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* | | | Update copy.asmluckytyphlosion2015-05-11
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* | | | Update copy2.asmluckytyphlosion2015-05-11
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* | | | Update copy.asmluckytyphlosion2015-05-11
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* | | | Update copy2.asmluckytyphlosion2015-05-11
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* | | | Update copy.asmluckytyphlosion2015-05-11
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* | | | Update copy.asmluckytyphlosion2015-05-11
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* | | | Change hJoyInput.luckytyphlosion2015-05-10
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* | | | Fixed Vblank.asmluckytyphlosion2015-05-10
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* | | | Delete joypad.asmluckytyphlosion2015-05-10
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* | | | Update joypad.asmluckytyphlosion2015-05-10
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* | | | Merge readjoypad.asm with joypad.asmluckytyphlosion2015-05-10
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* | | | Change ReadJoypad.luckytyphlosion2015-05-10
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* | | | Create readjoypad.asmluckytyphlosion2015-05-10
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* | | | Added a new bankswitch function not in Red/Blue.luckytyphlosion2015-05-10
| | | | | | | | | | | | | | | | | | | | | | | | BankswitchCommon:: ; 3e7e (0:3e7e) ld [H_LOADEDROMBANK],a ld [$2000],a ret
* | | | Update random.asmluckytyphlosion2015-05-10
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* | | | Move random.asm to bank 3dluckytyphlosion2015-05-10
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* | | | Moved to homebankluckytyphlosion2015-05-10
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* | | | Move play_time.asm to homebank.luckytyphlosion2015-05-10
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* | | | Addresses for functions.luckytyphlosion2015-05-10
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* | | | Slight changes within vcopy.asmluckytyphlosion2015-05-10
| | | | | | | | | | | | Changes: Game Freak learned that ld [$xxxx],sp exists, and uses that to save a bit of space/time.
* | | | Update README.mdluckytyphlosion2015-05-10
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* | | | Update rockethideout4.asmluckytyphlosion2015-05-06
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* | | | Update pewtergym.asmluckytyphlosion2015-05-06
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* | | | Update ceruleangym.asmluckytyphlosion2015-05-06
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* | | | Update copycatshouse2f.asmluckytyphlosion2015-05-06
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* | | | Update ssanne6.asmluckytyphlosion2015-05-06
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* | | | Update fuchsiahouse2.asmluckytyphlosion2015-05-06
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* | | | Update pewtercity.asmluckytyphlosion2015-05-06
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* | | | Update mtmoonpokecenter.asmluckytyphlosion2015-05-06
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* | | | More removal of "ldh"luckytyphlosion2015-05-06
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* | | | Remove use of ldh.luckytyphlosion2015-05-06
| |/ / |/| | | | | RGBFix treats ld a,[$ffxx] as two bytes.
* | | Update sram.asmluckytyphlosion2015-04-26
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* | | Update save.asmluckytyphlosion2015-04-26
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* | | Remove S_SAVEDPLAYERID as a constantluckytyphlosion2015-04-26
| | | | | | | | | Expression must have a constant value.
* | | Fix datasizesluckytyphlosion2015-04-26
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* | | Fix typoluckytyphlosion2015-04-26
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* | | Labels instead of constantsluckytyphlosion2015-04-26
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* | | Replaced all direct addresses with labels.luckytyphlosion2015-04-26
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* | | S_SAVEDPLAYERID constant.luckytyphlosion2015-04-26
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* | | Added all necessary SRAM constantsluckytyphlosion2015-04-26
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* | | Split SRAM stuff.luckytyphlosion2015-04-26
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* | | Create sram.asmluckytyphlosion2015-04-26
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* | | Replaced Box Direct Addresses with Labels.luckytyphlosion2015-04-26
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* | | SRAM Constantsluckytyphlosion2015-04-26
|/ / | | | | Adding SRAM Constants to replace direct addresses with labels.
* | Merge pull request #93 from xCrystal/masteryenatch2015-04-09
|\ \ | |/ |/| Document some move effects
| * money won and trainer pic constantsxCrystal2015-04-09
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| * user xor operator for clearing status flagsxCrystal2015-04-09
| | | | | | | | use xor operator for clearing status flags
| * Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-09
| | | | | | | | | | basically copy/paste comments and labels from CheckPlayerStatusConditions
| * Document move effectsxCrystal2015-04-08
|/ | | | | | | | | | | | | | | | | | | | | | Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
* Merge pull request #90 from xCrystal/masteryenatch2015-04-01
|\ | | | | Rename/split battle and move effect files. Battle functions, AI, and attack animations