank 3fpikalaxalt2016-05-251-1/+646
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* More pikachu engine stuffpikalaxalt2016-05-252-11/+149
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* More code and gfx pointerspikalaxalt2016-05-252-1/+35
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* Another chunk of F... overworld movement engine?pikalaxalt2016-05-251-1/+51
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* Another chunk of bank Fpikalaxalt2016-05-251-7/+298
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* More code and what looks like scripts in Fpikalaxalt2016-05-253-1973/+2073
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* another chunk of bank 3fpikalaxalt2016-05-241-2/+278
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* Trivially disassemble a data array in bank 3fpikalaxalt2016-05-241-1/+63
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* More disassembled functionspikalaxalt2016-05-241-7/+88
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* A couple more funcs in bank 3fpikalaxalt2016-05-241-1/+94
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* Func_f0a82pikalaxalt2016-05-242-2/+31
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* Actually include the Beach House scripts and headerspikalaxalt2016-05-244-88/+91
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* hidden_object macro; coords as decpikalaxalt2016-05-241-508/+381
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