| Commit message (Collapse) | Author | Age | ||
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| * | | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | |
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| * | | Use macros to define predefs. | yenatch | 2014-06-16 | |
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| * | | Fix a typo in home/vcopy.asm. | yenatch | 2014-06-16 | |
| | | | | | | | | | | | This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label. | |||
| * | | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | |
| | | | | | | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
| * | | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | |
| | | | | | | | | | The destination is obvious when using the predef macro. | |||
| * | | Hall of Fame sram labels and related constants. | yenatch | 2014-06-14 | |
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| * | | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | |
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| * | | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | 2014-06-10 | |
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| * | | Make each pitch/instrument its own macro | U-Fish-PC\Daniel | 2014-06-10 | |
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| * | | More music bank references | U-Fish-PC\Daniel | 2014-06-10 | |
| | | | | | | | | | Now the AUDIO constants in audio.asm can be edited freely | |||
| * | | Clean up white space | U-Fish-PC\Daniel | 2014-06-09 | |
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| * | | Clean up music bank references | U-Fish-PC\Daniel | 2014-06-09 | |
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| * | | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-06-09 | |
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| | * | | Space out monster constants to make gaps clearer. | yenatch | 2014-06-06 | |
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| | * | | Comment SGB packets. | yenatch | 2014-06-06 | |
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| | * | | Merge remote-tracking branch 'danny/master' | yenatch | 2014-06-06 | |
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| | * | | | Explicit sections for pics, sprites and misc graphics. | yenatch | 2014-05-31 | |
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| | * | | | Split out joypad code from main.asm. | yenatch | 2014-05-31 | |
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| | * | | | Split more code out of home.asm. | yenatch | 2014-05-31 | |
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| | * | | | Use rgbasm -h to use halt without nops. | yenatch | 2014-05-31 | |
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| | * | | | Clean up bg map and palette fade code in home.asm. | yenatch | 2014-05-31 | |
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| | * | | | Split the text engine out of home.asm. | yenatch | 2014-05-30 | |
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| | * | | | Recomment some copy/video functions in home.asm. | yenatch | 2014-05-30 | |
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| | * | | | Split out joypad and overworld code from home.asm. | yenatch | 2014-05-30 | |
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| * | | | | Combine wave files | U-Fish-PC\Daniel | 2014-06-09 | |
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| * | | | | Improve music command names | U-Fish-PC\Daniel | 2014-06-09 | |
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| * | | | Relabel a few missed map scripts and TheEndTextString | U-Fish-PC\Daniel | 2014-05-31 | |
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| * | | | Remove duplicated data | U-Fish-PC\Daniel | 2014-05-31 | |
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| * | | | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | 2014-05-30 | |
| |\| | | | | | | | | | | | | | | Conflicts: engine/battle/1c.asm | |||
| | * | | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 | |
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| | * | | Dust off the makefile and prepare to build Yellow. | yenatch | 2014-05-30 | |
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| | * | | Use VRAM constants where applicable. | yenatch | 2014-05-29 | |
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| | * | | VRAM constants. | yenatch | 2014-05-29 | |
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| * | | | Fix IsDungeonMap comments | U-Fish-PC\Daniel | 2014-05-30 | |
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| * | | | Label and comment BattleTransition | U-Fish-PC\Daniel | 2014-05-29 | |
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| * | | | TM_28 in Cerulean script | U-Fish-PC\Daniel | 2014-05-28 | |
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| * | | Use wOverworldMap in macros. | yenatch | 2014-05-27 | |
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| * | | Add macro TX_BCD for printing BCD numbers. | yenatch | 2014-05-27 | |
| | | | | | | | | | This fixes some more static wram addresses. | |||
| * | | More wOAMBuffer references. | yenatch | 2014-05-27 | |
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| * | | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | |
| | | | | | | | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
| * | | Don't hardcode wram sections (except for alignment). | yenatch | 2014-05-26 | |
| | | | | | | | | | Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined. | |||
| * | | Recomment LoadMonData_. | yenatch | 2014-05-25 | |
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| * | | Split out item fragment code. | yenatch | 2014-05-25 | |
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| * | | Split out overworld object movement. | yenatch | 2014-05-25 | |
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| * | | Try to clean up PrepareOAMData. | yenatch | 2014-05-25 | |
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| * | | Split out map sprite facing data. | yenatch | 2014-05-25 | |
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| * | | Label BCD math predefs. | yenatch | 2014-05-25 | |
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| * | | Rename GetJoypadState -> Joypad. | yenatch | 2014-05-25 | |
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| * | | Rename joypad registers. | yenatch | 2014-05-25 | |
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| * | | Move bank 0 into home.asm. | yenatch | 2014-05-25 | |
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