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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
Files
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*
Use constants in trainer object data.
IIMarckus
2012-01-10
1
-346
/
+346
*
$CD3D seems to be used only for trades, so document it as such.
IIMarckus
2012-01-10
2
-10
/
+12
*
added text_pretty_printer_at to analyze_texts
Bryan Bishop
2012-01-10
3
-9
/
+92
*
clean up Lab2Text2 asm
Bryan Bishop
2012-01-10
1
-4
/
+7
*
RockTunnel1 texts and update gbz80disasm to not handle $8
Bryan Bishop
2012-01-10
2
-25
/
+40
*
asm for SSAnne8Text8
Bryan Bishop
2012-01-10
1
-1
/
+5
*
texts for VermilionHouse1 and asm
Bryan Bishop
2012-01-10
1
-1
/
+20
*
asm for PewterHouse1Text1
Bryan Bishop
2012-01-10
1
-2
/
+5
*
insert $8 asm for CeladonCityText7 after TX_FAR
Bryan Bishop
2012-01-10
1
-2
/
+4
*
insert $8 asm for VermilionCityText5 after TX_FAR
Bryan Bishop
2012-01-10
1
-1
/
+8
*
update analyze_texts to find missing $08s
Bryan Bishop
2012-01-10
1
-0
/
+19
*
pick some reasonable defaults for gbz80disasm op codes
Bryan Bishop
2012-01-10
1
-10
/
+18
*
prefer "jp hl" over "ld pc, hl" for $E9
Bryan Bishop
2012-01-10
1
-1
/
+1
*
add GetMachineName address to gbz80disasm
Bryan Bishop
2012-01-10
1
-0
/
+1
*
remove excess newlines
Bryan Bishop
2012-01-10
1
-353
/
+0
*
call $00b5 -> call CopyData
Bryan Bishop
2012-01-10
2
-2
/
+3
*
remove empty INCBINs from pokered.asm
Bryan Bishop
2012-01-10
1
-132
/
+0
*
replace call $3e6d -> call Predef
Bryan Bishop
2012-01-10
2
-37
/
+39
*
Merge.
Bryan Bishop
2012-01-10
3
-10
/
+64
|
\
|
*
call $2f9e -> call GetMonName
Bryan Bishop
2012-01-10
2
-2
/
+29
|
*
fix gbz80disasm line repetition bug
Bryan Bishop
2012-01-10
2
-6
/
+5
|
*
implement two-byte op codes in gbz80disasm
Bryan Bishop
2012-01-10
1
-4
/
+32
*
|
Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
1
-1
/
+1
*
|
Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
2
-34
/
+34
|
/
*
call $31cc -> call LoadTrainerHeader
Bryan Bishop
2012-01-10
1
-289
/
+365
*
fix gbz80disasm pretty printer for non-08 scripts
Bryan Bishop
2012-01-10
2
-2
/
+5
*
add has_outstanding_labels to gbz80disasm
Bryan Bishop
2012-01-10
1
-8
/
+23
*
replace call pointers with labels in gbz80disasm
Bryan Bishop
2012-01-10
1
-9
/
+24
*
call $3dd7 -> call Delay3
Bryan Bishop
2012-01-10
1
-2
/
+2
*
call $35d6 -> call Bankswitch
Bryan Bishop
2012-01-10
1
-16
/
+16
*
call $3927 -> call AddPokemonToParty
Bryan Bishop
2012-01-10
3
-6
/
+20
*
remove trailing whitespace
Bryan Bishop
2012-01-10
1
-2511
/
+2511
*
call $3e48 -> call GivePokemon
Bryan Bishop
2012-01-10
1
-6
/
+18
*
fix extra whitespace from gbz80disasm
Bryan Bishop
2012-01-10
1
-3
/
+3
*
insert_asm in insert_texts for function asm
Bryan Bishop
2012-01-10
3
-6
/
+40
*
call $3c49 -> call PrintText
Bryan Bishop
2012-01-10
2
-286
/
+286
*
remove debug output from gbz80disasm
Bryan Bishop
2012-01-10
1
-2
/
+1
*
fix gbz80disasm to optionally load a module in analyze_texts
Bryan Bishop
2012-01-10
2
-3
/
+5
*
replace all MR__MIME -> MR_MIME
Bryan Bishop
2012-01-10
2
-11
/
+11
*
OAK_S_PARCEL -> OAKS_PARCEL
Bryan Bishop
2012-01-10
2
-2
/
+2
*
clean up Route2Text2 asm
Bryan Bishop
2012-01-10
1
-3
/
+0
*
Expand arguments to $3E48 (give Pokémon).
IIMarckus
2012-01-09
1
-5
/
+5
*
Expand arguments to $3493, $13D0.
IIMarckus
2012-01-09
1
-13
/
+13
*
Expand arguments to $3e2e.
IIMarckus
2012-01-09
1
-27
/
+27
*
asm injection for most $08 text scripts
Bryan Bishop
2012-01-09
1
-138
/
+5185
*
updates to asm injection code
Bryan Bishop
2012-01-09
3
-9
/
+20
*
insertion code for $08 text script asm
Bryan Bishop
2012-01-09
4
-529
/
+620
*
a simple gameboy disassembler
Bryan Bishop
2012-01-09
2
-1
/
+705
*
CELADON_HOUSE_2 -> CELADON_HOUSE
Bryan Bishop
2012-01-09
3
-7
/
+7
*
fix map naming mistakes in celadon city
Bryan Bishop
2012-01-09
3
-65
/
+64
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