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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
insert asm for CeladonMansion1Text1
Bryan Bishop
2012-01-11
1
-2
/
+3
*
Merge.
Bryan Bishop
2012-01-11
1
-0
/
+3
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\
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*
add end address to gbz80disasm output in a comment
Bryan Bishop
2012-01-11
1
-0
/
+3
*
|
Merge.
IIMarckus
2012-01-10
2
-109
/
+265
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*
Predef 54, used for in‐game trades.
IIMarckus
2012-01-10
1
-3
/
+159
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*
Use item names in object data.
IIMarckus
2012-01-10
2
-106
/
+106
*
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lowercase two-byte ops that don't have params
Bryan Bishop
2012-01-10
1
-1
/
+1
*
|
fix gbz80disasm for multi-byte opcode incrementation
Bryan Bishop
2012-01-10
1
-2
/
+2
*
|
gbz80disasm stops at all unconditional jumps unless there's a missing label
Bryan Bishop
2012-01-10
1
-6
/
+7
*
|
Merge.
Bryan Bishop
2012-01-10
2
-356
/
+358
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*
Use constants in trainer object data.
IIMarckus
2012-01-10
1
-346
/
+346
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*
$CD3D seems to be used only for trades, so document it as such.
IIMarckus
2012-01-10
2
-10
/
+12
*
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romviz - make an image to show progress
Bryan Bishop
2012-01-10
1
-0
/
+55
*
|
asm for SSAnne10Text8
Bryan Bishop
2012-01-10
1
-1
/
+5
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/
*
added text_pretty_printer_at to analyze_texts
Bryan Bishop
2012-01-10
3
-9
/
+92
*
clean up Lab2Text2 asm
Bryan Bishop
2012-01-10
1
-4
/
+7
*
RockTunnel1 texts and update gbz80disasm to not handle $8
Bryan Bishop
2012-01-10
2
-25
/
+40
*
asm for SSAnne8Text8
Bryan Bishop
2012-01-10
1
-1
/
+5
*
texts for VermilionHouse1 and asm
Bryan Bishop
2012-01-10
1
-1
/
+20
*
asm for PewterHouse1Text1
Bryan Bishop
2012-01-10
1
-2
/
+5
*
insert $8 asm for CeladonCityText7 after TX_FAR
Bryan Bishop
2012-01-10
1
-2
/
+4
*
insert $8 asm for VermilionCityText5 after TX_FAR
Bryan Bishop
2012-01-10
1
-1
/
+8
*
update analyze_texts to find missing $08s
Bryan Bishop
2012-01-10
1
-0
/
+19
*
pick some reasonable defaults for gbz80disasm op codes
Bryan Bishop
2012-01-10
1
-10
/
+18
*
prefer "jp hl" over "ld pc, hl" for $E9
Bryan Bishop
2012-01-10
1
-1
/
+1
*
add GetMachineName address to gbz80disasm
Bryan Bishop
2012-01-10
1
-0
/
+1
*
remove excess newlines
Bryan Bishop
2012-01-10
1
-353
/
+0
*
call $00b5 -> call CopyData
Bryan Bishop
2012-01-10
2
-2
/
+3
*
remove empty INCBINs from pokered.asm
Bryan Bishop
2012-01-10
1
-132
/
+0
*
replace call $3e6d -> call Predef
Bryan Bishop
2012-01-10
2
-37
/
+39
*
Merge.
Bryan Bishop
2012-01-10
3
-10
/
+64
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\
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*
call $2f9e -> call GetMonName
Bryan Bishop
2012-01-10
2
-2
/
+29
|
*
fix gbz80disasm line repetition bug
Bryan Bishop
2012-01-10
2
-6
/
+5
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*
implement two-byte op codes in gbz80disasm
Bryan Bishop
2012-01-10
1
-4
/
+32
*
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Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
1
-1
/
+1
*
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Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
2
-34
/
+34
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/
*
call $31cc -> call LoadTrainerHeader
Bryan Bishop
2012-01-10
1
-289
/
+365
*
fix gbz80disasm pretty printer for non-08 scripts
Bryan Bishop
2012-01-10
2
-2
/
+5
*
add has_outstanding_labels to gbz80disasm
Bryan Bishop
2012-01-10
1
-8
/
+23
*
replace call pointers with labels in gbz80disasm
Bryan Bishop
2012-01-10
1
-9
/
+24
*
call $3dd7 -> call Delay3
Bryan Bishop
2012-01-10
1
-2
/
+2
*
call $35d6 -> call Bankswitch
Bryan Bishop
2012-01-10
1
-16
/
+16
*
call $3927 -> call AddPokemonToParty
Bryan Bishop
2012-01-10
3
-6
/
+20
*
remove trailing whitespace
Bryan Bishop
2012-01-10
1
-2511
/
+2511
*
call $3e48 -> call GivePokemon
Bryan Bishop
2012-01-10
1
-6
/
+18
*
fix extra whitespace from gbz80disasm
Bryan Bishop
2012-01-10
1
-3
/
+3
*
insert_asm in insert_texts for function asm
Bryan Bishop
2012-01-10
3
-6
/
+40
*
call $3c49 -> call PrintText
Bryan Bishop
2012-01-10
2
-286
/
+286
*
remove debug output from gbz80disasm
Bryan Bishop
2012-01-10
1
-2
/
+1
*
fix gbz80disasm to optionally load a module in analyze_texts
Bryan Bishop
2012-01-10
2
-3
/
+5
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