aboutsummaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAge
...
* | Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
| |
* | Use macros to define predefs.yenatch2014-06-16
| |
* | Fix a typo in home/vcopy.asm.yenatch2014-06-16
| | | | | | | | | | This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label.
* | Rename predef functions so they aren't excessive in length.yenatch2014-06-16
| | | | | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* | Remove generated "indirect jump" comments.yenatch2014-06-16
| | | | | | | | The destination is obvious when using the predef macro.
* | Hall of Fame sram labels and related constants.yenatch2014-06-14
| |
* | Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
| |
* | Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
| |
* | Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-10
| |
* | More music bank referencesU-Fish-PC\Daniel2014-06-10
| | | | | | | | Now the AUDIO constants in audio.asm can be edited freely
* | Clean up white spaceU-Fish-PC\Daniel2014-06-09
| |
* | Clean up music bank referencesU-Fish-PC\Daniel2014-06-09
| |
* | Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-06-09
|\ \
| * | Space out monster constants to make gaps clearer.yenatch2014-06-06
| | |
| * | Comment SGB packets.yenatch2014-06-06
| | |
| * | Merge remote-tracking branch 'danny/master'yenatch2014-06-06
| |\ \
| * | | Explicit sections for pics, sprites and misc graphics.yenatch2014-05-31
| | | |
| * | | Split out joypad code from main.asm.yenatch2014-05-31
| | | |
| * | | Split more code out of home.asm.yenatch2014-05-31
| | | |
| * | | Use rgbasm -h to use halt without nops.yenatch2014-05-31
| | | |
| * | | Clean up bg map and palette fade code in home.asm.yenatch2014-05-31
| | | |
| * | | Split the text engine out of home.asm.yenatch2014-05-30
| | | |
| * | | Recomment some copy/video functions in home.asm.yenatch2014-05-30
| | | |
| * | | Split out joypad and overworld code from home.asm.yenatch2014-05-30
| | | |
* | | | Combine wave filesU-Fish-PC\Daniel2014-06-09
| | | |
* | | | Improve music command namesU-Fish-PC\Daniel2014-06-09
| |/ / |/| |
* | | Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-31
| | |
* | | Remove duplicated dataU-Fish-PC\Daniel2014-05-31
| | |
* | | Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-30
|\| | | | | | | | | | | | | | Conflicts: engine/battle/1c.asm
| * | Remove redundant dimensions in image filenames.yenatch2014-05-30
| | |
| * | Dust off the makefile and prepare to build Yellow.yenatch2014-05-30
| | |
| * | Use VRAM constants where applicable.yenatch2014-05-29
| | |
| * | VRAM constants.yenatch2014-05-29
| | |
* | | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-30
| | |
* | | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-29
| | |
* | | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-28
|/ /
* | Use wOverworldMap in macros.yenatch2014-05-27
| |
* | Add macro TX_BCD for printing BCD numbers.yenatch2014-05-27
| | | | | | | | This fixes some more static wram addresses.
* | More wOAMBuffer references.yenatch2014-05-27
| |
* | Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* | Don't hardcode wram sections (except for alignment).yenatch2014-05-26
| | | | | | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
* | Recomment LoadMonData_.yenatch2014-05-25
| |
* | Split out item fragment code.yenatch2014-05-25
| |
* | Split out overworld object movement.yenatch2014-05-25
| |
* | Try to clean up PrepareOAMData.yenatch2014-05-25
| |
* | Split out map sprite facing data.yenatch2014-05-25
| |
* | Label BCD math predefs.yenatch2014-05-25
| |
* | Rename GetJoypadState -> Joypad.yenatch2014-05-25
| |
* | Rename joypad registers.yenatch2014-05-25
| |
* | Move bank 0 into home.asm.yenatch2014-05-25
| |