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* Rename predef functions so they aren't excessive in length.yenatch2014-06-1629-103/+81
* Remove generated "indirect jump" comments.yenatch2014-06-1658-125/+125
* Hall of Fame sram labels and related constants.yenatch2014-06-147-61/+75
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-1453-1017/+859
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-104-4/+5
* Make each pitch/instrument its own macroU-Fish-PC\Daniel2014-06-1066-14940/+15039
* More music bank referencesU-Fish-PC\Daniel2014-06-102-2/+2
* Clean up white spaceU-Fish-PC\Daniel2014-06-0966-219/+219
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-0910-22/+22
* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-06-0918-5210/+5367
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| * Space out monster constants to make gaps clearer.yenatch2014-06-061-1/+37
| * Comment SGB packets.yenatch2014-06-062-122/+278
| * Merge remote-tracking branch 'danny/master'yenatch2014-06-0619-330/+306
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| * | Explicit sections for pics, sprites and misc graphics.yenatch2014-05-311-15/+39
| * | Split out joypad code from main.asm.yenatch2014-05-312-51/+52
| * | Split more code out of home.asm.yenatch2014-05-319-1619/+1624
| * | Use rgbasm -h to use halt without nops.yenatch2014-05-312-5/+2
| * | Clean up bg map and palette fade code in home.asm.yenatch2014-05-311-135/+77
| * | Split the text engine out of home.asm.yenatch2014-05-302-737/+739
| * | Recomment some copy/video functions in home.asm.yenatch2014-05-301-202/+195
| * | Split out joypad and overworld code from home.asm.yenatch2014-05-303-2459/+2460
* | | Combine wave filesU-Fish-PC\Daniel2014-06-097-87/+21
* | | Improve music command namesU-Fish-PC\Daniel2014-06-0967-318/+321
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* | Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-315-11/+12
* | Remove duplicated dataU-Fish-PC\Daniel2014-05-3110-51/+0
* | Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-3083-368/+348
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| * Remove redundant dimensions in image filenames.yenatch2014-05-3037-31/+31
| * Dust off the makefile and prepare to build Yellow.yenatch2014-05-3014-61/+65
| * Use VRAM constants where applicable.yenatch2014-05-2934-276/+230
| * VRAM constants.yenatch2014-05-292-0/+22
* | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-301-2/+3
* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-293-266/+291
* | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-281-1/+1
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* Use wOverworldMap in macros.yenatch2014-05-271-9/+10
* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-274-11/+15
* More wOAMBuffer references.yenatch2014-05-273-3/+3
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26290-7757/+8260
* Don't hardcode wram sections (except for alignment).yenatch2014-05-261-18/+20
* Recomment LoadMonData_.yenatch2014-05-251-42/+48
* Split out item fragment code.yenatch2014-05-252-57/+56
* Split out overworld object movement.yenatch2014-05-252-859/+859
* Try to clean up PrepareOAMData.yenatch2014-05-253-178/+205
* Split out map sprite facing data.yenatch2014-05-252-58/+58
* Label BCD math predefs.yenatch2014-05-2514-83/+92
* Rename GetJoypadState -> Joypad.yenatch2014-05-2510-28/+28
* Rename joypad registers.yenatch2014-05-2573-301/+306
* Move bank 0 into home.asm.yenatch2014-05-252-10171/+10172
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-2511-232/+326
* Use global labels for pics.yenatch2014-05-241-360/+357
* Organize file includes in banks 4 through 1e.yenatch2014-05-241-2005/+745