| Commit message (Collapse) | Author | Age |
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also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
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luckytyphlosion/master
and related bug fixes
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also sprite direction constants
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Renaming and clean up
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rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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Builds but not to baserom.gbc.
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Rest of unknown pointers in homebank, fix some function names.
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Hardcoded pointers, dr (define rom) macro.
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Conflicts:
text.asm
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Conflicts:
gfx/intro_nido_1.6x6.png
gfx/intro_nido_2.6x6.png
gfx/intro_nido_3.6x6.png
gfx/redgreenversion.png
text.asm
text/maps/cerulean_trade_house.asm
text/maps/copycats_house_1f.asm
text/maps/daycare_2.asm
text/maps/museum_2f.asm
text/maps/oaks_lab.asm
text/maps/pewter_gym.asm
text/maps/route_9_1.asm
text/maps/school.asm
text/maps/vermilion_gym_1.asm
yellow/main.asm
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Conflicts:
main.asm
text.asm
text/maps/cerulean_trade_house.asm
text/maps/copycats_house_1f.asm
text/maps/daycare_2.asm
text/maps/museum_2f.asm
text/maps/oaks_lab.asm
text/maps/pewter_gym.asm
text/maps/route_9_1.asm
text/maps/school.asm
text/maps/vermilion_gym_1.asm
wram.asm
yellow/text.asm
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Building Errors: Segmentation Error.
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gamefreak.asm, hall_of_fame.asm, palettes.asm.
Also new hram/wram.asm labels.
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Change CopyVideoData/Double to CopyVideoData/DoubleAlternate and
CopyVideoData/DoubleLCDEnabled to CopyVideoData.
Also an address fix.
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From dannye/master
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Also documentation of new super rod code and slight more documentation
of multiply_divide.asm
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todo: label functions past engine/items/tm_prices.asm
check if hlCoords are correct.
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Move some functions from main.asm and engine/battle/core.asm to bank3d,
some additional functions too.
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(wram.asm, charmap.asm)
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Note: Some functions may not exist, as they aren't documented.
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Conflicts:
home.asm
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