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* Use constants in trainer object data.IIMarckus2012-01-101-346/+346
* $CD3D seems to be used only for trades, so document it as such.IIMarckus2012-01-102-10/+12
* added text_pretty_printer_at to analyze_textsBryan Bishop2012-01-103-9/+92
* clean up Lab2Text2 asmBryan Bishop2012-01-101-4/+7
* RockTunnel1 texts and update gbz80disasm to not handle $8Bryan Bishop2012-01-102-25/+40
* asm for SSAnne8Text8Bryan Bishop2012-01-101-1/+5
* texts for VermilionHouse1 and asmBryan Bishop2012-01-101-1/+20
* asm for PewterHouse1Text1Bryan Bishop2012-01-101-2/+5
* insert $8 asm for CeladonCityText7 after TX_FARBryan Bishop2012-01-101-2/+4
* insert $8 asm for VermilionCityText5 after TX_FARBryan Bishop2012-01-101-1/+8
* update analyze_texts to find missing $08sBryan Bishop2012-01-101-0/+19
* pick some reasonable defaults for gbz80disasm op codesBryan Bishop2012-01-101-10/+18
* prefer "jp hl" over "ld pc, hl" for $E9Bryan Bishop2012-01-101-1/+1
* add GetMachineName address to gbz80disasmBryan Bishop2012-01-101-0/+1
* remove excess newlinesBryan Bishop2012-01-101-353/+0
* call $00b5 -> call CopyDataBryan Bishop2012-01-102-2/+3
* remove empty INCBINs from pokered.asmBryan Bishop2012-01-101-132/+0
* replace call $3e6d -> call PredefBryan Bishop2012-01-102-37/+39
* Merge.Bryan Bishop2012-01-103-10/+64
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| * call $2f9e -> call GetMonNameBryan Bishop2012-01-102-2/+29
| * fix gbz80disasm line repetition bugBryan Bishop2012-01-102-6/+5
| * implement two-byte op codes in gbz80disasmBryan Bishop2012-01-101-4/+32
* | Fix typo: Lavendar → Lavender.IIMarckus2012-01-101-1/+1
* | Fix typo: Lavendar → Lavender.IIMarckus2012-01-102-34/+34
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* call $31cc -> call LoadTrainerHeaderBryan Bishop2012-01-101-289/+365
* fix gbz80disasm pretty printer for non-08 scriptsBryan Bishop2012-01-102-2/+5
* add has_outstanding_labels to gbz80disasmBryan Bishop2012-01-101-8/+23
* replace call pointers with labels in gbz80disasmBryan Bishop2012-01-101-9/+24
* call $3dd7 -> call Delay3Bryan Bishop2012-01-101-2/+2
* call $35d6 -> call BankswitchBryan Bishop2012-01-101-16/+16
* call $3927 -> call AddPokemonToPartyBryan Bishop2012-01-103-6/+20
* remove trailing whitespaceBryan Bishop2012-01-101-2511/+2511
* call $3e48 -> call GivePokemonBryan Bishop2012-01-101-6/+18
* fix extra whitespace from gbz80disasmBryan Bishop2012-01-101-3/+3
* insert_asm in insert_texts for function asmBryan Bishop2012-01-103-6/+40
* call $3c49 -> call PrintTextBryan Bishop2012-01-102-286/+286
* remove debug output from gbz80disasmBryan Bishop2012-01-101-2/+1
* fix gbz80disasm to optionally load a module in analyze_textsBryan Bishop2012-01-102-3/+5
* replace all MR__MIME -> MR_MIMEBryan Bishop2012-01-102-11/+11
* OAK_S_PARCEL -> OAKS_PARCELBryan Bishop2012-01-102-2/+2
* clean up Route2Text2 asmBryan Bishop2012-01-101-3/+0
* Expand arguments to $3E48 (give Pokémon).IIMarckus2012-01-091-5/+5
* Expand arguments to $3493, $13D0.IIMarckus2012-01-091-13/+13
* Expand arguments to $3e2e.IIMarckus2012-01-091-27/+27
* asm injection for most $08 text scriptsBryan Bishop2012-01-091-138/+5185
* updates to asm injection codeBryan Bishop2012-01-093-9/+20
* insertion code for $08 text script asmBryan Bishop2012-01-094-529/+620
* a simple gameboy disassemblerBryan Bishop2012-01-092-1/+705
* CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop2012-01-093-7/+7
* fix map naming mistakes in celadon cityBryan Bishop2012-01-093-65/+64