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pokeyellow.git
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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
29
-103
/
+81
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
58
-125
/
+125
*
Hall of Fame sram labels and related constants.
yenatch
2014-06-14
7
-61
/
+75
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
53
-1017
/
+859
*
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
4
-4
/
+5
*
Make each pitch/instrument its own macro
U-Fish-PC\Daniel
2014-06-10
66
-14940
/
+15039
*
More music bank references
U-Fish-PC\Daniel
2014-06-10
2
-2
/
+2
*
Clean up white space
U-Fish-PC\Daniel
2014-06-09
66
-219
/
+219
*
Clean up music bank references
U-Fish-PC\Daniel
2014-06-09
10
-22
/
+22
*
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-06-09
18
-5210
/
+5367
|
\
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*
Space out monster constants to make gaps clearer.
yenatch
2014-06-06
1
-1
/
+37
|
*
Comment SGB packets.
yenatch
2014-06-06
2
-122
/
+278
|
*
Merge remote-tracking branch 'danny/master'
yenatch
2014-06-06
19
-330
/
+306
|
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\
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*
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Explicit sections for pics, sprites and misc graphics.
yenatch
2014-05-31
1
-15
/
+39
|
*
|
Split out joypad code from main.asm.
yenatch
2014-05-31
2
-51
/
+52
|
*
|
Split more code out of home.asm.
yenatch
2014-05-31
9
-1619
/
+1624
|
*
|
Use rgbasm -h to use halt without nops.
yenatch
2014-05-31
2
-5
/
+2
|
*
|
Clean up bg map and palette fade code in home.asm.
yenatch
2014-05-31
1
-135
/
+77
|
*
|
Split the text engine out of home.asm.
yenatch
2014-05-30
2
-737
/
+739
|
*
|
Recomment some copy/video functions in home.asm.
yenatch
2014-05-30
1
-202
/
+195
|
*
|
Split out joypad and overworld code from home.asm.
yenatch
2014-05-30
3
-2459
/
+2460
*
|
|
Combine wave files
U-Fish-PC\Daniel
2014-06-09
7
-87
/
+21
*
|
|
Improve music command names
U-Fish-PC\Daniel
2014-06-09
67
-318
/
+321
|
|
/
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/
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*
|
Relabel a few missed map scripts and TheEndTextString
U-Fish-PC\Daniel
2014-05-31
5
-11
/
+12
*
|
Remove duplicated data
U-Fish-PC\Daniel
2014-05-31
10
-51
/
+0
*
|
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
83
-368
/
+348
|
\
|
|
*
Remove redundant dimensions in image filenames.
yenatch
2014-05-30
37
-31
/
+31
|
*
Dust off the makefile and prepare to build Yellow.
yenatch
2014-05-30
14
-61
/
+65
|
*
Use VRAM constants where applicable.
yenatch
2014-05-29
34
-276
/
+230
|
*
VRAM constants.
yenatch
2014-05-29
2
-0
/
+22
*
|
Fix IsDungeonMap comments
U-Fish-PC\Daniel
2014-05-30
1
-2
/
+3
*
|
Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
3
-266
/
+291
*
|
TM_28 in Cerulean script
U-Fish-PC\Daniel
2014-05-28
1
-1
/
+1
|
/
*
Use wOverworldMap in macros.
yenatch
2014-05-27
1
-9
/
+10
*
Add macro TX_BCD for printing BCD numbers.
yenatch
2014-05-27
4
-11
/
+15
*
More wOAMBuffer references.
yenatch
2014-05-27
3
-3
/
+3
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
290
-7757
/
+8260
*
Don't hardcode wram sections (except for alignment).
yenatch
2014-05-26
1
-18
/
+20
*
Recomment LoadMonData_.
yenatch
2014-05-25
1
-42
/
+48
*
Split out item fragment code.
yenatch
2014-05-25
2
-57
/
+56
*
Split out overworld object movement.
yenatch
2014-05-25
2
-859
/
+859
*
Try to clean up PrepareOAMData.
yenatch
2014-05-25
3
-178
/
+205
*
Split out map sprite facing data.
yenatch
2014-05-25
2
-58
/
+58
*
Label BCD math predefs.
yenatch
2014-05-25
14
-83
/
+92
*
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
10
-28
/
+28
*
Rename joypad registers.
yenatch
2014-05-25
73
-301
/
+306
*
Move bank 0 into home.asm.
yenatch
2014-05-25
2
-10171
/
+10172
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
11
-232
/
+326
*
Use global labels for pics.
yenatch
2014-05-24
1
-360
/
+357
*
Organize file includes in banks 4 through 1e.
yenatch
2014-05-24
1
-2005
/
+745
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