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* This has already been explained.IIMarckus2011-12-14
* Add Pokémon that appear on the title screen.IIMarckus2011-12-14
* Minor comment changes.IIMarckus2011-12-12
* Add random number generation functions.IIMarckus2011-12-12
* Document the byte before a trainer’s AI pointer.IIMarckus2011-12-12
* Minor clarifications in Pallet Town scripts.IIMarckus2011-11-14
* More minor label fixes.IIMarckus2011-11-14
* Fix pointer label.IIMarckus2011-11-14
* Add Blue’s house map.IIMarckus2011-11-14
* Minor cleanup.IIMarckus2011-11-13
* Add Pallet Town map.IIMarckus2011-11-13
* Add constants for direction of connections.IIMarckus2011-11-13
* Add Red’s room map.IIMarckus2011-11-13
* Fix pointerIIMarckus2011-11-13
* Add Red’s House 1F map.IIMarckus2011-11-13
* Add variant pics from other versions.IIMarckus2011-08-28
* Extract compressed pics into separate files.IIMarckus2011-08-28
* Fill out the dictionary some more.IIMarckus2011-07-31
* Add $58 to the dictionary.IIMarckus2011-07-31
* Add missing label in dictionary.IIMarckus2011-07-31
* Add Super Rod data.IIMarckus2011-07-31
* Add Good Rod data.IIMarckus2011-07-30
* Fill out the dictionary some more.IIMarckus2011-06-05
* Add attack type multipliers (thx Sawakita)IIMarckus2011-06-05
* Partially fill out the dictionary.IIMarckus2011-05-30
* Start of the text engine.IIMarckus2011-05-30
* It makes sense for widths to be in decimal.IIMarckus2011-05-30
* First part of save file interpretation functions, thx Sawakita.IIMarckus2011-05-30
* Basic attack animation functions.IIMarckus2011-04-11
* Correct misplaced comment.IIMarckus2011-04-11
* Function that copies the attack data to memory.IIMarckus2011-04-10
* Add attack characteristics data.IIMarckus2011-04-10
* Use Unicode characters, because they look nicerIIMarckus2011-04-09
* expand interrupts and vectorsIIMarckus2011-04-09
* Use human-readable names instead of memory addresses.IIMarckus2011-04-09
* Remove unnecessary comments.IIMarckus2011-04-09
* Fade-in / fade-out functions (thx Sawakita)IIMarckus2011-04-09
* Filled out Oak's speech a bit more.IIMarckus2011-04-09
* Let's not call things sprites when they aren't.IIMarckus2011-04-09
* Add the function that moves pics left in Oak's speechIIMarckus2011-04-09
* This function waits for a Vblank to go by.IIMarckus2011-04-09
* add in a function from Oak's speechIIMarckus2011-04-09
* Add Hide/Show data for maps.IIMarckus2011-03-20
* Remove redrle on cleanIIMarckus2011-03-16
* $0 is a valid tile in maps, even though $00 is the terminating byte.IIMarckus2011-03-16
* Add trade monstersIIMarckus2011-03-13
* Add evolutions / learned attacks. Thx SawakitaIIMarckus2011-02-19
* Split compressed town map into a separate include, and give it a labelIIMarckus2011-02-19
* Add a makefile rule for redrleIIMarckus2011-02-19
* Add redrle, a program to compress and decompress Town Map tilemapsIIMarckus2011-02-19